Buffs and Debuffs in Elden Ring are categories of Status Effects. This page covers how Buffs and Debuffs stack, the potency of their effects, their FP costs, and their stat requirements.

The tables provided below do not provide an exhaustive list of every status effect in the game, only those that fall into exclusive categories and are prone to being overwritten.

  • See Status Effects for all status buildups and other effects applied to your character.
  • See Damage Types to identify the best sources and resistances for all damage types.
  • See Calculating Damage for in depth information regarding dealing damage.
  • See Special Weaknesses for details on types of enemies weak to particular equipment.
  • See Crystal Tears for a list of all the potential buffs from the Flask of Wondrous Physick.
  • See Fall Damage for related buffs and how falls from survivable heights are calculated.
  • See Dodging for information about buffs regarding dodge rolls and i-frames.

Stacking Buffs & Debuffs in Elden Ring

status effect 55 elden ring wiki guide 44pxPersistent Buffs, their effects denoted by square borders, can be freely stacked:

status effect 54 elden ring wiki guide 44pxTemporary Buffs, denoted by diamond borders, fall into categories, only one of each can be active at a time:

  • Armament
  • Body
  • Aura
  • Health Regen

Temporary Variant Buffs can stack with each other unless they provide a similar effect.

Temporary Debuffs fall into categories, only one of each can be active at a time:

  • Power Shred
  • Destined Death
  • Flask Disable

Temporary Unique Buffs & Debuffs can be freely stacked.

Buff & Debuff Order Tips in Elden Ring

Spells require a catalyst to be cast:

The Old Lord's Talisman increases the duration of buff Spells by 30%.

Armament buffs, excluding Skills, require wielding the armament in a certain hand:

Armament buffs are lost when the armament is swapped. Thrusting Shields can have either kind of armament buff.

When dual-wielding, Skills are used from the right-hand armament:

Buffs & Debuffs often stack multiplicatively (e.g., Red-Feathered Branchsword (+20% Damage) and Exalted Flesh (+20% Physical Damage) would result in +44% Physical Damage).

For buff Skills (such as Golden Vow), the Caestus and the Dagger are immediately usable by all Classes, and have the lowest weight among all weapons. Buffs & Debuffs can be removed with Law of Regression or Needle Piercer.

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Buffs

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Debuffs

Temporary Buff Categories

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Armament
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Body
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Aura
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Health Regen
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Variant
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Unique

Armament

Armament Buffs improve the offensive capability of a weapon or shield, often adding attack power, damage negations, or status buildup.
Non-Skill weapon buffs cannot be applied to Somber weapons (Bloodhound's FangVarre's Bouquet, and Bonny Butchering Knife excluded) or those with non-physical Affinities.
They also cannot be applied to Ivory Sickle, Crystal Knife, or Serpentbone Blade, despite them being Standard weapons.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Greases

Consum.

60

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SOTE Greases

Consum. 60

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Drawstring Greases

Consum. 10

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Status Drawstring Grease

Consum. 15

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SOTE Drawstring Grease

Consum. 25

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Scholar's Armament

Sorcery
  • Adds Magic Damage equal to 0.75 * Sorcery Scaling (INT portion)
90 25 INT 12

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Scholar's Shield

Sorcery
  • Raises guard boost by 35%
  • Boosts guarded magic damage negation by +70%
  • Boosts other guarded damage negations by +30%
60 30 INT 12

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Frozen Armament

Sorcery 60 20 INT 15

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Unseen Blade

Sorcery
  • Turns weapon mostly invisible
  • Movement trails remain visible
45 13 INT 12

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Black Flame Blade

Incant.
  • Adds Fire Damage equal to 0.65 * Incant Scaling (FTH portion)
  • Deal 20+2% Max HP damage over 2 seconds (does not stack) on hit
7 15 FTH 17

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Electrify Armament

Incant. 90 27 FTH 15

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Vyke's Dragonbolt

(Weapon)

Incant. 70 35 FTH 23

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Order's Blade

Incant. 90 22

INT 13

FTH 13

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Immutable Shield

Incant. 30 15

INT 19

FTH 19

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Bloodflame Blade

Incant.
  • Adds Fire Damage equal to 0.40 * Incant Scaling (FTH portion)
  • Causes buildup of Blood Loss (40) over 2 seconds
60 20

FTH 12

ARC 10

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Poison Armament

Incant.
  • Causes buildup of Poison buildup (70)
60 15 FTH 10

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Regal Roar

Skill 40 25

STR 42

DEX 14

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Golden Tempering

Skill 60 24

STR 10

DEX 14

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Moonlight Greatsword

Skill
  • Adds 65 base Magic Damage
  • Causes buildup of Frostbite (15)
  • Empowered charged heavy attack, sends out a projectile
60 32

