Patch Notes | Crimson Desert Wiki
Patch Notes in Crimson Desert are updated and changes that are made to the game by the developers, Black Abyss. These improvements and updates are made to maintain the game's quality and performance to ensure a smooth experience for the players.
Crimson Desert Patch Notes
Crimson Desert Patch Notes Quick Navigate
Version 1.08.00 ♦ Version 1.07.00 ♦ Version 1.06.00 ♦ Version 1.05.01 ♦ Version 01.05.00 ♦ Version 1.04.02 ♦ Version 1.04.01 ♦ Version 1.04.00 ♦ Version 1.03.01 ♦ Version 1.03.00 ♦ Version 1.02.00 ♦ Version 1.01.03 ♦ Version 1.01.02 ♦ Version 1.01.01 ♦ Version 1.01.00 ♦ Version 1.00.04 ♦ Version 1.00.03 ♦ Version 1.00.02Patch Notes Version 1.08.00
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds a pond and a Baby Wyvern as a new pet, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Steam (PC): Patch available now
Steam (Mac): Patch available at a later time (in-progress)
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available at a later time (in-progress)
New Additions
- Added a slot to equip tools.
- Certain equipment that was previously equipped in the secondary weapon slot can now be equipped in the tool slot.
- Equippable tools: logging axe, mallet, shovel, broom, scythe, pickaxe, drill/chainsaw, fan
- The tool slot can be found in the quickslot menu, below the secondary weapon slot.
- Quickslots for masks and circlets have been moved to the 'armor' tab of the quickslot menu.
- Using “Quick Swap” switches to the equipment in the slot that was previously drawn.
- Added a Pond to "Howling Hill" and "Pailune Camp".
- Complete the pond construction mission to build it at "Howling Hill" and "Pailune Camp".
- You can directly release fish from your inventory into the pond, or add them through the pond management mode.
- Having multiple fish of the same species will gradually increase the number of that species, at a rate that varies by species.
- Use "Zoom In/Out" while in pond management mode to observe the registered fish.
- Fish may die if the number of the registered fish exceeds the pond's capacity.
- However, legendary fish will always remain in the pond regardless of the number of fish or their lifespan, and only one can be registered.
- Legendary fish can no longer be sold, used, or discarded. Additionally, previously sold, used, or discarded legendary fish have been restored to the player's inventory.
- Added 20 species of small animals and a "Baby Wyvern" that can be registered as pets.
- "Baby Wyverns" will be able to grow and be registered as mounts in a future update, so stay tuned.
- Wild Wyverns can now be temporarily used as mounts after being subdued.
- Kliff can now use muskets and shotguns.
- Damiane/Oongka Added a skill equivalent to the "Focused Aerial Roll".
- Added a function that allows you to silence tied-up outlaws.
- Added blueprints that allow you to craft superior branches using special tree branches and branches at refinement level 10.
Main Improvements
Content
- Added a function to instantly refine equipment using a selected refinement method without having to select materials.
- Added "Mass Craft Paintings" and "Craft Fine Paintings" missions.
- Added materials and stones as rewards to logging and quarry missions.
- Adjusted the size of items inside claw machine capsules so prizes can be viewed more clearly.
- Changed tree branches obtained from logging trees to rough tree branches, which can be used and stacked.
- Improved the "Infinite Arrows" Abyss gear to function for bullets and cannonballs.
- Cats can now be taken in even when carried.
- Improved chairs placed during house decoration so that characters can sit on them more naturally.
- [Keyboard/Mouse] Hovering the mouse over different options at the Barber now allows you to preview each style.
- Re-blockade will now happen at bandit camps and ruins.
- Improved the puzzle experience at the "Disconnected Truth" Abyss.
- Griddle-cooked and pan-fried dishes have been separated into fish, meat, and vegetable variants.
- Improved fish traps so that fish can now be caught with them.
- Improved the quality of certain outfits.
- As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.
- Kliff - Improved the appearance of certain helms.
- Improved the silhouette of the Belkandor Plate Armor so it appears more natural with various cloaks.
Controls
- [Keyboard/Mouse] Added a keyboard shortcut (P) that opens and closes the photo mode menu.
- [Keyboard/Mouse] Improved the input system so that all inputs can have a secondary key assigned to them.
- Improved shortcut customization so that shortcuts for Inventory, Map, Skills, Journal, Photo Mode, and Menu can be freely assigned.
- Improved photo mode so that the Invert Camera X-axis and Y-axis options from Settings are also applied.
- Improved camera movement when aiming while riding Blackstar.
- Changed the "pet" interaction with pets so that it is only available when aiming at them.
- Improved the "pet" interaction with pets and horses so that it is canceled when using an evasion skill.
- Improved Blinding Flash so that it can be used while riding Blackstar.
- Improved the camera so that it faces forward after loading screens that appear when escaping from the Abyss, resting, or assembling.
- Improved Blackstar’s controls and camera perspective.
Combat / Action
- Damiane: Improved the additional strike effects of two-handed cannons.
- Damiane: Improved chain attacks following an unarmed Dodge.
UI
- Improved the map to allow separate markers to be placed depending on the current location.
- Markers placed on land will only appear on land.
- Markers placed in the Abyss will only appear in the Abyss.
- Added a tracking marker for the map that appears on the minimap at all times.
- Added a function to filter by weapon in Skills > Search.
- Improved the UI so that completed knowledge entries and quests can be viewed more easily.
- Improved the inventory so that items that cannot be sold are more clearly indicated when sorting by price.
- [Keyboard/Mouse] Improved the inventory so that items can be examined and discarded by right-clicking them.
Graphics & Settings
- [PC] Added Raytraced Sun/Moon Light Shadows in Settings > Graphics. (Edited: 2026/05/22)
- Partially improved GPU load in high-resolution environments that exceed 4K resolution.
- Improved object placement so that placement indicators now appear when placing objects on water surfaces.
- Fixed an issue where the FPS value did not display correctly when NVIDIA DLSS Frame Generation or Intel XeSS Frame Generation was activated.
- Fixed an issue where distant vegetation would occasionally flicker.
- Fixed an issue where the lighting would appear smudged when the lighting quality was set to medium or lower, or when raytracing was turned off.
- Fixed the flickering issue that happened on displaced surface boundary.
- Fixed an issue where iridescent fog would appear on the ground in certain situations.
- Fixed the smearing issue that occurred around glass materials.
