Multiplayer Items for Elden Ring is a category of items used to interact with other players during Cooperative Play or PvP. This includes items found under the multiplayer menu as well as any other items which are distinctly recognizable for their use in multiplayer interactions. This page covers their names, type, usage, and Locations.
Elden Ring Multiplayer Items
Elden Ring Multiplayer Items Table
Quick Search of All Multiplayer Items
| Name |
Type |
Usage |
Location |
|---|---|---|---|
|
Consum. | Reveals co-op and hostile summoning signs. | Craftable Item |
|
Reusable | Creates cooperative multiplayer summon sign. | Stranded Graveyard Found alongside the Finger Severer on a corpse just past the first Site of Grace |
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Reusable | Sends a co-op sign to summoning pools. | Limgrave Can be found west of The First Step site of grace. |
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Reusable | Creates competitive multiplayer summon sign. | Limgrave At its northernmost reaches, it can be looted from burnt pillage corpse next to a Frustrated Spirit. |
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Reusable | Sends a hostile sign to summoning pools. | Limgrave At its northernmost reaches, it can be looted from burnt pillage corpse next to a Frustrated Spirit. |
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Reusable | Attempts invasion of other player's world. Replaces Festering Bloody Finger in Multiplayer menu. | Rose Church Acquired from White Mask Varre during his questline |
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Reusable | Attempts an invasion of another player's world. | Volcano Manor Can be found on a table in one of the manor's many rooms |
|
Consum. |
Attempts invasion of other player's world. Made obsolete after obtaining Bloody Finger. | See Festering Bloody Finger for an extensive list of item locations |
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Consum. | Attempts repeat invasion of last targeted world. | Three are automatically added to a player's inventory upon invading another world and are lost upon their return to their own world. |
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Consum. | Give blessing of blood to enemies in invaded world. | Dropped as a reward after a successful invasion under the effects of Mohg's Great Rune. |
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Reusable | When invaded, request the aid of a hunter. | Roundtable Hold Can be purchased from the Twin Maiden Husks for |
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Reusable | Answers requests for summoning from hunters. | Roundtable Hold Can be purchased from the Twin Maiden Husks for |
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Reusable | Lures in invaders. Can be used after using a Furlcalling Finger Remedy. | Roundtable Hold Dropped by the invader, Mad Tongue Alberich, after defeating him in the main hall |
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Reusable | Sends another, or oneself, home. | Stranded Graveyard Found alongside the Tarnished's Furled Finger on a corpse just past the first Site of Grace |
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Reusable | Used to write messages to other worlds. | Found on a corpse just before the first door of the starting area |
|
Consum. | Reveals more messages from other worlds. | Craftable Item |
|
Consum. | Light shows the path, but without order | Craftable Item |
Elden Ring Multiplayer Items Gallery

Blue Cipher Ring
Item for online play.
(Can also be used from the Multiplayer menu.) Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.

White Cipher Ring
Item for online play.
(Can also be used from the Multiplayer menu.) Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded.
(You may be unable to summon rescuers under certain circumstances).

Furlcalling Finger Remedy
Item for online play.
(Can also be used from the Multiplayer menu.) Craftable item.
Reveals cooperative and competitive multiplayer signs. Cooperative signs will be shown in gold, while competitive signs will be shown in red.

Finger Severer
Item for online play.
(Can also be used from the Multiplayer menu.) Use as a Host of Fingers to select a summoned player and send them back to their world. Use when you have been summoned to another player's world to return to your own world.

Tarnished's Furled Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Creates a summon sign for cooperative multiplayer. Your objective will be to defeat the area boss of the world to which you were summoned.

Duelist's Furled Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Creates a summon sign for competitive multiplayer. Your objective will be to defeat the Host of Fingers of the world to which you were summoned.

Tarnished's Wizened Finger
Item for online play.
(Can also be used from the Messages menu.) Use to write messages. Your messages will be conveyed to other worlds, allowing other players to read them.

Bloody Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, your objective will be to defeat the Host of Fingers of the world to which you were summoned.