STR 16

DEX 11

INT 38

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Ice Lightning Sword

Skill 45 25

STR 12

DEX 20

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Skill 45 17

STR 22

DEX 10

helphens steeple
Ruinous Ghostflame

Skill 60 20

STR 19

DEX 10

INT 22

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Thunderstorm

Skill 40 19

STR 19

DEX 15

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Bloodboon Ritual

Skill 20 20

STR 24

DEX 14

ARC 27

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Shriek of Milos
(Buff)

Skill 40 30

STR 15

DEX 19

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Death Flare

Skill 45 16

STR 10

DEX 25

FTH 30

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Mists of Slumber

Skill
  • Adds buildup of Sleep (20)
30 20

STR 10

DEX 12

INT 14

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Mists of Eternal Sleep

Skill
  • Adds buildup of Eternal Sleep (15)
 30  23

STR 10

DEX 12

INT 14

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Euporia Vortex

Skill
  • Adds Holy Damage based on number of consecutive attacks
Varies 28

STR 16

DEX 16

FTH 24

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Hone Blade

Skill
  • Increases Damage by 6% (4% in PvP) and increases the amount of HP restored on hit from the weapon to 1% of the user's max HP per hit
40 16

STR 16

DEX 20

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Flare, O Serpent

Skill 30  8

STR 10

DEX 24

FTH 21

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Barricade Shield

Ash of War
  • Halves the stamina cost when blocking attacks for medium and small shields, irrespective of the shields' Guard Boost stat. Greatshields only receive a 30% reduction in stamina cost.
  • Grants Tier 4 Hardness
10 12

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Cragblade

Ash of War 60 16

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War Cry

Ash of War 40 16

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Barbaric Roar

Ash of War 40 16

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Braggart's Roar

Ash of War 60 16

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Determination

Ash of War
  • Next hit's Damage +60% (30% in PvP), but reduced for critical hits
  • Next hit's Stamina Damage +200%
10 10

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Royal Knight's Resolve

Ash of War
  • Next hit's Damage +80% (40% in PvP), but reduced for critical hits
  • Next hit's Stamina Damage +300%
10 15

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Flaming Strike

Ash of War 40 4

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Flame Skewer

Ash of War 15 18 - 8

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Flame Spear

Ash of War 40 19

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Lightning Slash

Ash of War 40 10

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Sacred Blade

Ash of War 40 19

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Sacred Order

Ash of War 60 18

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Poisonous Mist

Ash of War 40 14

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Chilling Mist

Ash of War
  • Causes buildup of Frost (60)
40 14

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Seppuku

Ash of War 60 4

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Shriek of Sorrow

Ash of War  40 19 -

Body

Body Buffs are primarily selfish buffs that boost attack power, damage negation, or resistances.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Boiled Seafood

Consum. 60

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Livers

Consum.

120

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Pickled Livers

Consum.

120

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Cured Meats

Consum.

35

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White Cured Meats

Consum.

105

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Exalted Flesh

Consum. 30

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Fingerprint Nostrum

Consum. 90

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Dragon Communion Flesh

Consum. 90  –

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Dragonscale Flesh

Consum. 90

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Sacred Bloody Flesh

(Body)

Consum. 30

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Scorpion Stew

(Body)

Consum. 60 
 

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Gourmet Scorpion Stew

(Body)

Consum. 60 

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Bloodboil Aromatic

Consum. 60

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Ironjar Aromatic

Consum. 40

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Baldachin's Blessing

Consum. 15 10

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Radiant Baldachin's Blessing

Consum. 70 20

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Cleanrot Knight Finlay

(Body)

Spirit Ash 30 127

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Barriers

Incant.

90

20

FTH 10

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Greater Barriers

Incant.

70

30

FTH 30
FTH 24
FTH 24
FTH 24
FTH 27
FTH 35

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Flame, Grant Me Strength

Incant. 30 28 FTH 15

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Howl of Shabriri

Incant.
  • Damage +25%
  • Damage Taken +30%
  • Enemies are more likely to attack the caster
40 21 FTH 33

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Fire's Deadly Sin

Incant.
  • Deals Fire Damage to nearby enemies
  • Deals unmitigable damage to caster

40

26 FTH 19

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Dragonbolt Blessing

Incant. 70 20 FTH 21

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Vyke's Dragonbolt

(Body)

Incant. 70 35

FTH 23

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Electrocharge

 Incant. 45   26 FTH 30

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Light

Skill 60 30

STR 14

DEX 11

FTH 24

Note(s):

  • Cured Meats' and White Cured Meats' listed durations are 25 and 15 seconds shorter than their actual durations, respectively, to account for the time it takes for the initial buildup to wear off.
  • Ironjar Aromatic supersedes other Body Buffs. After using it, you must wait until the end of its duration to apply another Body Buff.

