Death BlightStatus Effect 「shi・no・chiku・seki」 死の蓄積(accumulation of Death) |
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| Effect | Instant Death |
| Mitigated by | Prince of Death's Pustule Prince of Death's Cyst |
| Cured by | Rejuvenating Boluses Order Healing Law of Regression |
| Resistive Stat | Vitality |
Death Blight is a Status Effect in Elden Ring. Status Effects are various buffs or ailments that apply either a beneficial or detrimental effect to the target. Status Effects can typically be applied to both enemies and players alike, however Death Blight only affects other Tarnished. Status Effects are triggered after a buildup meter is filled by repeated application of attacks that cause the effect. Both players and enemies can have varying resistances to a given Status Effect.
Elden Ring Death Blight Guide
Death Blight is a status effect that builds up through repeated application of the effect. Once the meter is filled, the effect triggers and the player will die instantly. Unlike other status effects, Death Blight is only capable of being inflicted on other Tarnished.
Vitality is the main defensive stat that determines your resistance to Death Blight.
- Leveling up increases your defensive stats including Vitality
- Leveling up Arcane increases your Vitality by a larger amount than any other attributes
Death Blight Effects in Elden Ring
- The Death Blight effect build up can be mitigated by raising your Vitality stat.
- When the buildup bar is full, the target suffers Instant Death. The Blight Status Effect works ONLY on players and player-modeled NPCs, enemies and Spirit Ashes. Anything outside that list is completely immune.
- For more details, see Death Blight Vulnerable list.
Elden Ring Instant Death Effect on Players
This section lists information pertaining to the Death Blight effect and its relation to Players:
Elden Ring Death Blight Effect on Enemies
This section lists information pertaining to the Death Blight effect and its relation to Enemies and Bosses.
Elden Ring Death Blight Notes & Tips
- Death Blight seems functionally identical to the Curse status effect from the Dark Souls series.
- Ignores the effects of the Sacrificial Twig talisman and the Twiggy Cracked Tear.
10 hours with deathblight build. I have not killed someone in pvp(not even npcs) with deathblight once. Death lightning already 1 shoots fully charged :sob:
If there were more oppressive deatblight tools like weapons items etc. or already existing stuff had less damage but more build up it would have been great. Or atleast make them have more range both spells have pitiful range unless your target is in very narrow dead end
Anonymousworks on libra's condemneds so already more useful than elden mid variant

AnonymousWas fighting dung eater outside leyndell and a giant crab popped up and sprayed death blight. Dung eater ran through it and got insta killed. I was both amazed that could happen and a bit disappointed I didn’t get to finish him off myself. #justiceforblackguard

AnonymousSuch a poorly implemented status. Easy fix too. Keep the usual insta kill death blight. But on enemies it can't install, just have to it do a set amount of damage like bleed, frost or madness. And to be even more niche, I'd have it disable or hinder healing on enemies it doesn't kill.
I don't get it. This and frozen lightning were so neglected. I would've taken pots and arrows man.
Are there necroplague arrows? I had a person with a bow in PvP. He used War Ash, which shoots many arrows into the sky, and he used Necroplague.

Anonymous1 weapon, sorcery and a incantation, considered to be below mid tier, and technically 1 spirit ash. why even add the status if theres like 4 things in game that apply it.

AnonymousIf you trigger this status somehow on someone, you've beaten the game.

Anonymousyeah the effect can insta kill you but don't worry!! you can use it too!! oh cool what can it be used on? absolute fucking nothing. cool lmfao

Anonymous
AnonymousFromSoftware on their way to make the two coolest status effect literally useless for 99.9% of the game ( the .1 % is Gideon)

AnonymousDeathblight should've been more. Theres so much cool lore to it and the few things that can apply it are cool asf. why not make it like frostbite and bleed? take % of health, have enemies do 10%-5% less damage to you or something man.

AnonymousIdk why so many complain, we never would be able to wield this status effectively in pve, like we never had in the previous souls games. Not a single weapon with curse buildup there.

Anonymous
AnonymousAll enemies are susceptible to death if you whack em' hard enough.

AnonymousI find it a little eerie that according to this page Patches is one of very few NPC's immune to death blight. What the hell IS he?

Anonymousi know theres not a lot of death blight causing things in the game but i wish the effect could work in pve too. maybe a slim chance on activation it can instantly kill mobs, and a chance to do like 10-20% health on bosses and whatnot. like a better bleed but youre relying on rng for it.

