Fire Damage炎「honō」 (Flame) |
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| Category | Elemental Damage |
Fire Damage is one of the Damage Types in Elden Ring. It is one of the eight main Damage Types and belongs to the Elemental Damage category. Damage Types are a major part of the calculation that determines how much damage is dealt in Combat and are affected by many factors including your equipment, skills and temporary buffs.
Elden Ring Fire Damage Guide
Fire Damage is a type of Elemental Damage dealt by both players and enemies alike. Many Spells belonging to the Incantations category are good sources of Fire Damage. Fire Damage is particularly effective against unarmored enemies, fleshy creatures and rotten-afflicted enemies. Most enemies that utilize Fire Damage will often (but not always) have high resistance or immunity to Fire Damage.
Ashes of War that deal fire damage can be infused either as Fire, or as Flame Art. If infused as Fire, the primary scaling will be with Strength with minor Dex scaling. If infused with Flame Art, the Str and Dex scaling get severely reduced, and the fire damage scales strongly with Faith.
Fire Damage and Players
This section lists information pertaining to Fire Damage and its relation to Players.
Fire Damage and Enemies in Elden Ring
This section lists information pertaining to Fire Damage and its relation to Enemies and Bosses.
Elden Ring Fire Damage Notes & Tips
- Fire cause few enemies to panic, effectively halting all their attacks for a couple seconds.
- Dealing Fire Damage to a target affected by Frostbite will reset the Frostbite status.
- Notes & Tips go here.
Anonymous
AnonymousUnless they're made of fire, fire usually works great. This is a game where your main enemy is a tree after all.

AnonymousThe flame art infusion should be removed from the game. Don't need more easy mode options.

AnonymousI wanna make a griller build for PVP (once im finished with PVE) thats focused on fire damage because of how many ways there are to buff it. can i get a list of ashes of war, weapons, and incants that benefit from the buffs and/or can someone just tell me the best weapons, incants, or ashes of war to use with such a build?

AnonymousI am the Grill Master. With level 150, double fire giant seal, 90 faith, 50 vigor and 39 mind (wretch starting class) most of rakshasa set, fire scorpion, flock canvas, Godfrey icon, sword ritual talisman, fire tear, an oil pot, fire grant me strength, and golden vow, 1 Giants flame take thee does about 12K dmg to commander gaius, I nuke radagon and most bosses. Fire is not the best element but sure does have the most ways to buff it.

AnonymousLord, cast your light upon us, for the night is dark and full of terrors!

AnonymousThis is the "slash damage" of elemental types. There are enemies out there that straight up resist fire 100%, and not many enemies are weak to it except for a few, usually trash mobs with exposed skin that already die in like 2 hits anyways, just like slash.
That being said, fire has blasblade, magma blade, mohg spear, and magma wyrm scalesword. Just like slash get katanas, curved swords, and curved greatswords- Great options with great movesets and skills.
AnonymousThe only thing holding me back from maining this damage type...is all those fire immune enemies.
Magic, lightning, physical and holy don't have these problems. You could say holy, but holy has death-sapping effects like blade of death and black blade, which make it still work.
Still one of the coolest damage types imo
AnonymousBEST ELEMENTAL DAMAGE TYPE IT'S NOT EVEN CLOSE but it constantly pishes it down in the lands between so it's kinda mid

AnonymousThis is now the worst elemental damage type in my opinion, definitely worse than holy after the DLC. It gets debuffed in rain or wet ground which is an extremely common environmental condition, it's the only damage type that some enemies are COMPLETELY immune to, and it's the only damage type that can't benefit from the frostbite debuff. It has some unique buffs that help compensate for these disadvantages (FGMS, oil stuff), but magic also has unique buffs like the Spellblade Set, the moon sorceries, and Terra Magica. And now with the DLC, not only are there way more enemies weak to holy, but lightning and holy get unique buffs too (Priestess Heart, Death Knight Set, Sword of Light/Darkness). So on top of fire's inherent downsides which still remain, everything it had going for it relative to the other elements is moot now. Now I'd rank the elemental damage types lightning > magic > holy > fire.