Aura

Aura Buffs increase the stats of your party, often raising attack power and/or damage negation.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Uplifting Aromatic

(Aura)

Consum. 40 22

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Ancient Dragon's Blessing

Consum.
  • Damage Negation +10%
  • Guard Damage Negation +20%
70 15

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Golden Vow (Item)

Consum.
  • Damage +12.5%
  • Damage Negation +8.8%
45 30

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Golden Great Arrow

Ammo
  • Damage +11.5% (2.5% in PvP)
  • Damage Negation +7.5% (1.5% in PvP)
45

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Dragonbolt of Florissax

Incant.
  • Damage Negation +10% 
  • Guard Damage Negation +20%
70 35 FTH 52

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Golden Vow (Spell)

Incant.
  • Damage +15% (7.5% in PvP)
  • Damage Negation +10% (5% in PvP)
80 47 FTH 25

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Last Rites

Skill
  • Armaments gain 25 base Holy Damage
  • Deal +100% damage to undead icon 40px Undead and prevents Skeletons from reviving
  • Armaments are buffed 10% for all damage types (5% in PVP)
60 25

STR 12

DEX 10

FTH 14

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Rallying Standard

Skill
  • Damage +20% (2.5% in PvP)
  • Damage Negation +20% (5% in PvP)
30 30

STR 24

DEX 14

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Golden Vow

Ash of War
  • Damage +11.5% (2.5% in PvP)
  • Damage Negation +7.5% (1.5% in PvP)
45 40

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Shared Order

Ash of War
  • Damage +10% (2.5% in PvP)
  • Deal +50% damage to undead icon 40px Undead and prevents Skeletons from reviving
60 20

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Stormhawk Deenh

Spirit Ash 60 47

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Perfumer Tricia

Spirit Ash 30 78

Note(s):

Health Regen

Health Regen Buffs temporarily restore Health (HP) over time. See HP page for ways to stack HP regen.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Bestial Vitality

Incant.
  • Restore 5 HP/s (600 Total)
120 18 FTH 12

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Blessing's Boon

Incant.
  • Restore 8 HP/s (720 Total)
90 30 FTH 24

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Blessing of the Erdtree

Incant.
  • Restore 12 HP/s (1080 Total)
90 60 FTH 38

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Scorpion Stew

(Health Regen)

Consum.
  • Restore 8 HP/s (480 Total)
60 
 

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Gourmet Scorpion Stew

(Health Regen)

Consum.
  • Restore 12 HP/s (720 Total)
60 

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Cleanrot Knight Finlay

(Health Regen)

Spirit Ash
  • Restore 7 HP/s (210 Total)
30 127

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Crimsonburst Crystal Tear

Crystal Tear
  • Restore 7 HP/s (1260 Total)
180 - -

Note(s):

Variant

Variant Buffs can stack with each other unless they provide a similar effect in which case they will overwrite. For example the two stamina boosting turtle necks, or one of the DLC transformation tools canceling out the other two when used etc.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Pickled Turtle Neck

Consum. 60
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Well-Pickled Turtle Neck

Consum. 60

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Gold-Pickled Fowl Foot

Consum. 180

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Golden Horn Tender

Consum. 180

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Silver-Pickled Fowl Foot

Consum. 180

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Silver Horn Tender

Consum. 180

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Warming Stone

Consum.
  • Restore 25 HP/s (750 Total)
30 20

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Sunwarmth Stone

Consum.
  • Restore 30 HP/s (900 Total)
30 24

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Soft Cotton

Consum. 20

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Assassin's Approach

Incant.  30 15 FTH 10

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Rock Heart

Tool
  • 10% Damage Negation across the board and 50 Resistances after initial use
  • When used in dragon form, +20% damage to Dragon Communion Incantations for 60 sec
60

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Priestess Heart

Tool
  • 7% Damage Negation across the board and 70 Resistances after initial use
  • When used in dragon form, +20% damage to Dragon Cult Incantations for 60 sec
60

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Lamenter's Mask

Tool
  • +5% Damage Negation to all damage types except Holy which gets +20% after initial use
  • Passively raises Arcane by 8 after initial use
  • When used in lamenter form, performs a headbutt attack dealing Strike Damage
-

Unique

Unique Buffs are the remaining temporary buffs that lack a shared category and can be freely stacked.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Contagious Fury

Skill
  • Damage +12.5% (12% in PvP)
  • Buff lost if shield is swapped
30 9

STR 20

DEX 14

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Terra Magica

Sorcery 30 20 INT 20

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Holy Ground

Ash of War
  • Damage Negation +20%
  • Restore ~17 HP/s (600 Total)
35 30

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Unseen Form

Sorcery
  • Turns you semi-invisible
  • (PvP) Reduces your lock-on range
30 20 INT 16

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Mantle of Thorns

Sorcery 30 9 FTH 20

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Sacred Bloody Flesh
 
(Blood-loss proc)