- [Mac] Metal4 is now active by default in devices with macOS version 26.5 or higher.
- [Intel] Fixed an issue where the screen would not display correctly when "Intel XeSS 3.0" or "Intel XeSS Frame Generation" is enabled on Intel Arc A-series products.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where the game or rematches would load abnormally slowly when playing as Oongka or Damiane in certain situations.
- Fixed an issue where wagons could not be switched at the wagonmaster.
- Fixed an issue where the actual recovery effects of certain food items differed from their descriptions.
- Fixed an issue where mercury did not crystallize when using Turning Slash imbued with the ice element.
- Fixed an issue where doors would not open after resetting certain missions, preventing progression.
- Fixed an issue where objects would not react to the lantern when it was shone at certain angles.
- The name of "One-Eyed Jackals" has been changed to "Lonely Jackals".
- Fixed an issue where the effect of Blackstar’s Breath would linger on the ground for an extended period.
- Fixed an issue where the last livestock could not be sold to the Rancher.
- Fixed an issue where comrades would not follow the character when boarding a wagon.
- Fixed an issue where special mounts could be sold.
- Fixed an issue where knowledge entries for items could still be acquired from certain shops even after leaving the shop.
- Fixed an issue where the knowledge for Crescent Lake could not be obtained.
- Fixed an issue where certain animals appeared abnormally.
- Fixed an issue where Meerkats appeared abnormally.
- Fixed an issue where Damiane and Oongka could not mount the same type of horse as Kliff.
- Damiane: Fixed an issue where the sheathed position of certain rapiers appeared unnatural.
- Damiane: Fixed an issue where completion requirements for the Shield of Unchanging Will VI challenge did not account for Damiane’s shield charge.
- Fixed an issue where acquiring certain items was considered a crime in certain situations.
- Fixed an issue where the lantern would remain stuck to the player's hand when using Blinding Flash while unarmed.
- Fixed an issue where the "Bow Aimed at Fate II" challenge could not be completed when using replenishing arrows.
- Fixed an issue where the claw of the claw machine moved unstably in certain situations.
- Fixed an issue where the player could not interact with a Platypus.
- Fixed an issue where the transporter at the Aeronautical Research Base would not function.
- Fixed an issue where during the "Moving Rocks" quest, the player was guided to an incorrect location.
- Fixed an issue where certain NPCs would respawn on dead mounts.
- Fixed an issue where items at the furniture shop were displayed facing backward.
- Fixed an issue where the item refresh period shown in the Royal Trading Guide differed from the actual time period.
- Damiane: Fixed an issue where using Piercing Light with a greatsword equipped would cause the camera perspective to move in an unintended direction.
- Damiane: Fixed an issue where Aerial Grapple would not execute properly in certain situations.
- Damiane/Oongka Fixed an issue where loading the game after selecting an element would reset the selected element.
- Fixed an issue where the player could not aim at enemies after shining the lantern or using Axiom Force while clinging to a wall.
- Fixed an issue where certain movements would repeat abnormally when holding the sprint input with a bow drawn in certain situations.
- Fixed an issue where "Roundhouse Kick: Proficiency" could not be executed consecutively when unarmed.
- Fixed an issue where, if the player died outside the combat area during a boss fight and revived using a Palmar Pill or Refined Palmar Pill, the player character could not be controlled in certain situations.
- Fixed an issue where wearing certain helmets would interrupt the casting animation for Elemental Force Palm.
- Improved pets so that they remain summoned after completing certain quests, including boss fights.
- Fixed an issue where proper effects were not being applied to the Charge skill when equipped with a one-handed sword.
- Fixed an issue where using the Quick Swap skill with a two-handed sword with no spirit left would consume stamina instead.
- [Keyboard/Mouse] Fixed an issue where Stab did not smoothly chain into Restrain.
- Fixed an issue where input guides on the bottom right corner of the screen would appear as keyboard/mouse inputs when using a controller.
- Damiane/Oongka: Fixed an issue where the "Mark Target" input guide would not appear while using Focused Evasive Shot.
- Fixed an issue where comparison tooltips would not appear at saddleries.
- Fixed an issue where certain missions could not be examined in the notifications UI.
- Fixed an issue where, after examining a mission in the notifications UI, that mission would not be selected.
- Fixed an issue where "Release" was activated even for mounts that could not be released.
- Fixed an issue where the inputs appearing on the claw machine guide differed from the actual inputs.
- Fixed an issue where certain items such as Horse Tonic and Horse Stimulant would not appear in the Provisions - Elixir list.
- Fixed an issue where the furniture icon would not display for certain furniture.
- Fixed an issue where the UI would freeze when customizing the presets for keyboard/mouse in certain situations.
- Increased the trust gained by feeding mercury to the Iron Eagle from 5 to 15.
- Improved the description of the Abyss gear Energy Drain.
- Increased the number of items sold at the Contribution Shop. Additionally, they will now be restocked daily.
- Improved the shop system so that supply contracts are restocked.
- Fixed an issue where four crafting manuals did not appear in the shop.
- Fixed an issue where unpackaged trade goods could be sold at the Rancher's Shop.
- Fixed an issue where the fusion recipes for Abyss gears "Shatter", "Rend", and "Shred" were displayed in the wrong place.
- Fixed the incorrect quest item name for the quest "A Wife's Show of Heart".
- Fixed an issue where the fan appeared unnatural when throwing it.
- Fixed an issue where physical collision was excessive when tossing a shield.
Patch Notes Version 1.07.00
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds more bosses for rematches and new unarmed combat skills for Damiane, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available at a later time (in-progress).
Patch Notes Version 1.07.00
New Additions
- Added more bosses that can be challenged again in rematches (The bosses are listed below)
- The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.
- Muskan: Bonepit
- Corrupted Caliburn: Fort Musket
- Goyen: Spire of the Sun
- Draven, the Crowcaller: Church of West Demeniss
- Clockwork White Horn: Gate to Advancement
- The rematch locations for each boss are listed below and can also be found in Journal > Knowledge > Memory Fragments > Bosses. Additionally, rematch locations for bosses originally found in the Abyss have been adjusted to take place on land.
- [[[Damiane|Damiane]]] Added unarmed combat skills.
- You can find the new skills by selecting "Fists" in the skill menu.
- You can find the new skills by selecting "Fists" in the skill menu.
- [[[Damiane|Damiane]]/Oongka] Added "Aerial Stab" for Damiane and Oongka.