AnonymousWhere’s my grease that the mausoleum soldiers use fromsoft?

Anonymous"Oh no, instant death status effect? Nerf this in every way possible!! Why are you so unfair fromsoft??"
Meanwhile, the rest of the game both pve and pvp-wise dunks your 2000 hp to negative values in 2-3 hits. Because a blood infused weapon with stormcaller can stunlock you for the whole duration of the ash of war thanks to the bleed proc stagger but oh, the utter uselessness that is the eclipse shotel starts glowing, pull the plug! Bunch of clowns...
AnonymousJust make it's build up similar to bloodflame's bleed buildup.

Anonymous
AnonymousMade a Death build recently and I can confirm that this is awkward to utilize, but it's amazing for pressure in cramped spaces such as Catacombs or areas with small rooms and narrow hallways.
Just keep up the pressure with Fia's mist and the Eclipse Shotel, it pays off whenever you hear that Proc sound.
What tickles me is people that start trying to back off like you're a monster out of a horror movie or something when their bar is nearly full, almost looking like they're tripping over their own feet rolling contantly.
Anonymous
AnonymousI was helping someone with Romina and the host, the other helper, and myself all died to deathblight that proc'd instantly, is this some kind of hack/exploit?

Anonymousyo lets create a status effect that only works on the player and make npcs immune to it

AnonymousUseless in PVE
they created this only for the cheaters be able to one shot you by hacking this status effect
AnonymousIt should at least work on, say, one of those generic soldiers of Godrick or Radahn or whatever. And those generic foot soldiers with the white hats. And maybe the generic knights. Every "generic" enemy will do I guess, they have no reason to be immune. Resistant, fine whatever, but I don't see why good ol' Soldier of Godrick should be immune to deathblight (not Rick, Rick is obviously immune)

Anonymous
AnonymousWhy on earth is Patches immune to deathblight? From HATES fun

AnonymousDeath and madness need to be buffed tbh, buffed to function on anything that isn't just humans, maybe tweak madness to make enemies attack without bias and death blight could be like a stronger frostbite where it just tears defence to shreds but doesn't kill outright... Just want to use these for the actual game and not pvp, such goofy bad design

AnonymousOne PvP player caused a one hit death blight using Leda's Light Greatsword AoW. Not sure how he did it, likely a hack of some sort

AnonymousIt could take a full hour to proc and people would still btch about it. Sometimes is better to ignore certain feedback and tone down some people's ego.

AnonymousI think deathblight would function better if it could proc on most things Differently instead of being a third damage burst or poison I’d like if it instead debilitated most s decreasing both defense and attack by 10-15-20% it’d give death blight a useful nieche as support instead of a damage cannon status

AnonymousIve always been fascinated with the parallels between Death and the Dark, for Elden Ring and Dark Souls respectively. Marika seems terrified of her legacy ever fading away, which is why i assume she plucked the rune of death from the Elden Ring. To make the Golden Order everlasting, halting the cycle of ages, much like Gwyn did in Dark Souls. Death Blight, as I see it, is a consequence of that suppression of Destined Death, much like how the Deep is the stagnation of the Abyss and Humanity. It has infested all matter of hosts who used to oversee the process of Death. Tibia Mariners now rise the dead from their graves, no longer able to lead them to the afterlife. Deathbirds have become shriveled husks of themselves, vengefully lashing out at the living, their purpose removed. The Godskins, and their blackflame, now inert and a shadow of its former power.
This was Marika's fault, 100%. The Greater Will and the Elden Ring existed before Marika's time as God, and these envoys of death and their practices were all part of the Cycle of ages as the Elden Ring was transferred between gods. The Tibia Mariners guide the dead to the afterlife, the Deathbirds burn the corporeal shackles binding souls to their bodies, and Godskins killed the gods so that not even the divine could escape the cycle of death.
Deathblight exists because even if suppressed, pressure still builds, and one day it will burst. And burst it did, through the figurehead of the Golden Order itself: Godwyn. Now, the rune of death tries desperately to enact some sort of power over the Lands Between, through Those Who Live in Death. Because no one can truly "die," the rune of death has to more or less play around that idea, instead letting physical form waste away while the soul stays tethered to the mortal plain. I don't believe this is a right way of life, its more of a curse, despite what Fia and Rodgier say. Enabling Those Who Live in Death to remain would only continue the growing cancer spreading in the Lands Between. It is only by returning Destined Death to its rightful place, will justice truly be served for Those Who Live in Death, and to all who oversaw the cycle of Death.
AnonymousWhats the point of giving us ways to inflict deathblight if all the npc’s except like Dung Eater have maximum resistance to it? For pvp? But fromsoft knows that instant death is toxic af in pvp so they made it borderline useless there as well. Honestly, it feels like I’m being teased

AnonymousI tried to deathblight the Butchers in Bonny Village and they seem to be immune to the effect. That or they have ridiculous resistance to it.