Taunter's Tongue
Item for online play.
(Can also be used from the Multiplayer menu.) Lures in invaders.
This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader. (When two invaders are present, you will be limited to one cooperator).

Grace Mimic
A fetish indicating the guidance of grace.
Craftable item. Similar to grace, this fetish draws rays guiding the way, only without any sense of order. Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters.

Small Golden Effigy
Item for online play.
(Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several nearby summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.

Small Red Effigy
Item for online play.
(Can also be used from the Multiplayer menu.) Send a competitive summon sign to several nearby summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.

Festering Bloody Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Consumed upon use. Attempts an invasion of another player's world. If successful, you will arrive as an invader (Bloody Finger) with the objective of defeating the Host of Fingers of that world.

Recusant Finger
Item for online play.
(Can also be used from the Multiplayer menu.) Attempts an invasion of another player's world. If successful, you will arrive as an invader (Recusant) with the objective of defeating the Host of Fingers of that world.

Scriptstone
Ruin Fragment with a cipher inscription.
Craftable item. Uses FP to reveal more messages from other worlds.
Words are gregarious things, drawn to one another much as people are.
Phantom Bloody Finger
Item for online play.
Obtained after invading another world. Consumed upon use. Attempts another invasion of the most recently invaded world.
This may come in handy should separation from the Host of Fingers force a temporary retreat.
AnonymousThe invasions in this game are so incredibly annoying. They're NONSTOP. I've killed an invader, and then, within 30 seconds, another invasion happens. And, of course, by that point, we're low / empty flasks. It's just so stupid.
Down vote all you want, Dark Souls II had it right. Consuming Humanity would prevent invasions for a set time. That's a MUCH better system than this nonsense where I get summoned as a cooperator at the bridge in Farum Azula and can't event walk to Maliketh without us getting invaded.
Anonymousthe amount of pop no lifers complaining about us Pve players is astounding like bro, I am playing the Eve intended game and you are getting mad at me, that is like hating on popular things because they are popular

AnonymousReading all these comments by ppl complaining about getting bodied in pvp...
chef's kiss lol
AnonymousLegitimate question, are Invasions meant to be fair? If so, for who exactly? I once read that Invaders are meant to re-add some of the difficulty that is lost when Summons are present, but still leaning in favor of the Host and the Summons as they have a human player number advantage whereas the Invader can only fall back on the designed-to-be-challenging-but-still-beatable NPC enemies. And in this game, the Host also has access to Great Runes for increased health or stats which the Invader doesn't have. Also, there is a much higher likelihood that the Host will be a higher level and have more upgraded weapons than the Invader based on the formula for matchmaking. And the Invader has half as many Flasks as the Host too, the same number as a Summon. Optimizing a build for PvP honestly doesn't give much improvement over a COMPETENT optimized build for PvE, you should be stacking Vigor to 60 regardless of the type of content you are doing if you care about performance and giving yourself the biggest advantage you can have. This only really leaves Golden Seeds and Sacred Tears as the only way an Invader can have a tangible advantage over a competent Host, who could also choose to twink and leave themselves at a low level to obtain more Golden Seeds and Sacred Tears for their purposefully made Gank Squads at the First Step.

AnonymousHands down the worst multiplayer system ever developed for a Souls game. Probably the worst of literally any game. I can’t think of any way you could possibly make it any worse. I thought we had it bad already with the DS series. Boy was I wrong.

AnonymousEveryone who invades other players and hinders their progress just for shits and giggles, should be disemboweled and hanged. There is no "fun", "challenge" or "thrill of the hunt" by shitting on other players' peaceful coop session by coming in extremely overleveled with DLC weapons.

AnonymousI think its safe to say multiplayer is never getting changed, spare for quality of life stuff like the summoning pool changes. pvp is still gonna be garbage, netcode is still gonna be garbage, multiplayer boundaries are still gonna be annoying

AnonymousPls make a frenzied bloody finger that enables friendly fire between host and phantoms.