- [[[Kliff|Kliff]]] Added "Blinding Flash Finisher" for unarmed combat.
- Added additional wolf and bear types that can be registered as mounts.
- Added reins for certain mounts.
Main Improvements
Content
- [[[Damiane|Damiane]]] Fixed an issue where the "Elegant Carmine Leather Armor" appeared abnormally.
- Fixed an issue where the "Faces on the Bounty Notice" could not be progressed if the player obtained Ulzok's bounty notice before speaking with Yann.
- Improved visual effects of "Champion's Plate Gloves."
- Fixed an issue where the "Eastern Witch's Fan" would disappear when extracted.
- Fixed an issue where the Kuku Bird Egg would occasionally disappear from the nest.
- Fixed an issue where some NPCs would appear abnormally at the Saltroad Trading Post.
- Fixed an issue where the "Check the honey quality at the Pollengarth Apiary" could not be completed for "Ugmon's Request."
- Fixed an issue while carrying out the "Protectors of the Abyss" quest, where tokens inserted into the door would disappear if only some of them had been inserted and the player moved too far away.
- Fixed an issue where the "Plentiful Greeting" quest could not be progressed even when the relevant requirements were met.
- Fixed an issue where floppy-eared bulldogs could not equip the "Sigil of Valor".
- Fixed an issue where Ibexes could not be sold to a fence.
- Fixed an issue where missions could not be progressed if comrades were disbanded after moving to the mission location while assembled.
- Fixed an issue where legendary mounts could not be summoned when switching to Kliff in certain situations.
- Fixed an issue where the A.T.A.G. could not be summoned in certain situations.
- Fixed an issue where the A.T.A.G. would occasionally not appear in the hangar.
- Increased the number of animals in the world that can be used as mounts.
Controls
- Fixed an issue where the eating animation would not be canceled by other actions while unarmed on Easy or Normal difficulty.
- Fixed an issue where the handwheel on the coil pillar could only be interacted with from certain angles.
Combat/Action
- [[[Oongka|Oongka]]] Added a charge phase to Explosive Strike.
- [[[Oongka|Oongka]]] Improved chaining into "Stab" when dual-wielding.
- [[[Damiane|Damiane]]] Improved general movement animation while unarmed.
- Improved most unarmed attacks and skills so that they can now successfully hit enemies lying on the ground.
UI
- Fixed an issue where the icon for the "Sword of Starlight" differed from its actual appearance.
- Fixed an issue where, when playing with a controller, certain key guides shown in the bottom-right area of the screen would display keyboard and mouse inputs.
Graphics & Settings
- Fixed a GPU crash issue that occurred with AMD driver version 26.5.1.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where, when the "Display Melee Weapons" option was set to "Selected Only", the sheath for a two-handed sword would be displayed while a one-handed sword and shield were equipped.
- Fixed an issue where equipment equipped on horses would disappear in certain situations.
- Fixed an issue where lions, tigers, and large wolves would fall over every time they were hit.
- Fixed an issue where other actions could be performed while attacking on horseback.
- Fixed an issue where two-handed cannons would flicker while sliding.
- Fixed an issue where the player would glide an excessive distance during a jump attack while equipped with a sword and shield in certain situations.
- Applied bug fixes and improvements regarding specific bosses (Spoilers below)
- Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
- Fixed an issue where certain attack patterns of Awakened Ludvig involved excessive gliding.
- Fixed an issue where Blackstar's health would not recover after retrying or giving up while fighting with the ultimate weapon during "Deferred Advance."
Patch Notes Version 1.06.00
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds an Extraction function to recover materials used in refinement, as well as Special Mounts. It also introduces various improvements, including a Display Sheath option and a Night Tone Mode option.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available at a later time (in-progress).
Patch Notes Version 1.06.00
New Additions
- New Special Mounts
- Certain animals can now be registered as special mounts after gaining their trust.
- Available for: Bears, Boars, Wolves, Deer, Mountain Goats, Kuku Birds, Iguanas, Raptors, Camels, Lions, and Tigers
- Ferocious animals can be tamed by subduing and feeding them, while certain species require unique methods to tame.
- Feeding untamable animals will not affect their trust level.
- You can feed your mount while riding it by selecting a food item from your inventory and choosing “Feed".
- Added a new tab for special mounts to the inventory UI.
- Fixed the mount quickslot so that only 1 mount and 1 special mount can be assigned.
- Saddles no longer appear as part of special mounts' default appearance and can now be equipped.
- Mount equipment can be equipped in the Special Mounts tab.
- Saddles for special mounts can be purchased at saddleries in various cities.
- Hernand Saddlery - Saddles for Wolves and Bears
- Equinsher Saddlery - Saddles for Deer and Wolves
- Calphade Saddlery - Saddles for Bears and Kuku Birds
- Demeniss Saddlery - Saddles for Kuku Birds and Deer
- Pailune Saddlery - Saddles for Bears and Ibexes
- Delesyia Saddlery - Saddles for Warthogs
- Tommaso Saddlery - Saddles for Iguanas
- Varnia Saddlery - Saddles for Camels
- Certain animals can now be registered as special mounts after gaining their trust.
- Added an "Extraction" feature that allows you to recover materials used to refine equipment.
- Materials used to refine equipment can partially be recovered.
- This feature can be used by interacting with smithies in various regions.
- Extraction can be performed for a single refinement level or all the way back to the base refinement level, which is the equipment's refinement level when it was first acquired.
- Extracting equipment only affects its refinement level and does not destroy the item.
- Extraction Target: Equipment with a base refinement level of 4 that has been further refined to refinement level 10.
- Extraction Result: Extracting it back to refinement level 4 will recover the materials used to refine it up to level 10 and return the equipment’s refinement level to 4.
- The quantity of recovered items will vary depending on their type.
- Special materials such as Artifacts and Aeserion's Scales are recovered at 100% of the amount used.
- Common materials such as iron ore, copper ore, and bloodstones are recovered at approximately 70% of the amount used.
- Added new unarmed combat skills for Oongka
- Select "Fists" from the skill menu to see the new skills.
- Unarmed skills for Damiane will be added in the next update.
- Added sheaths for swords.
- Added a Display Sheath option that lets you choose whether your character's sheath is shown.
- Added a Display Sheath option that lets you choose whether your character's sheath is shown.
- Added the item "Sigil of Valor". When equipped, pet dogs will attack enemies.