AnonymousDeathblight is perfect for killing cheaters in seamless coop. It ignores infinite health and kills them anyway.

AnonymousIt's really disappointing that Deathblight doesn't work in PvE.
Would've been awesome to see thorns bursting out of bosses.
AnonymousOh NOW I see that note about Dung Eater being susceptible to Death Blight.
Not BEFORE I accidentally aggro him before dealing with the crab, start panic-rolling, and flip out when he suddenly sprouts a tree.
AnonymousI think this is a great mechanic... too bad they forgot to add it on the game (fot others)

AnonymousIn-game tooltip: "When your death meter fills up, you die. Dying is very dangerous. It's not all bad news, though; the more resistant you are to dying, the longer it takes you to die."

AnonymousAbsolutely zero support for Deathblight in Shadows of the Erdtree.
I guess the consensus is a PvP only status effect that causes instant death isn’t really healthy to balance around.
AnonymousI wish this did a solid percent of damage to health. Not even an insta kill, I just want it to be useful against anything, anything at all.

AnonymousMan why not even a grease for it i want to pair it with st trina so bad for an invasion build

AnonymousMan I love how I didn't get my hopes up for new Deathblight stuff in the DLC. I'm so happy that I saw the Scadutree and didn't assume it was being afflicted with deathblight because of the visual theming. It's just great that I don't passionately love the concept of death blight and wasn't let down by the DLC only having like two Godwynn faces and that's it.
NO IM NOT CRYING THAT'S JUST DEATH BLIGHT IN MY EYES
AnonymousIs there ANYTHING in the DLC that deal's deathblight? Weapon, spell, enemy, anything at all? Why does Lamenter have an entirely new instant kill status instead? Does From hate blight for some reason?

AnonymousIs there ANYTHING in the DLC that deal's deathblight? Weapon, spell, enemy, anything at all? Why does Lamenter have an entirely new instant kill status instead? Does From hate blight for some reason?

Anonymousdeath blight should execute enemies that have 15% of their max health, 7,5 on bosses. And the build up should be reasonable, not insane but good enough.

Anonymousfor some reason deathblight gets me when im running away at like 80/90% full bar, the big nasty deathspewing monster got me by volcano manor, im not sure what gives

AnonymousI would forgive all of the shortcomings of using Death Blight if it could AT LEAST kill Gideon while he's monologueing. He's literally a tarnished, and even has the same character build as say, Shabriri who CAN be deathblighted. Alas, Gideon is immune because no fun allowed, apparently. Ugh, really hope this status and Madness get some PvE love post-DLC. Missed opportunities otherwise imo.

AnonymousI think allowing it to work on more enemies wouldn’t break the game that much.
Enemies:
Dogs.
Wolves.
Bears.
Land Octopus.
Rune Bears.
Crucible Knights.
Black Knife Assassins. (Poetic Justice)
Ancestral Followers.
‘Living’ NPC Humans.
Bosses:
Red Wolves.
Dragons. (Except Fortisax)
Fire Giant.
O’Niel.
Niall.
Night’s Calvary (including the horse).
Mohg Lord of Blood.
Adjust buildup according to difficulty
Anonymous
This status was an excuse to add basilisks back. You know, I know it

Anonymous
AnonymousThe wiki says the Flame Guardians (commoner guys with fire staffs wearing guardian masks) at guardian’s garrison are able to be death-blighted

AnonymousThe fact we can put death blight on any non-affinity or special weapon for 30 seconds is crazy. Especially with the fact that it does a flat 75 buildup. Great on fast weapons, but if you want to put it on a colossal weapon it does 120 instead. That is so cool. I’m so glad deathblight wasn’t neglected and they made the new spells ENTIRELY FAITH SO THERE IS NO WEIRD SPLIT like that is so awesome. I love using my death blight build in Elden Ring by FromSoftware while playing the Shadow of the Erdtree DLC which includes all this and more. Wow. Amazing. Wow. I love using debt blight I am hundreds of thousands of dollars in debt and Elden Ring preserved my money by making me not leave my house bro I love death blight. I want to eat it. I want to eat the fly thorn things. Yum. Dislike if you agree like if you want more deathblight too.