Consum. 30

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Lulling Branch

Consum.
  • Restore 5 FP/s (150 Total)
  • Builds up Sleep on self (20 per 2 sec)
  • Procced Sleep results in no FP loss
60 – 

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Uplifting Aromatic

(Shield)

Consum. 40 22

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Starlight Shards

Consum.
  • Restore 2 FP/s (120 Total)
  • Limited Quantity per New Game
  • Currency for select Spirit Ashes
60

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Frenzyflame Stone

Consum.
  • Restore 35 HP/s (1050 Total) to those who met with the Three Fingers
  • Inflicts Madness to non-followers
30 15

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Oath of Vengeance
(Stat Increase)

Skill 60 20

STR 40

DEX 14

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Oath of Vengeance
(Endure)

Skill
  • Prevents most damage stagger
  • Damage Negation +45% (40% in PvP)
5 20

STR 40

DEX 14

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Endure

Ash of War
  • Prevents most damage stagger
  • Damage Negation +45% (40% in PvP)
3 9

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Assassin's Gambit

Ash of War
  • Grants near invisibility
  • Silences movement
30 5

Temporary Debuff Categories

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Power Shred
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Destined Death
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Flask Disable
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Unique

Power Shred

Power Shred Debuffs reduce enemies' attack power or damage negation.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Shriek of Milos

(Debuff)

Skill
  • Reduce Damage Negation by 5%
40 30

STR 15

DEX 19

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Soul Stifler

Skill
  • Reduce Damage Negation by 15%
60 12

STR 30

DEX 20

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Darkness

Skill 60 30

STR 14

DEX 11

FTH 24

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Greyoll's Roar

Incant.
  • Reduce Damage Negation by 10%
  • Reduce Damage by 15%
60 50

FTH 28

ARC 17

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Ranni's Dark Moon

Sorcery 60 57 INT 68

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Rennala's Full Moon

Sorcery 60 47 INT 70

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Acid Spraymist

Consum. 60 13

Destined Death

Destined Death Debuffs hail from Maliketh, reducing enemies' maximum HP and dealing damage over time.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Destined Death

Skill
  • Reduce max HP by 10%
  • Sap 20+2% Max HP over 2 sec
45 40

STR 34

DEX 12

FTH 20

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Blade of Death

Skill
  • Reduce max HP by 10%
  • Sap 50+2% Max HP over 5 sec
15 25

STR 8

DEX 12

FTH 18

Flask Disable

Flask Disable Debuffs prevent other Tarnished from using their flask of tears, limiting their ability to restore their HP or FP.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Angel's Wings

Skill 20 17

STR 16

DEX 16

FTH 24

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Albinauric Pot

Consum. 30 8

Unique

Unique Debuffs are the remaining temporary debuffs that lack a shared category and can be freely stacked.

Name Type Description/Effects Dur. (s) FP Stat Req.

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Flower Dragonbolt

Skill 20   18

STR 14

DEX 8

ARC 15

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Knowledge Above All

Skill
  • Reduce Magic Damage Negation by 10%
  • Reduce Holy Damage Negation by 10%
  • Effects are inflicted on the caster as well
60 35

STR 12

DEX 18

INT 21

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Painful Strike

Skill
  • Reduce Stamina recovery speed by -8/s
30 16

STR 10

DEX 24

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Black Blade

Incant.
  • Reduce max HP by 10%
  • Sap 20+2% Max HP over 2 sec
15 26

FTH 46

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Darkness

Incant.
  • Reset enemies' aggression
  • Enemies are blinded and deafened
7 24 FTH 18

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Crystal Dart

Consum.
  • Causes golem enemies to go haywire, provoking them to attack anything
30 1

bewitching branch elden ring wiki guide 200px
Bewitching Branch

Consum.
  • Inflicts Charm, provoking enemies to attack their allies
180 14

cursed blood pot elden ring wiki guide 200px
Cursed-Blood Pot

Consum.
  • Marks an enemy as a priority target for summoned Spirits
60

roped oil pot elden ring wiki guide 200pxoil pot elden ring wiki guide 200pxhefty oil pot throwing pot elden ring shadow of the erdtree dlc wiki guide 200px
Oil Pots

Consum. 30

 

Elden Ring Buffs and Debuffs Notes & Tips

  • Effects from differing categories can occasionally share status icons.
  • Certain effects have visual priority over others (e.g., Uplifting Aromatic's uplifting aromatic elden ring wiki guide 200px Unique Buff shield).
  • Consumables must be bought, crafted, or found, making Spells and Skills more convenient as they often only require FP.
  • Talismans were included on this page only in cases where their effects are uniquely non-stackable/redundant when paired with one of the temporary buffs/debuffs.