- This item can be purchased from the Secret Shop NPC in Pororin.
- This item can be purchased from the Secret Shop NPC in Pororin.
- Added a claw machine at the Laughing Marionette.
- Obtainable Items: 12 types of lighting items, 1 type of chair, 1 type of special headgear, Abyss Artifacts, and Abyss Gears.
Major Improvements
Content
- Improved certain equipment, such as Visiones, so that they can now be enhanced, and sockets for equipping Abyss Gear have been added.
- The number of sockets matches the default number of sockets for that equipment type.
- However, some equipment and Kuku equipment have fewer sockets than other equipment of the same type.
- Adjusted the elemental resistances of certain cloaks to better match their characteristics.
- Fixed an issue where certain comrade missions did not restart automatically.
- Fixed an issue where pets could not be summoned in certain situations.
- Fixed an issue where "Sweet Taste of Bounties" could not be completed when progressed in a certain order.
- Fixed an issue where Sotdae of Bond would disappear from the Recoverable Items. Additionally, Sotdae of Bond has been reissued.
- Fixed an issue where the Iron Eagle could not be tamed if it was not tamed on the first attempt.
- Added the “Clean All,” “Butcher All,” and “Obtain All Seeds” functions to the inventory.
- Fixed an issue where horse tack could not be dyed in certain situations.
- Added new ways to obtain previously unobtainable knowledge for certain factions.
- Changed refinement using identical equipment so that it is only available up to the level immediately before an Abyss Artifact is required.
- Improved certain items so that they can now be stacked.
- Affected items: Furniture and Ornaments
- Affected items: Furniture and Ornaments
- Kliff can now wear some of Oongka's outfits. (Added: 2026/05/11)
- "Greymane Cloth Cloak" is now available for Oongka. (Added: 2026/05/11)
Combat/Action
- Improved the default stance and movement animations when fighting unarmed.
- Changed "Blinding Flash" so that it can now be used even without a weapon equipped.
- Added additional effects when firing two-handed cannons.
- Adjusted the base attack power of two-handed cannons.
- Improved chain attacks that follow the unarmed combat skill "Roundhouse Kick".
- Improved targeting when aiming ranged weapons at small animals.
- Fixed an issue where certain bosses would take excessive damage when struck with heavy objects.
- Fixed an issue where arrows could not be fired after loading the game, even when they were in the inventory.
Controls
- Improved convenience of object placement on bookshelves during house decoration.
- Added an animation that plays when you fail to turn a large valve all the way.
- Improved climbing over windows so that it can now be done from either side while hanging on a wall.
- Improved camera angle so that, after following an NPC for a certain period of time, it automatically adjusts to align with the player's direction of movement.
UI
- Fixed an issue where certain input prompts were not displayed depending on the input method.
- Improved the Character Customization and Dye menus to display the amount of currency you are carrying.
- Added a search function to the Skills menu that allows you to search for specific skills.
- Improved fishing so that the relevant guide is also displayed while waiting.
- Improved the UI of research institutes to make it more intuitive.
- Fixed an issue where the UI would freeze in certain situations when changing customized presets for keyboard and mouse controls.
Graphics & Settings
- Added Night Tone Mode option.
- When enabled, overall colors become softer, and darker, shaded areas appear slightly brighter.
- When disabled, overall colors become sharper, and darker, shaded areas appear slightly darker.
- [Mac] Improved HDR support detection for each display so that HDR can be enabled on supported external monitors and will not be enabled on unsupported monitors.
- [Mac] Fixed an issue where GPU crashes could occasionally occur during gameplay.
- Fixed a rendering issue that occurred at 5120 x 2160 resolution.
- Fixed an issue where colors would appear inverted when using Photo Mode in certain situations.
- Fixed an issue where enabling HDR would disable Direct-to-Play, and improved HDR quality.
- Fixed an issue where the Adaptive Triggers option in Settings > Input was not being applied correctly.
- Fixed an issue where the game would close when changing the HDR or Frame Generation option while playing the game with external overlay programs.
- Fixed an issue where waterfalls would appear unnatural at certain distances.
- Fixed an issue where the Headgear On/Off option was not displayed when selecting the Body Tattoo option at the Barber.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where Contribution equipment would disappear from Recoverable Items.
- Fixed an issue where the collar area of the Elegant Carmine Leather Armor could not be dyed.
- [[[Damiane|Damiane]]/Oongka] Fixed an issue where face and body tattoos were not applied after applying them and reloading the game.
- [[[Damiane|Damiane]]/Oongka] Fixed an issue where the equipped horse tack would appear in Kliff's horse tack slot.
- [[[Damiane|Damiane]]] Fixed an issue where Damiane was unable to equip a scythe.
- Fixed an issue where fish would not bite when the hook was cast into certain areas.
- Increased the selling prices of fish.
- Increased chances of obtaining Abyss Gear Blueprints at certain strongholds.
- Dispatch, exploration, and excavation missions at strongholds, as well as dyehouse labor support missions, can now be carried out repeatedly. (Added: 2026/05/11)
- Fixed an issue where books could not be examined while on horseback.
- Fixed an issue where "Elemental Meteor Kick" would not execute properly.
- Fixed an issue where Oongka's "Explosive Leap" would be canceled before landing.
- Fixed an issue where Oongka would stop flying when a ranged attack was quickly canceled while airborne.
- Fixed an issue where Damiane could not use "Counter" when equipped with a greatsword.
- Fixed an issue where "Focused Charged Shot" could not be used while airborne.
- Improved "Focused Evasive Shot" so that the reload animation no longer plays if the shot is not fired.
- Fixed an issue where "Repel" could be used with a spear even if it had not been acquired.
- Fixed an issue where Spirit was not consumed when using certain grappling skills.
- Fixed an issue where "Lightning Surge" would not be maintained depending on the selected "Evasion Control" option.
- Fixed an issue where relevant effects would trigger in certain situations even when the "Electro-Mecha Longsword" was not drawn.
- Fixed an issue where the speed of the monster in combat would decrease significantly.
- Fixed an issue where certain bosses' attacks would be interrupted when they were attacked from far away by the player.
- Fixed an issue where the Giant Green Iguana could not be struck.
- Fixed an issue where "Counter Stance" would get canceled even when there was enough spirit remaining.
- Fixed boss's stun gauge to slowly recover when the player leaves the combat area.