Anonymousprobably the worst damage type in the whole game tbh. literally only random side bosses are weak to it

AnonymousDoes anyone knows if the damage decrease for when you both are in water AND it's raining, it's additive or multiplicative? If it's additive it's 20%, while multiplicative it's 21%.

AnonymousTo sum up the different types of fire damage, ER has;
Fire
Big fire
Dark fire
Cold fire (my fav)
Sleep fire
Death fire
While the DLC introduces;
Snake fire
Lightning fire
Anything I missed?
For all weapons with fire AR, the fire AR at +0 with standard affinity (or no affinity, for somber) is either 30%, 65%, 100% or 120% of the physical AR, rounded down, except for torches, in which the fire AR is 180% of the physical AR. The only exception for this rule is Devourer's Scepter, in which the fire AR is ~62% (rounded down) of the physical AR.

Anonymous
AnonymousIt pishes it down in elden ring constantly, stop ****ing nerfing me

AnonymousFire is just objectively the best elemental damage type available to FTH builds, for a variety of reasons. Even the downside of dealing less damage in rain / water can be temporarily sidestepped by using oil pots.

AnonymousIncredible how the Fire Giant still takes fire damage but a lava lizard and some snakes don't

AnonymousAh. One of the damage types of my collection of Iron Cleavers

Anonymousso this page mentions flame spit but not the one eyed shield itself? unless i missed it. i suppose it doesnt do fire damage when you bonk people with it, but it IS the one doing the flame spitting

AnonymousFun fact: Most enemies have a special death animation when you kill them with a fire

Anonymous
AnonymousFire affinity is nuts if you are a pure strength build, it's even crazier with the scorpion talisman and fire grant me strength, so much damage
**** faith (after 25)
AnonymousIsn't Godrick phase 2 not in the list of bosses dealing fire damage or i'm wrong?

I suppose it’s understandable that Alexander would be immune to fire, considering he tempered himself in the Forge of the Giants.

If you constantly hit the erdtree with a fire weapon, how long would it take to set it on fire?

AnonymousThe rot dragon in Caelid by the dragon cathedral is very weak to fire damage

AnonymousDoes the fire damage from incantations also scale with strength instead of faith? Or is that only for Fire affinity weapons?

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AnonymousI feel like fire does more poise damage. at lease with greases

Anonymouswould be cool if fire damage was better against rot-afflicted enemies

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AnonymousI love fire/pyromancies in all souls, and while many people said it's outclassed in this game by every status effect, it's still the same fun to use.

AnonymousGenerally, plant like enemies (eg miranda flowers, malenia), beast like enemies (eg all dogs, hands, crows, runebears, giant bats...) and enemies with explosives (eg miners with bag, explosive jars) are weak to fire, so having at least one fire weapon is handy. Or at the very least a range weapon (pots/bow/xbow/spells) to be able to set hands/dogs/flowers/explosive ones on fire and their trigger special effects.

AnonymousThis game has the most annoying fire death sound out of all From did. Sounds like your character turns into a whiny 5 year old crying for more candy

Need to add a section to buffs for spells and abilities that give weapon buffs.

AnonymousAs far as I can tell the Magma Wyrm in the lake of lava near Fort Laidd is also immune to fire damage, probably because it needs to walk around on the lake without burning to death. Flame spit from the one-eyed shield (pure fire damage) did nothing at all.

Doesn't Giantsflame Take Thee deal fire damage, along with being possibly the most OP Fire spell/incantation?

AnonymousFlame Grant Me Strength: I imbibe the very essence of fire, strengthening myself through faith alone. Here, smell this oil pot.
Lightning Grant Me Strength: water wet.
AnonymousPlacidusax's ruin golden breath portion of the spell does fire damage also.