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    • Anonymous

      I wish we had more options for body buffs that buff allies. There is only the Greater Barriers. And there isn't an option to improve an allies Physical defense, you can use Protection of the Erdtree to help resist fire but it won't help much. I wish Black Flames Protection and Flame Protect Me could also be applied to allies such as summons or in coop. Or a body buff that increase allies damage in some way

      • Anonymous

        I've always really struggled to see the value in using the weapon buff spells in this game since it usually just feels more practical to use an elemental infusion (relevant to your build ofc) OR a physical infusion with a skill that just gives weapon buff (or using resins for convenience). I've done spellblade-focued runs in DS1 & DS2, so I get the appeal but am I missing something here, or are they actually just not that good?

        • Anonymous

          Thats why I main stormhawk deenh. She's perfect for Str builds who don't want to dabble too much in buffs. She's hard to kill off too so she generally survived most boss fights and can even pull aggro without taking damage. Plus she applies her buff on summon and also throughout battle. I love her so much <3

          • Anonymous

            I hope the next Souls game (that isn't exclusive to a currently lackluster console, The Duskbloods...) has longer lasting, powerful iconic buffs that would be like Darkmoon Blade or Power Within of Dark Souls 1, but with heavy restrictions to where you could only realistically have at maximum 2 buffs applied at a time. Weapon Buff, Body Buff, that's it. Condense all the Body, Aura, Regen, Stamina, and "Unique" effects into a single buff slot, and juice the hell out of all of them to make you really have to think about which one you want to be using in that slot. If you want to use the Rage buff for a crazy damage boost, you have to pick it over the Regeneration spell that heals stupid amounts of health over time, or the Fortification spell that grants you crazy amounts of damage negation, or the Vitalization spell that grants higher equip load and crazy stamina regeneration, etc. No more sextuple buff stacking, you get TWO really good buffs, and that's it.

            • Anonymous

              I feel like defensive buffs are more powerful than offensive buffs. Good armor (Solitude, Bull-Goat, Verdigris) + Opaline Hardtear + Boiled Crab + Dragoncrest Greatshield is insane even in NG+ cycles.

              • Anonymous

                Substitute for Golden Vow and FMGS, if you don't mind you take more damage:
                Aura Buff:
                Stormhawk Deenh
                Physical Damage +20%
                Stamina Damage +20%
                Poise Damage +20%
                Compared to Golden Vow's it is 15% dmg and +10% negation with 20 extra seconds.
                Bloodboil Aromantic lasts for 30 seconds more than FMGS or Exalted Flesh, but it's harder to craft.

                Results in: +40%/+35% Physical Dmg, -25% Dmg Absorption (Git Gud), which is pretty broken.



                • Anonymous

                  There really should have been like a "giantsflame armament" that buffed your weapon with fire damage equal to 0.75x your incant scaling with no bleed or arcane, just pure faith

                  • Anonymous

                    There's something slightly wrong with this.The maximum health reduction effects of Incantations, Black Blade and Destined Death stack, meaning they reduce the enemy's maximum health by 20%.However, Destined Death and Blade of Death do not stack.In summary, the 'UNIQUE' category should include 'Black Blade', not 'Blade of Death'.

                    • Anonymous

                      can you stack Flame Grant Me Strength, Golden Vow, And Protection of the Erdtrer Together? I was just honestly confused and im trying to do a Strength/Faith Build using the big hammer you get from Gurranq

                      • Anonymous

                        Save yourself all that damage: Acid Spraymist/Greyoll's Roar/BlackFlame's Protection. (Ritual Shield Talisman/Blessing of the erdtree/Commander's Standard Ash). You're Welcome. God Bless.

                        • Anonymous

                          I usually use heal incantations like heal from afar instead of crimson flasks for 2 reasons: 1-it can be a lot more efficient if you use blue flasks to heal fp. 2-they don't get nerfed by black flame protection and malenia's great rune don't nerf it

                          • Anonymous

                            Can someone help me? There is a sheet about Weapon Buff MV, with values for each weapon and moveset. But why it feels like some weapon buffs does not exactly follow that? Like, applying Fire Grease or using War Cry works effectively different. Then, there is also Dragon Wound Grease... I understand it might have to do flat/% damage, but I noticed Bloodflame Blade also works differently, so i'm confused.

                            • Anonymous

                              Wait, so is Flame, Grant Me Strength a body buff, or a stamina regen buff?
                              Will it cancel both Boiled Crab and Greenburst Crystal Tear?

                              • Anonymous

                                Why is some moron putting permanent buffs that can stack from armor or talismans in the table of temporary buffs that can't stack? Are they stupid?

                                • Anonymous

                                  Why tf is there no fire weapon spell?

                                  We could've had something like: "Giantsflame Bless my Blade!" or "Gelmir's Blade" or "Messmerfire Weapon"

                                  Give us something From wtf. Bloodflame Blade ain't it.

                                  • Anonymous

                                    "[insert thing name] is OVERPOWERED in Elden Ring!!!"