- Fixed boss behavior so that bosses now quickly return to the combat area after leaving it.
- Fixed an issue where the warning message for leaving the combat area would be displayed incorrectly during rematches against certain bosses.
- Fixed an issue where the character would become invisible during rematches against certain bosses.
- Fixed an issue where the boss combat area indicator would occasionally remain on the minimap and the map when loading a save during a rematch.
- Applied bug fixes and improvements regarding specific bosses (To prevent spoilers, details are listed down below)
- Fixed an issue where lock-on was unavailable for acid spiders that spawned during the Queen Spider battle.
- Fixed an issue where a rematch with Titan would begin with the player being struck by Titan.
- Fixed an issue where Titan would stop moving if the player moved too far away from the combat area.
- Fixed an issue where the player would occasionally be unable to attack Dreadnought from behind.
- Fixed an issue where explosives placed by Storm Crusher and Thunder Crusher would not deal damage to the player.
- Fixed an issue where the Abyss Gate would not disappear upon entering the chamber of Awakened Caliburn.
- Fixed an issue where an unintended combat pattern would trigger for "Myurdin, the Avatar of Umbra"
- Fixed issues related to certain quests (To prevent spoilers, details are listed down below)
- Fixed an issue where missions would be canceled after saving and loading the game following dispatch to certain strongholds.
- Additionally, any Contribution Points spent on the canceled missions have been restored.
- Additionally, any Contribution Points spent on the canceled missions have been restored.
- Fixed an issue where, while viewing a stronghold in detail, the current stronghold mission UI would be displayed incorrectly when a mission at another stronghold was completed.
- Fixed an issue where fishing shop would buy items from the player at higher prices.
- Fixed an issue where the player could cling to a friendly NPC while airborne.
- Fixed an issue where certain items such as the Kuku Gardening Pack could not be used.
- Fixed an issue where certain sanctums could be cleansed without using Fusion Reactor Cores.
- Fixed an issue where the player would respawn at unnatural locations.
- Fixed an issue where, if the wagon the player was driving collided with an NPC, a passenger on the wagon would attack that NPC.
- Fixed an issue where NPCs would sit on the same chair as the player.
- Improved the quest log to be immediately updated after rescuing bound Pailune refugees.
- Fixed an issue where Greymane NPCs would say hostile lines to the player.
- Adjusted the positioning of weapons worn at the waist to appear more natural.
- Fixed an issue where the aiming animation would occasionally repeat abnormally when aiming a bow at a jail.
- Fixed an issue where same types of animals would be displayed with different prices.
- Fixed an issue where the passengers of the Ironcrawler were placed in an unnatural way.
- Fixed an issue where certain plants could be obtained endlessly when using the Kuku Gardening Pack.
- Improved the quality of certain outfits.
- Fixed an issue where the game window could be moved or resized with mouse input while playing in fullscreen mode.
- Fixed an issue where rain could be seen indoors while using Photo Mode in certain situations.
- Fixed an issue where water from certain waterfalls would splash in unnatural directions.
- Fixed an issue where certain objects appeared unnatural.
- Fixed rendering issues in certain situations.
- Fixed an issue where using Blackstar's Breath would occasionally cause frame drops.
- Fixed an issue where the camera would shake when locking on to a target while riding a mount.
- Fixed an issue where audio would continue to play after a cutscene has ended when fast-forwarding.
- Fixed an issue where guards could not be attacked with a combat mount while in a wanted state.
- Fixed an issue where the game would load indefinitely in certain save files.
Patch Notes Version 1.05.01
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Update Schedule
Please refer to the Updates section below to see the state of the patch for each platform.Update
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available at a later time (in-progress)
Patch Details
- Fixed an issue where, under certain circumstances, ongoing dispatch missions would be canceled and the resources and contribution spent upon dispatch would not be restored.
- Contribution that was not restored due to this issue will be restored in the next patch. We apologize for the inconvenience.
- Fixed an issue where pets could not be summoned under certain conditions.
Patch Notes Version 1.05.00
Here are the fixes and improvements that have been added this patch.
Major Updates
We understand that as more regions of the continent were liberated, opportunities for combat naturally became less frequent. So to keep the sense of challenge alive, we've added the Rematch and Re-blockade content. We are continuing to refine these features, and this update serves as the first step by implementing their core, foundational systems. Building upon this base in future patches, we plan to progressively refine the content and craft a deeper world, so we hope you're looking forward to what we have in store.
Update Schedule
Please refer to the Update section below to see the state of the patch for each platform.
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available at a later time (in-progress)
Content
- Added the Rematch content. (This content will be continuously improved through future patches.)
- The powerful bosses you faced throughout Crimson Desert await your challenge once again. You can now rematch any boss at any time to test your progress and experiment with different tactics to perfect your own combat style.
- By lighting up your lantern at the site of a previous boss encounter, you can read the Memory Fragment to initiate a rematch.
- Memory Fragments become active after a boss is defeated.
- You can locate the Memory Fragments for rematches on both the World Map and minimap.
- Select "Open Map" from the Knowledge > Memory Fragments > Bosses tab to see exactly where you previously fought a boss.
- By lighting up your lantern at the site of a previous boss encounter, you can read the Memory Fragment to initiate a rematch.
- You can attempt a rematch with any character (Kliff, Oongka, Damiane).
- The Rematch will initially feature two modes and you will be able to have a rematch with 69 bosses starting from this week.
- Reminisce
- Fight the boss exactly as they were when you first encountered them.
- Resonate
- The boss's stats will scale to match the player's progression. This only applies if the player's stats are higher than the original boss's stats.
- Reminisce
- In Rematch, any consumables used will be restored to their prior state once the battle ends, and no separate loot can be obtained. Please note that this may be changed through future updates.
- The powerful bosses you faced throughout Crimson Desert await your challenge once again. You can now rematch any boss at any time to test your progress and experiment with different tactics to perfect your own combat style.
- Added the Re-blockade content. (This content will be continuously improved through future patches.)
- Re-blockades will occur at a set probability for strongholds that meet specific time and condition requirements.
- Re-blockades are applied after a loading screen occurs, such as after saving and loading, or sleeping in a bed.
- The Re-blockade offers three modes to adjust its frequency. You can change this via the Re-blockade Frequency option under Settings > Gameplay. (If the Re-blockade Frequency is changed, the new frequency will be applied to the game after all the previously planned Reblockades are initiated.)