AnonymousOh, I didn’t see you come in. Have a seat.
You see, deathblight in PvE reduces enemy attack power by 30% and does 10% of their health on proc. Everyone knows this.
What? What do you mean it doesn’t do anything? Don’t be silly, everyone knows Death blight is a great status in elden ring. The effect even lasts for 30 seconds.
Oh, but it doesn’t work on golems, imps, and watchdogs. Now go on, son. Use your deathblight in PvE.
AnonymousThe bit about NPC invaders being immune to deathblight is incorrect. They have 999 deathblight resist, but are not immune. You can test it yourself with by alternating casting between Fia's Mist and Darkness, which causes the invaders to linger in the mist long enough to get blighted after a few casts. Confirmed it with Recusant Bernahl, Ghiza, and all of the Volcano Manor assassination targets (Istvan, etc.)

AnonymousWhy tf does it ignore sacrificial twig? there is no lore reason I could find, and seems like a oversight . At least ds1 and 2 had rarer rings for insta death, and 3 didn't need one. And why are just tarnished affected by this, when it should be any creature alive, even demigods as godwyn as proof. Really underbaked, at least sleep could affect most enemies.

AnonymousI wish this had any, ANY, use outside of PvP, and it's not even that useful in PvP.

AnonymousIt seems like death blight is a thing that was created to harm only the tarnished.

AnonymousReally wish DeathBlight had some sort of effect in PvE, since it's not viable in PvP. Maybe it could instakill lesser foes, like foes of human build, but against bosses it could be a permanent debuff to stamina recovery and weakens poise resistance.

AnonymousI would change it to 2 effects. The first one hinders your movement like what happened to rogier, reducing your max equip load to 95% so you get overloaded unless you remove all in your inventory, or drink physick. The second would be the insta-death.

AnonymousThe status buildup players are able to inflict should be higher? Like a minimum of 35 per tick. Especially if it's sources are so scarce and only affects one type of enemy in the entire game.
No, you have no right to speak about "balance". You would be given 5 lifetimes and still die of age without knowing what that word means.
AnonymousThere is 1 big problem with this status effect no one seems to know for pvp. And it kinda surprised me that jo one is talking about it too.
Abd that is what happens when a death blight weapon, spell, incantation, or any dlc death blight granting item. Loses most of the pvp community when a new soulsborne games comes out. And the remaining pvp community in elden ring becomes basically impossible to find matches due to most going to the new games pvp? Becease we all know the community is what keeps these games alive. But the also move on new stuff. And in dark souls 1 and og demon souls it's basically impossible to find consistent pvp matches, or in og demon souls to even go online. What good would this status effect be then if it becomes simular to that? I mean it is already verry limited in pve for what you can use it for.
Anonymousi don't think a direct buff to the buildup is the right way to go, but i've had some ideas running through my head on how they could improve death blight. one thought i had was that they could add a talisman like the blood and rot talismans, not something that increases damage upon proc but instead it increases death blight buildup for a minute. for balancing purposes you would still need to proc it with base buildup at least once, but you'd be rewarded with more reliable buildup for a time. imagine getting chain death blight procs on a group of 3 players, now that'd be sick.
another idea i had was something like mohg's great rune for death blight, maybe one associated with godwyn. a rune for invaders to use on nearby pve mobs that applies an effect to them, which would cause them to emit big, long lasting death blight clouds with high buildup upon their death. alternatively if one of these enemies kills a phantom, all death blight buildup is increased like with the talisman. in exchange, it would cost some of your max health to use it like with mohg's rune. death blight spells, pots, arrows etc would all be nice too. in any case, the dlc teaser we got seems to imply godwyn will play some kind of role, so i'm thinking it's likely we'll get something at least. hopefully it finally puts death blight in a good spot
Anonymous
Anonymous
AnonymousI do not want this buffed in the slightest. It doesn't need it. Running Dia's Mist and un upgraded Eclipse Shotel, it's a serious threat. It just needs more options. I like Fia's Mist because it's very much a trapping tool, I think going forward Death sorceries should be setups and traps. Maybe something like Roiling Magma or the bubble sorceries where you can throw it out and have it be a threat while you position or approach.

AnonymousEither this status effect gets buffed, or madness does. Choose!