                                    *looks inside*

                                    Uses only damage boosting talismans, charged attack tear + elemental, twinbird kite shield, golden vow, howl, black dumpling, madding hand, aged one's exultation, lord of blood's exultation, white mask, seppuku etc. God, I really wish that one day people would stop judging how strong things are in this game based on if they can completely eviscerate bosses while with 20 buffs stacked or not. I'm already sick of it.

                                    • Anonymous

                                      Remove roped greases from your next game fromsoft, I beg you. You will never see pvpers use them because there are like 20 variants of roped greases in the game after dlc and you can hold 30 of each, and craft them on top of that during invasions. Seeing your average pvper popping those free elemental damage buffs like candies every 5 seconds is just annoying. There is literally no reason why normal greases should exist at this point, not only they aren't used by anyone in pvp but we also don't need them in pve as we have million weapon buffs that don't require grinding materials.

                                      • Anonymous

                                        Dragon forms from DLC would be so much hype if we already didn't have stackable buffs that give you astronomical damage boost (golden vow, howl, elemental tears etc). They are essentially semi-useless roleplay items. I love elden ring but I've genuinely grown so bored of buff stacking.

                                        • Anonymous

                                          Does Greenburst crystal tear stamina regen not stack with flame grant me strength stamina regen? Or does flame grant me strength count solely as a body buff?

                                          • Anonymous

                                            Dunno who's done it, but this page now is missinforming about what buffs are counted as "Temporary".
                                            For example, the Icon shield and Royal Remains buffs are NOT temporary. Provided you meet their requirements (In hand for the Shield, lower than 18%HP for royal remains), you get the buff, for as long as you meet those requirements. These also do NOT override the actual temporary buffs like Blessings Boon.

                                            • Anonymous

                                              Getting summoned be like: Golden Vow+Blessing of the Erdtree+Boiled Crab+Fire Grease (Host casts Law of Regression)

                                              • Anonymous

                                                This is one of the most overwhelmingly horrendous games at explaining anything about anything in the game. You know it's a shitty game when the only positive aspect is that it's a souls game.

                                                • Anonymous

                                                  If 2 things drop an enemies defence, does it stack? Theres a weapon i just got from the spectral moose in nokrok, it's L2 lowers enemies defence. I was thinking of using that with the dragon roar incantation that also lowers defence

                                                  • Anonymous

                                                    What does multiplicative stacking mean? I get that buffs are increased when you stack them, but where does it come from

                                                    • IMO all somber weapons with pure physical damage that do only have STR and DEX scalings should be buffable, literally the strongest weapon in this cathegory (somber pure physical and only STR/DEX scalings) is already buffable, the Bloodhound's Step, there is NO reason for others not to be too lol.

                                                      • Anonymous

                                                        Least theoretical damage negation possible:

                                                        Naked (except the helm)
                                                        Level 2 Wretch (1 extra faith point. I’ll explain later)

                                                        Talismans:
                                                        Daedicar’s Woe (100%)
                                                        Talisman of All Crucibles (45%)
                                                        Beloved Stardust (30%)
                                                        Any scorpion charm (12%/20% in PVP)

                                                        Incarnations:
                                                        Howl of Shabriri (30%)

                                                        Crystal Tear:
                                                        Windy Crystal Tear (15%)

                                                        Skills:
                                                        Soul Stifler (15%. Requires 2nd player)

                                                        Armor:
                                                        Any scarab helm (5%-6% rounding)

                                                        Other:
                                                        Frostbite (20%)

                                                        To use Howl of Shabriri, have one faith point as it doesn’t increase holy resistance, then equip Marika’s Soreseal (+5 Faith), Two Fingers Heirloom (+5), drink physic with Faith Knot Crystal Tear(+10), and equip Corpse Head. Cast Howl of Shabriri, unequip all your faith-boosting stuff, then rest at a grace. It’ll keep the debuffs but remove the extra faith.

                                                        Now if we assume it stacks additively, it should give us -390% damage negation. I would like it if someone checked the sum as I’m pretty bad at math.




                                                        • Anonymous

                                                          buffs are kinda like summnons, an optional easy mode. its fine if u wanna use it but just know u didnt really beat the game

                                                          • Anonymous

                                                            This game really is a buff fest. People expect hypermode buffing like golden vow + flame grant me strength and other stuff has to carry them through the game with no issues and they get upset when bosses still prove to be challenging and don't die first try. I forgot the last time I've seen someone playing the game normally outside of cinematic boss kills on YT. It's a shame really because a game design like this gaslights some people into thinking you can beat the game only by abusing broken builds, tons of buffs and it's impossible otherwise.

                                                            • Anonymous

                                                              Anyone else getting random silver fowl foot buffs? what's that about? As far as I can tell, it happens in certain areas at night when golden leaves are falling more often.