- Re-blockade Frequency: Stable
- Re-blockades will not occur.
- Re-blockade Frequency: Conflict (default setting) (Edited: 2026/05/02)
- Re-blockades will occur intermittently.
- Re-blockade Frequency: War
- Re-blockades will occur frequently.
- Re-blockade Frequency: Stable
- During the Re-blockade, 13 different factions will carry out re-blockades across 23 forts and quarries.
- We plan to gradually increase the number of participating factions and targeted strongholds in the near future.
- We also plan to adjust the enemies appearing during re-blockades to pose a much greater threat.
- We also plan to improve the overall system of Liberation and Re-blockade.
- Added new legendary animals that can be kept as pets: Iron Eagle and Hyacinth Macaw.
- The Iron Eagle appears upon meeting certain conditions.
- Added a new creature: Mountain God Boar.
- The Mountain God Boar appears upon meeting certain conditions.
- Added a shop that sells disguise items.
- Added new items to shops - When wearing the Ring of Lightning after defeating the Titan, you can purchase the Lightning Bolt Plate Boots from Bari's shop.
- Improved interaction with gold bars placed throughout the world that were previously unobtainable. Picking them up now yields a Crude Gold Bar worth 5 Silver.
- Added a new location to obtain the Pumpkin Head near pumpkin patches.
- Added Carry, Lower, and Pet interactions for goose and duck pets.
- Fixed an issue where housing items automatically retrieved due to Camp Expansion were not displayed in the housing installables UI.
- Improved crop harvesting in the garden so that you consistently receive a minimum of 2 crops regardless of fertilizer or water supply.
- Improved the visibility of hints in certain puzzles.
- Improved the ruins puzzle at the lake near Kharonso so that progress is maintained even after saving and loading or leaving the area.
- Improved Mission Dispatch to automatically cancel if missions can no longer be sustained.
- Improved Embed Abyss Gear and Create Socket functions to support locked items.
- Improved the highlight effect when dyeing outfits to make the dyeable parts clearer.
- Moved the Abyss Nexus near Zargan Tankworks, where the Research Institute is located, to the top of the cliff. (If you have already activated the Abyss Nexus, it will remain activated after relocation.)
- Improved the graphics quality of certain animals.
- Fixed an issue where a comrade's Trust would reset to 10 under certain conditions.
- Fixed an issue where certain livestock could not be sold or butchered.
- Fixed an issue where a comrade's status would display as "In Progress" even when they were not on a mission.
- Fixed an issue where certain knowledge could not be acquired.
- Fixed several issues regarding specific bosses.
- Fixed an issue where Kliff could not customize/dye after defeating Umbra.
- Fixed an issue where the text would not display properly when reading the Aeserion Gear Blueprint.
- Fixed revolving doors in certain puzzles reacting to Force Palm.
- Fixed an issue where the Tesla Coil item would get stuck in the air under certain conditions.
- Fixed an issue in the Home Decoration mode where moving an object placed on top would also move the object underneath it.
- Fixed an issue where the drill and chainsaw items could not be equipped in safe zones.
- Fixed an issue where legendary mounts would die immediately upon being summoned under certain conditions.
Combat and Action
- Applied bug fixes and improvements regarding specific bosses.
- Fixed an issue with Corrupted Caliburn displaying abnormal attack patterns occasionally during combat.
- Improved combo fluidity when attacking the Storm Crusher and Thunder Tank bosses.
- Fixed an issue where the Abyss Nexus would reset upon saving and loading after defeating Abyss Kutum.
- A warning message will now display if you move out of the combat area during the fight against Ludvig.
- Fixed an issue where bosses would occasionally not enter a staggered state.
- Fixed an issue where certain bosses would not take damage from bows and ranged attacks while staggered.
- Fixed an issue where bosses would endlessly repeat evade animations under certain conditions.
- Increased the damage reduction rate applied upon a successful guard for all weapon types.
- Reduced the character's travel distance when using the Force Current skill.
- Fixed an issue where repeatedly pressing the input for "Escape" would not free the character from immobility when afflicted with the Freeze status effect.
- Fixed an issue where comboing into the Evasive Shot skill while casting Charged Shot did not work properly.
- Fixed an issue where Focused Charged Shot could be used even if the skill hadn't been learned.
- Fixed an issue where Axiom Force would not activate properly when aiming while the character is falling.
- Fixed an issue where using Healing Force Palm on specific objects would cause the Daze status effect to the player.
- Fixed an issue where monsters near the Spire of Frost would take cold damage.
- Fixed an issue where the character would not perform a falling animation when jumping from high places under certain conditions.
- Fixed an issue where the weapon looked unnatural when using the Weapon Throw skill under certain conditions.
- Fixed an issue where certain attacks from Walker monsters dealt excessive damage.
- Fixed an issue where the Visione was worn while holding a weapon under certain conditions.
- Fixed an issue where the weapon's appearance wouldn't return if the character was swapped after a Weapon Throw.
- Fixed an issue where the weapon would occasionally bounce in midair when the Crow's Pursuit Abyss Gear was equipped.
- Fixed an issue where stamina wasn't consumed during flight under certain conditions.
- Improved the appearance of hostile Marni's mech monsters.
- Fixed an issue where destructible objects occasionally didn't break when hit by projectiles at a distance.
- Fixed an issue where the character would bounce unnaturally when falling into a shallow river.
- Improved interactions on certain merchant NPCs to include Tackle and Carry.
- Damiane Fixed an issue where enemies right next to the character would not take damage when using Piercing Light with a greatsword.
- Damiane/Oongka Fixed an issue where the character would automatically recover upon receiving fatal damage.
Controls
- Fixed an issue where controller and keyboard/mouse control presets would reset.
- Fixed an issue where the Vault skill did not trigger consistently.
- Pressing the Jump key once during an attack will execute a standard Vault.
- Pressing the Jump key again during its activation will execute a Double Jump, leaping off the enemy.
- Separated the interaction keys for Sit and Lean on terrain and objects.
- Fixed an issue where the 3rd hit of Force Palm would occasionally activate without additional key input after the 2nd hit.
- Damiane/Oongka Improved control responsiveness after using the Throw skill.
- Fixed an issue where some key inputs were delayed during cutscenes.
- [Keyboard/Mouse] Fixed an issue where changing quick slot tabs didn't work near interactable targets.
- Fixed an issue in certain water terrains where repeatedly starting/stopping swimming would lock the player's controls.