Anonymousi'm gonna be SO disappointed if we don't see more love for death-related aspects in shadow of the erdtree. it's such a cool concept only to be done dirty in the sense that it has like 3 things in the entire game that actually ALLOW for it to proc. furthermore, it can only be applied to tarnished NPC's, unlike frenzied incantations that actually do decent damage, death blight does essentially nothing to enemies such as bosses. i'm not saying that it SHOULD be able to proc on enemies, as insta-killing them once it procs would be just broken, but what i AM saying is that it should at least work differently on bigger enemies, akin to that of convergence where it vastly de-buffs them.

AnonymousYou know , now that Elden ring has separate PVP and PVE balance changes , perhaps Deathblight can be given A PVE exclusives Buff like How Instakill is for pvp

AnonymousThe build up is way too fast.
It should take at least three times as long.
AnonymousShould make Godfrey super weak to this. Just the easiest cheese in the world because he is tarnished. Insta dead, but Hoarah loux becomes immune to blight and all of his attacks proc blight. To punish those who cheese bosses

AnonymousI am so sick of FromSofts obsession with instant death statuses.

These new kids whining about Death in ER....
Dont think you guys would make it through the curse status effect that stacked upon death in the original Dark Souls.
Anonymous
AnonymousVideo game mechanic of the century right here. I wish I knew the person who came up with it so I could thank them personally. Really personally.

AnonymousIDK what happened but I've never been bopped by death blight so much. Wormface has a new ability to instant blight you while on horseback without a meter building up. I wasn't even in a cloud of it, the mount died, i fell off with the thorns forming around me, after i bounced they pierced me and lifted me up. There was no meter on the screen until the animation started, and it built up from empty and never got half way before i respawned. Thank's GOTY

AnonymousThe fact that you can’t use deathblight against npc invaders is ridiculous, that’s literally the only thing you could have used it for in PVE

AnonymousYou can blight the Silver Tears in the Night's Sacred Ground which turn into tarnished. Not particularly useful or viable for killing them but worth noting.

AnonymousThe list of status effects at the bottom seems to be bugged, always including an effect simply named “Blight” regardless of whether or not you’re on the Death Blight page

Anonymouswould love to see some more weapons and spells that inflict deathblight, same with madness

AnonymousI want to eat the death blight thorns and drink the maybe water in deeproot depths mmmmmm tasty

AnonymousReally wish death blight and madness worked on more than invader type enemies. They shouldn't be too strong (for obvious reasons) but it's annoying that some status effects with major ties with the story do almost nothing to regular mobs.

AnonymousThey really don’t want this status effect to be viable. Took 10 casts of Fia’s Mist to kill Dung Eater at outer moat.

Anonymouswould like to see a great spear with death blight, something like Vyke's gs.

AnonymousMan they really did a great job making this effect look as gross as possible

AnonymousI tested this against NPC invaders using Fia's Mist and the Fingerprint Shield and I can confirm that all NPC invaders are not immune to deathblight.
It is pretty inefficient though, and Frenzy is a much better stat to use against player modeled enemies.
AnonymousI only play PvE but would love to have this as an affinity (mostly for NPC invaders, I just like the vibe), but maybe From is careful with how hyperaccessible Death Blight could affect PvP

AnonymousMmmm I love invaders with melee weapons that aren't Eclipse Shotel proccing Deathblight roars so much

AnonymousVery cool animation when it procs.
Too bad the only time i get to see it is on myself. I understand why they cant have insta death proc for npcs but at least make it usable on npc invaders
AnonymousI found out in my fight vs patches that he can be death blighted. I wanted his emote but he's gone now :<

Anonymousbefore I met basilisks, I thought the loading screen tip about how "death gauge filling up will inflict instant death" was a joke about your health bar dropping to zero. oh how foolish I was.

Anonymous
Anonymouswhy does death lighting even have death blight? if you're close enough to be hit by the mist, you're likely gonna get oneshot anyway by the lightning.

AnonymousWow. Great game design. A weapon that is useless in the PvE aspect of the game. And due to the monuverability, defense and "meta" it also worthless in PvP. Imagine spending time and money on a weapon for a game, specifically so that people DONT use it. Dissapointing.

AnonymousWell that's a cool effect but i wish we had more ways of afflicting it but one weapon art one incantation and one spell....

AnonymousAll things aside, the death animation from death blight is cool af, spire impale your body as the minor spires pierce and rupture from your body


Death Blight in the lore: a terrifying plague on life itself that must be contained!
Death Blight in game: devastatingly effective on the player but 95% of enemies outside PVP are completely immune to it.
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