                                                              • Anonymous

                                                                There is no good reason for some weapons in this game to be unbuffable. Every non somber weapon should be buffable, even when infused. Hell, more somber weapons should be buffable, it would make the game a lot more interesting. Also the fact that we don't have a straightup fire damage weapon buff that scales off of faith is criminal, coulda been a new Messmer fire incant but NOOOOOO

                                                                • Anonymous

                                                                  Buffing in games that aren't turn-based has to be the most annoying thing ever. I can barely muster enough energy to drink the physick.

                                                                  • Anonymous

                                                                    Wish there was a reusable item that gave you a regen buff, like a crappy Bestial Vitality for players who don't want to use a Seal. Warming stones are kinda that, but not mobile.

                                                                    • Shriek of Milos, Soul Stifler, Flower Dragonbolt, Rennala's Full Moon and Ranni's Dark Moon still applying PVP's values of their debuffs in PVE at patch 1.16

                                                                      • Anonymous

                                                                        Very nice overview,
                                                                        But could you add the equipment & weapons to the stackable section ?
                                                                        It does mention up there that they can be freely be stacked but it would be nice to be able to see the items listed
                                                                        (such as the white mask & LoBe talisman for blood buffs +their poison/ madness equivelents etc)

                                                                        • Anonymous

                                                                          I wanna a tear to let me earn at least 20% more runes for 30 secs that could stack with golden hen feet and golden skarab.

                                                                          • Anonymous

                                                                            what about equipment with passives? black dumpling (+10% attack for 60 seconds after madness in the area), mushroom crown (+10% . 20 seconds) white mask (+10% . 20 seconds)
                                                                            can these be categorised?

                                                                            • Anonymous

                                                                              I came to this page to remind myself EXACTLY what all the different types of buff are, and the page says "Weapon, Shield, Body, Aura, etc..." - Is that all of them or not???

                                                                              • Anonymous

                                                                                Still bugged (currently patch 1.13.2) since patch 1.12.3: all power shred debuffs that have different values for PVE and PVP are using PVP values even in PVE.

                                                                                • Anonymous

                                                                                  can a cooperator overwrite my buffs? for example if i use last rites, then a summon uses golden vow will my original buff be overwritten by the cooperator's?

                                                                                  • Anonymous

                                                                                    Honestly they should make buffs last longer, I like buff that last 20 seconds, whhile boss is just flailing mass of hitboxes for the first 18 minutes of bossfight before I can even hit once

                                                                                    • Anonymous

                                                                                      I hope we get a FromSoft game where buffs last longer and don't stack as crazy as they do now. The way bosses are right now it's nearly impossible to reapply more than one buff during a fight (AoW ones work best for this). So the only real use case is stacking a ton of them and dealing insane damage in the first seconds, trivializing the fight.

                                                                                      • Anonymous

                                                                                        Braggart's Roar Ash of War weapon buff is missing, Adds 10% Physical Attack, Damage Negation +10% for all types and Stamina Recovery Speed +10/s (20%) lasts for 60 seconds

                                                                                        • Anonymous

                                                                                          I was looking to see if I could find the relation between frostbite and the power shred debuff. Frostbite causes 20% loss of defense. If I used Greyoll's Roar, for example, would this stack multiplicatively or additively? (Basically, would the total debuff be 22% or 30%?)

                                                                                          • Anonymous

                                                                                            The dlc buffs should be added whenever possible. I wanna know if a I die or you die build with rakshasa set and bloodsuck tear would work properly

                                                                                            • Anonymous

                                                                                              As of patch 1.12, Terra Magica has been decreased from a 35% buff (1.35) to a 22.5% buff (1.225). This is reflected in the Terra Magica page, however not this page, Buffs and Debuffs | Elden Ring Wiki.

                                                                                              • Anonymous

                                                                                                Why flame, grant me strength isn't listed on the stamina buffs? It don't seem to stack with them so I think it should be there

                                                                                                • Anonymous

                                                                                                  Are consumable items separate from body buffs? For example, can I use a boiled crab and cast Bestial Vitality at the same time?

                                                                                                  • Anonymous

                                                                                                    I dunno if anyone's gonna fix this error, but for Shriek of Milos, it doesn't give a 15% negation debuff, it's only 5%, even in PvE. I think whoever tested this forgot to account for the fact that the buff also gives 7.5% attack and more scaling, making it appear like it's a 15% damage increase when only some of that is the debuff

                                                                                                    • Anonymous

                                                                                                      If I use boiled crab,golden vow,Oath of vengeance,and opaline hardtear. I will have 90% damage Negation. I think it will let me invincible.