- Fixed an issue where certain controls were disabled at the start of an Unarmed Duel.
UI Fixes & Improvements
- Fixed an issue where the displayed chapter name during an autosave or manual save did not match the actual ongoing chapter.
- Please accept our sincere apologies, and note that save files displaying an incorrect chapter name will only be updated to the correct chapter name after being manually saved again.
- Improved the Skills menu to directly open the skills screen for the character currently being played.
- Improved the UI on the Abyss map to intuitively display teleport paths.
- If a specific object is discovered and registered in Journal - Notifications, you can now select that notification to check its location on the map.
- Improved the minimap to display owned pets when in the Greymane Camp.
- Improved Sell and Gift lists to grey out locked items.
- Added the Cancel key guide to appear during Eavesdrop.
- Improved the Save menu to display the autosave slot.
- Added a feature to delete saved data from the Load menu.
- This feature cannot be used when the Load menu is accessed from the Main Menu.
- Fixed an issue where the owned quantity of an item displayed in the bottom right of the inventory was abnormal.
- Fixed an issue where the displayed owned currency differed from the actual amount when loading a save.
- [Keyboard/Mouse] Fixed an issue where the key guides during Home Decoration looked unnatural.
- [Keyboard/Mouse] Improved mouse selection for inventory category tabs.
- Fixed an issue where the Quick Menu list remained open if playing a Memory Fragment failed.
- Fixed an issue where other tabs could not be selected after scrolling down in Map Details.
- Fixed an issue where the Preview All feature was unusable in the Pets - Tailor's Shop menu.
- Fixed an issue where the Stormtalon Ridge Watchtower still showed as blockaded on the map even after being liberated.
Graphics & Settings
- [PC] With the implementation of NVIDIA Streamline SDK 2.11.1, the "Dynamic Multi-Frame Generation" option has been added under Settings > Video. (GeForce RTX 50 Series exclusive)
- [Playstation 5 Base / Xbox Series S,X] Added the "Sharpness Enhancement" option under Settings > Video.
- [Mac] Fixed rendering errors occurring in certain scenes, including water graphics.
- Improved rain falling from eaves to look more natural.
- Fixed an issue where the appearance of the bow and quiver looked unnatural under certain conditions.
- Improved guides displayed in fullscreen so they can reviewed in Menu > Journal > Notifications.
Stability, Gameplay
- [PC] Fixed crashing issues that occurred when configuring options in certain environments.
- Improved overall stability and fixed several crashes across PC, Mac, and consoles.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where the Golden Fire reward was not granted after defeating Golden Star.
- Improved the sound of footsteps for certain characters.
- Improved the sound effects when walking on glass-textured ore veins.
- Improved the audibility of certain lines during the quest, "Trials of Kindness."
- Improved lines of certain cutscenes to play more naturally.
- Improved certain NPC lines, voices, and reactions to be more natural and context-appropriate.
- Fixed an issue where Aerial Maneuver would not activate after using Axiom Force on Karanda.
- Fixed an issue where, at times, sound would fail to play when putting down an uprooted tree.
- Improved the earrings equipped on the character to move more naturally.
- Fixed an issue where certain outfits would appear unnatural depending on the character's movement.
- Fixed an issue where characters would shake unnaturally when Kliff was positioned at a certain spot during the chapter 1 quest, "Actions Speak Louder than Words."
- Fixed unnatural target movement when using a lantern in the Vault of Vengeance.
- Fixed an issue where Kliff's posture would appear awkward at the beginning of a cutscene while using Blinding Flash.
- Improved the motions for the memory fragment "Lair of Animal Thieves" to be more natural.
- Fixed an issue where the game would crash when selecting an item of max refinement level from the Refinement screen.
- Fixed an issue where the game would be unplayable when loading saved data when death has found the character.
- Fixed an issue where the title screen would display when purchasing 2 horses at the stable.
- Fixed an issue where, at times, the character couldn't ride the Icicle Edge Alpine Ibex.
- Kliff - Fixed an issue where the character's movement would appear awkward in certain outfits.
- Damiane - Improved the character's movement to be more natural in the Elegant Carmine Plate Helm.
- Damiane - Fixed an issue where the character would temporarily move up and down in preview mode at a barber or tailor's shop.
- Damiane - Fixed an issue where the character's cloak would vanish while using Axiom Force midair.
- Damiane - Fixed an issue where performing a heavy attack with the Laser Cannon Spear or the Kuku Laser Cannon Spear would pierce through enemies.
- Damiane/Oongka - Changed the skill description of Double Jump.
- Damiane/Oongka - Fixed an issue where the character would spawn at an abnormal location when escaping from certain terrain.
- Oongka - Fixed an issue where certain hairstyles would appear awkward.
- Oongka - Fixed an issue where equipment that shouldn't display would show during Duo.
- Fixed an issue where the outfits of certain monsters would appear awkward.
- Fixed an issue where, at times, the previously equipped weapon would disappear when equipping a weapon.
- Fixed an issue where the weapon's appearance would vanish under certain conditions.
- Fixed an issue where certain NPCs would look unnatural.
- Changed the appearance of some packs.
- Fixed an issue where the appearance would abnormally overlap when equipping certain cloaks and two-handed swords.
- Fixed an issue where the character couldn't catch creatures storable in the inventory such as insects, mammals, and rodents while sitting.
- Improved the Open/Close interaction buttons for windows to appear more quickly when climbing walls.
- Improved the dye to be more natural for the Blackwing Mask.
- Fixed an issue where the "Cancel" button wouldn't work properly when selecting the difficulty at the start of the game.
- Fixed an issue where an unequipped equipment would display from the Refinement - Equipped menu.
- Fixed an issue where, at times, failing to cheat at a minigame in certain regions would either not teleport the character to the constabulary or move the character to the constabulary of another region.
- Fixed an issue where the character couldn't play Duo when transferred to prison from committing a crime during an archery contest.
- Fixed an issue where the comrade wouldn't return after being dispatched on a mission to Azerian's manor.
- Improved comrades to return properly after completing a mission in progress.
- Fixed an issue where, at times, items wouldn't display properly at Patrigio's Secret Shop.
- Fixed an issue where the "Examine" screen wouldn't close underwater when the mount dies while using the "Examine" option while on the mount.
- Fixed an issue where you couldn't change the material when dying certain items.
- Fixed an issue where Kliff as a comrade wouldn't stay dead when using the "Load" option after being critically wounded.