AnonymousWhy are there so many items to invade other players there are two reusable and two consumable

AnonymousIf only Miyazaki didn't make invasions tied to co-op. Would be way more fun and varied in invasion encounters if solo invasions (outside of Taunter's Tongue) could happen. It'd be 100% better if Rune Arcs were the multiplayer activation item, the systems from past Souls Games handled it better with an object like Ember (DS3) giving you a buff and the ability to summon the homies (friendly co-op partners) in exchange for being able to be invaded. It'd also gives Blue Phantoms an actual purpose in protecting solo players who were invaded (all they are currently are ganking tools). Also covenants being gutted was probably the stupidest decision for multiplayer they made, let's be real there.

AnonymousFurlcalling finger remedy is just a redundant annoyance, just an extra item you have to activate for no reason before you can activate another. Remove it, or make activating taunters tongue automatically use a finger remedy

AnonymousI honestly hope they give us an actual covenant system like in previous souls games in the dlc. Wishful thinking, but I don’t see any worthwhile reason to invade or be summoned as a blue other than just farm for infinite ruin arcs which after you gain so much experience in the game itself it just becomes redundant.

AnonymousWhere is my Purple Cypher Ring? The mad phantom in me wishes to make it everyone's problem.

If they wanted an item to activate online play, my opinion is that Rune Arcs should have been an alternative way to do so, and that all the Great Runes beyond just Mohg's should have been usable by not just Hosts, but also Phantoms and Invaders. And make each boss drop a guaranteed Rune Arc when defeated, and make Invaders drop a Rune Arc for the Host when they die. And make Rune Arcs sell for 1000 Runes instead of 200, so that even if you don't need them, you can sell them and not feel like you are being cheated on the price. And add in a Bell bearing so that players have more things to continuously spend those extra runes on, like String, Arteria Leaves, Aeonian Butterflies, Lordsworn's Bolts, etc.

Anonymous
AnonymousOct 2023
9/10 invasions are now you vs 2 "downscaled" level 999 phantoms and a host with 150 HP, because why invest in vigor when your mom's boyfriend's cousins will carry you through the game.
Unfortunately for you, the tryhard moron phantoms will undoubtedly double team you- the 130 poise super armor L2 spammer will get in your face while the malnourished of the group will sit in the back and fling sorceries at you ad infinitum. Remember when carian retaliation could be used to punish idiots like that? Yeah, me too. Long gone are the glory days of 1.03.
So instead you try your best, dodging as much as you can because there's no room to parry- 3v1 pressure is immense. Maybe you get in a hit or two, don't worry though they'll flask while the magic artillery in the back provides full cover.
You get out of the original gank as the man children fall back to regroup. You start to devise a new strategy, maybe you can use the terrain nearb-
Connection lost. Returning to your world.
See you forgot about the bug that results in, on average, a 2 minute invasion window. Most times if you haven't killed your host quickly enough, boop- out ya go. Try again in 10 minutes.
It's obvious to me that Miyazaki got absolutely bullied by invaders in Demon's Souls on PS3 and has been harboring hatred ever since then. He tried to ruin us with covenants and seeds in DaS3, but it wasn't enough.
Elden Ring has been his time to shine, finally he can punish the invaders.
Anonymous8/10 Invasions a year after release goes like this: no enemies likely in a spot where you can't go anywhere locked doors etc., As you spawn you still see the host turning off taunters tongue. Opponents: mage lvl 567 spams magic , lvl 200 full bull goat bhs dual bleed or frost naginata on mcdonalds wifi, host wearing a rag light roll buffs them with faith incants spams giants flame. Now if you have a get the f off me ash on your build like waves of darkness if your're lucky you might kill one of them because they just run at you and start spamming as soon as they see you. Killed one, it's ok after 10 seconds a blue spawns behind you with moonveil spam.
The other 2 invasions are you getting fogwalled.
Anonymouscoopers: invaders backtracking into the level is cowardly!
also coopers: ima run back to the start of the level and resummon my level 700 phantom :3
AnonymousInvasion experiences in this game are mostly suck. I usually encounter afk farmers and asian players those intended to use wifi connection to make them laggy and be able to do free dmg on invaders. I must say you can barely find enjoyment as invaders unless you're god-like at pvp.