                                                                                                      • Anonymous

                                                                                                        Here’s an absurd combination of buff stacking. Put Braggart’s Roar on a blood infused Venomous Fang. Have the Thorny Cracked Tear as one of your wonderous physick buffs and the Faith Knot is a good second option if you want to keep your faith down to 15. Buff with the Golden Vow incantation, then Flame Grant Me Strength. Have the Lord of Blood’s Exultation and Kindred of Rot Exultation equipped along with Millicent’s Prosthesis and the Rotten Winged Sword Insignia. With all of these buffs going you can get a 3.62x multiplayer on all your physical damage

                                                                                                        • Anonymous

                                                                                                          I'm going to say it. There are way too many buffs. Why is half of the damage and defense in this game from utility and not stats like weapon scaling and heavier armor negations? Considering almost all the buffs are from consumables or low requirement spells it just feels bad. Practically any build can either mukbang or spend at most a few dozen level points into stat requirements and Mind and all of a sudden the new "optimal play-style" is sitting back for 15 seconds spamming buffs.

                                                                                                          Don't get me wrong I think buffs can be really cool, but become tedious as hell when there are too many. Sure you don't "have to" use a bunch of buffs, but the numerical difference is wider than the stomach of someone who just consumed half of the crafting pouch menu.

                                                                                                          Also, doing almost a full 180 here, but why does the Flask of Wondrous Physick have so many Tears that DON'T stack with other buffs? It's supposed to be it's own unique and limited buff. It just feels really limiting which sucks since in my personal opinion it is one of the more fair and least tedious forms of buffs.

                                                                                                          I love FromSoft's games, but they aren't nearly as good when it comes to player stats as they are with everything else that they do.

                                                                                                          • Anonymous

                                                                                                            Gigahost grindset:

                                                                                                            1. buff yourself with flame, grant me strength (it has the lowest duration so that comes first)
                                                                                                            2. next up switch to your golden vow dagger (you'll need this to fat roll)
                                                                                                            3. always forget to use your wondrous physick (this is important for later)
                                                                                                            4. fgms should have expired by this point, but overwrite it with something useless like black flame's protection for good measuee
                                                                                                            5. walk into the arena and try to drink your wondrous physick (buff charge attack and buff consecutive attack for maximum nonsense) which you forgot earlier
                                                                                                            6. immediately die during the drinking animation
                                                                                                            7. respawn, summon someone else to annoy

                                                                                                            • Anonymous

                                                                                                              useless outside of gimmick builds. all that time ur wasting re-applying flame grant me strength could be used on building up the stance bar on the boss. buffs only exist to make people with mid builds think they're doing good damage

                                                                                                              • Anonymous

                                                                                                                What about seppuku, or the similar madness and poison ones where you dmg yourself and get buffed? It’s a key part of the one shot builds but mentioned nowhere on this page.

                                                                                                                • Anonymous

                                                                                                                  Just tried it and unfortunately Cleanrot Knight Finlay's buff is both a regen buff and a body buff, and therefore does not stack with other of its type (blessing of the erdtree will cancel the healing part of the ashes buff).

                                                                                                                  • Anonymous

                                                                                                                    Ritual shield talisman effect at full health appears to count as a body buff. Can someone else please confirm?

                                                                                                                    • Anonymous

                                                                                                                      ritual shield talisman buff at full health counts as a body buff. Will test to see if same is true for blue feathered branch sword.

                                                                                                                      • Anonymous

                                                                                                                        Comet azur buff routine for max dmg (without debuffs)
                                                                                                                        1. Howl of shabriri (25%) 40 secs
                                                                                                                        2. Commanders standard (20%) 30 secs
                                                                                                                        3. White mask, lord of bloods exaltation + seppuku to about 25% hp (30%) 20 secs
                                                                                                                        4. Mushroom crown, kindred of rots exultation + raw meat dumpling (30%) 20 secs
                                                                                                                        5. Unequip all items exept staff, jellyfish shield, azurs glintstone crown (15%), and talismans
                                                                                                                        6. Contagious fury (20%) 30 secs
                                                                                                                        7. Terra magica (35%) 30 secs
                                                                                                                        8. Graven-school talisman (4%), graven-mass talisman (8%), magic scorpion charm (10%), red feathered branch sword (20%)
                                                                                                                        9. Physic flask (Cerulean hidden tear [Infinite FP] 15 secs, magic shrowding cracked tear [15%] 180 secs)

                                                                                                                        Total of about a 805% dmg buff
                                                                                                                        (Specifically a 805.22951446% buff)

                                                                                                                        • Anonymous

                                                                                                                          so if im not mistaken, i should be able to power stance 2 weapons with braggart roar on one and endure on the other and neither should cancel?

                                                                                                                          • Anonymous

                                                                                                                            Spell weapon buffs aren't very good without the raw infusion, unless you like double dipping into multiple stats

                                                                                                                            • Anonymous

                                                                                                                              It mentions that Sacred Order stops Skeletons from reviving, but doesn't say it on Sacred Blade. But I assure you that not only will the projectile not let them revive if it kills, but they also will not revive if killed while your weapon is still buffed from the AoW either.

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