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AnonymousSo, as I understand, advantages of Fire damage are: ability to stun certain enemies (looking at you, giant spider hands!), makes people scream funny, and damage drops when raining (which happens rather often). Lightning damage, on other hand, doesn't have special interactions with enemies as I noticed, but it gets damage buff when it rains, and causes small AoEs on water surfaces. And holy damage? It suucks. No idea what magic dmaage does tho

AnonymousDoes anyone know if flame art affinity deals fire damage? Just wondering if using flame shrouding cracked tear would boost my flame art halberd using black flame tornado

Anonymous
AnonymousIs there a weapon similar to Clayman’s Harpoon where you can change the Ash and the weapon will retain some of the base fire damage even if you change the affinity?

AnonymousThis seems to be missing the lava sorceries, magma shot, rolling magma, and gelmir's fury, and possibly rykard's rancor but i din't know if that deals fire damage.

They should've given fire a DoT effect. At this point in Fromsoft's games, it makes no sense that things like fire and lightning don't have some kind of added effect (aside from the few odd enemies they do against) to make them something more than just another damage type. Fire could have a short, but strong DoT that makes enemies panic and can spread to other enemies, and lightning could arc to enemies close by your target and have high poise damage, or something like that.

AnonymousDoesn't the Godslayer's Greatsword also have innate fire damage?

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AnonymousFire scaling plus flame grant me strength is super good for low level invasion builds

Anonymouswould be so cool if you could set mobs on fire and do damage over time like poison and rot. even a proc would've been cool.

AnonymousMagma Wyrm Greatsword is probably the best innate fire weapon imo. Magma Guillotine is an insane weapon art AoE that hits 3 times and scales for very high damage, plus the sword is heavy on strength scaling for raw damage.

AnonymousBleed: deals huge % damage when procs.
Frost: lowers defenses and causes minor HP loss when procs.
Death: kills opponent even if his HP bar not depleted yet.
Scarlet Rot: applies very long duration and incredibly damaging DoT.
Fire: makes opponent scream funny when he dies. Lol.
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AnonymousScales with strength. Does 20% less damage when it's raining (the opposite goes for lightning damage which scales with dexterity).

Anonymous
AnonymousFire damage can be used to briefly stun giant Miranda Flowers, as well as the giant crawling claws. Anyone know what else it's useful for?

AnonymousFire definitely has it's uses, I've just found that any source of fire damage will make the giant hands writhe around on the floor in pain leaving them open to attack. I assume there will be more enemies that have hidden interactions with other elements.

AnonymousCold and bleed are much better than fire element. They should've added DOT effect.

AnonymousFire scales with your vigor only? Or is there something else. Mind or faith or arcane didn't seem to do it. Strange. I could be wrong and it takes a few levels to scale.

AnonymousCan you make a weapon literally glow with fire at all? is this possible, trying to go for a Rengoku type charcter

AnonymousThe 10 (11?) fingered hands go into panic mode and take damage over time, as do plants, when taking fire damage. Similar to how the dogs did in DS3.

Anonymousdealing fire damage to an enemy resets the frost status, meaning it can be immediately reapplied. it's insane.

AnonymousDoes anyone hate the fact that when you die from this type of damage, your character screams and it sounds cringy?

AnonymousBecause Fire and Slash are largely redundant of each other the best argument for infusing a weapon with Fire was to infuse it onto a slashing weapon to do full damage to the right enemies with the benefit of increased stagger on what would otherwise be typically low stagger light attacks, but it seems that stagger combo isn't as good in Elden Ring as it was in Dark Souls IMO. So now the primary reason to infuse fire damage on a weapon is to specifically improve a fire weapon arts damage or to make a Slash weapon scale better with STR and/or FTH builds.

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Anonymousdoes fire damage applied to weapons through ashes scale with int and faith or just faith


Scorch your enemies with the searing fury of a thousand suns, Tarnished!
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