AnonymousPro tip to all you fragile-willed PvErs out there: Don't alt f4 as soon as the bad red man starts beating you, it resets the invasion timer and makes it so you'll just get invaded again as soon as you summon your buddies. I know defeat is hard to swallow, but hey, then you get 20 minutes of uninterrupted gaming time with your buds.

Anonymousif you're gonna gank, gank with randoms. ganking with blues just makes you look like you have no friends.

AnonymousI don't use reddit so someone else is going to have to post, assuming it isn't already common knowledge. the collectors hardcover edition strategy guide for elden ring is available to order either from namco bandai's website or amazon. it is two parts, which is a first, but not surprising given the size of elden ring compared to any other From Software game. they are spendy though. each part is £35 on amazon, I don't know what they sell for direct from namco bandai. I've ordered mine regardless of price, the guides for the dark souls games and bloosborne are the nicest ones I've seen. very high quality.

AnonymousI'm not sure this is the best place to ask, but I've just seen someone say the mimic veil wasn't in its chest for them. a reply says "likely thief.." so I'd appreciate clarification if anyone can say one way or another. as soon as I got to royal capital outskirts I went straight for the giant-crusher hammer, I got the prompt to open the chest but there was no glow like you always see when opening a chest before you loot the item inside. it was empty, and I didn't get a prompt to pick anything up. I did a lot of save and quit hoping the chest and contents would reset. the strange thing though, is every time I went to see if a reset had worked, the chest's lid was closed and I'd get a prompt to open it, but every other chest I've seen so far that holds a weapon stays open after you loot the contents, they never close once opened and they don't give a prompt to open them again. so is it possible for someone to invade my world without me getting any kind of notification that I was being invaded by another player, who could then take whatever they wanted from any chest I hadn't opened yet?

Anonymous
AnonymousI believe the spells and incantations that can only be used against Tarnished (Fias Death Mist, the Madness grab) and related death blight weapons. Anything that only works on other players basically. The intended pvp build for Elden Ring seems to be the "crazy" split statting to use them all. Good thing the Madness Seal scales off every stat...

AnonymousI believe the spells and incantations that can only be used against Tarnished (Fias Death Mist, the Madness grab) and related death blight weapons. Anything that only works on other players basically. The intended pvp build for Elden Ring seems to be the "crazy" split statting to use them all. Good thing the Madness Seal scales off every stat...

AnonymousWhat is difrennce between bloody finger and recusant finger in use ?

AnonymousI'm extremely disappointed the max player limit is 4 (including invader)

AnonymousI'm extremely disappointed the max player limit is 4 (including invader)

AnonymousWhere is the item that makes the enemy npcs attack invaders, too many invaders that just camping by the enemies.

AnonymousIn Vaati's new video there are some weird glowing versions of some of these items in his inventory, anybody have an idea what these are?

Anonymousi want to know how to let people in to my world as a invade

AnonymousSo I don't see this item on this list but the other day, I had help from a phantom for the selia cave boss. Right before the boss door leading to the fallen star beast, the phantom tossed out some sort of item and summoned another phantom player. What is this item?? It was the first time I have ever seen a phantom do that

Anonymous
AnonymousIs there no way to achieve 4-player multiplayer in this game? Is there no dried finger equivalent?

Anonymous
Has anyone figured out how weapon level affects invasions yet?

AnonymousPlease Update the Finger Severer item! That is not the item image in the game, and it's confusing to think that there's a second one.

Anonymousi wish multiplayer was less gimmick and just worked like a normal game

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What is the difference between a Bloody Finger and a recusant?

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Elden Ring's multiplayer is basically just a port of the dark souls system into an environment where it doesn't really mesh well. At it's best it can be the most fun in the series thanks to all the build options and the expanded movesets but at its worst it is the most broken exploitable garbage in the series (not talking about builds/balance, but people using matchmaking to create genuinely unwinnable/infinite stall scenarios). Hopefully the duo of multiplayer focused games (Nightreign and Duskbloods) indicate that they are looking to change around the multiplayer formula for the next big RPG. Personally I'm hoping for a persistent party system for co-op and then hopefully some different covenant-type objectives other than the basic kill the boss/host that all multiplayer currently follows.
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