- Fixed an issue where the striped marlin on the character's back would either disappear or fall to the ground when using a shop.
- Fixed an issue where the part of the A.T.A.G. that couldn't be dyed would appear in the dye menu.
- Fixed an issue where the camera would move awkwardly when controlling a strongbox placed at a specific spot.
- Fixed an issue where the Skybridge Alignment Device could be grabbed with Axiom Force even when incomplete.
- Fixed an issue where the character would keep rotating automatically when entering the dye or customization menu when closing it while the character rotates.
- Fixed an issue where the dye wouldn't apply to headgear and cloaks with the "Display Headgear" option on during customization.
- Fixed an issue where the headgear would appear abnormal when discarding certain headgear.
- Fixed an issue where certain displayed knowledge wouldn't match the actual name.
- Fixed an issue where the turbine breaker would reset after liberating Marni's Drilling Rig.
- Fixed an issue where enemies in the area wouldn't disappear after purifying the Sanctum of Penitence.
- Fixed an issue where geese would abnormally appear from under the water.
- Fixed an issue where certain NPCs would be placed in awkward spots in Pailune.
- Fixed an issue where you couldn't interact with Grimmick due to a cow being in the same spot.
- Fixed an issue where the character could climb up to the top of a door or gate.
- Fixed an issue where the character could climb up to the top of the Sotdae of Bond.
- Fixed an issue where animals would die because of Abyss Grass in certain areas.
- Fixed various other in-game issues.
Patch Notes Version 01.04.02
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Update Schedule
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available now
Patch Details
- Improved the game so that changes to the Minimum Font Size settings are applied immediately.
- Fixed an issue where starting a new game while a separate save file existed applied a game difficulty setting apart from the one actually selected.
- Fixed an issue where some parts of the Guides UI were disabled.
- Fixed an issue where parts of the fishing dock vendor's and tanner's shop UI were displayed awkwardly.
- Fixed an issue where changing a Pet's name would change the name of a non-Pet animal in the trust increase notifications.
- [Keyboard/Mouse] Fixed an issue where key inputs would not work while adjusting Others > Video > HDR.
- Fixed an issue where, when the Extra Rewards List and Content Guide UIs overlapped, the Content UI in the back would be interacted with first.
- Fixed an issue where the fadeout in some shop cutscenes occurred too slowly.
- Fixed an issue where horse gear could not be dyed.
- Fixed various localization errors across all languages.
- Slightly increased character movement speed. (This change was applied in Patch Version 1.04.00)
- [PlayStation 5 Pro] Fixed an issue where screen brightness would become unstable when "PSSR Sharpness" was enabled.
- Added a Greymane Contribution Shop with Carl at the Greymane Camp. (This change was applied in Patch Version 1.04.00.)
- When expanding the camp, furniture placed in the house will no longer be retrieved. (This change was applied in Patch Version 1.04.00)
- However, if the house layout is changed through housing mode, all placed furniture will be retrieved.
- Improved the Greymane Camp.
- When relocating the Graymane Camp to Pailune, furniture placed in the house will now be moved together. (This change was applied in Patch Version 1.04.00)
Patch Notes Version 01.04.01
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Update Schedule
Please refer to the Updates section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available now
Hotfix Updates
- [Controller] Changed the button used to change the names of pets and horses from (R3/RS) to (L3/LS).
- Fixed an issue where certain owned mounts were not appearing in the Quick Slot, preventing them from being summoned.
- [PlayStation/Xbox] Changed the "Change Preset" option to be displayed the same way as on PC.
- Fixed an issue where pets would eat wood or ore gathered with a logging axe or pickaxe.
- [Keyboard/Mouse] Fixed an issue where furniture could not be placed while using housing mode in certain situations.
- Fixed an issue where crashes could occur while dyeing or changing customization.
- Fixed an issue where stamina would recover when sheathing and unsheathing certain weapons while sprinting.
- Damiane - Fixed an issue where Blinding Flash was canceled in safe zones.
- Kliff - Fixed an issue where the flight speed of Focused Aerial Roll became slower than intended.
- Oongka/Damiane - Fixed an issue where ranged weapons could not target anything other than bosses during boss battles.
- Fixed an issue where the game would return to the title screen when observing a skill that had already been acquired by consuming an Abyss Artifact while the inventory was full.
- Please note that if you were unable to recover an Abyss Artifact by observing an already acquired skill while your inventory was full, you can recover the Abyss Artifact by using the Reset All function.
- Fixed an issue where hit effects were displayed when attacking NPCs that could not be attacked while wearing a Mask.
- Fixed an issue where the game would crash during combat with a certain boss when using a customized character.
- Umbra
Patch Notes Version 1.04.00
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
Update Schedule
Please refer to the Update section below to see the state of the patch for each platform.
Steam (PC): Patch available now
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available at a later time (in-progress)
Content
- Easy / Normal / Hard difficulty options have been added to Settings > Play. For experienced Greymanes looking for more intense and thrilling combat, Hard difficulty offers a more challenging journey.
- For those who have enjoyed many boss fights and are looking to challenge them again, the boss rematches feature allowing you to face off against the bosses of your choice will be added soon.
- Easy
- Normal
- This is the difficulty you have been playing so far.
- Hard
- Food item effects won't be applied immediately and will only take effect after the consumption animation is complete.
- Increased damage taken by the player.
- Increased maximum health, aggressiveness, and overall speed of opponents.
- Reduced timing window for Parry and Dodge.
- Reduced the invincibility duration for Roll.
- Increased the frequency of bosses attempting to counterattack or escape when hit.
- Added additional combat patterns for certain bosses.
- Added the Sturdy Gatherables Chest which can be set up with the housing system.
- The Sturdy Gatherables Chest has 1,000 slots and can be purchased from furniture shops.
- Materials stored in the Sturdy Gatherables Chest can be used for crafting or refinement even if they are not carried in your inventory.
- Added the Kuku Cooler and Enhanced Kuku Cooler items which can be placed with the housing system.
- The Kuku Cooler can be obtained through a quest, while the Enhanced Kuku Cooler can be crafted. Both can be used to store food items and ingredients.
- Kuku Cooler: 40 slots
- Enhanced Kuku Cooler: 330 slots.
- Ingredients stored in either cooler can be used for cooking even if they are not carried in your inventory.
- The Kuku Cooler can be obtained through a quest, while the Enhanced Kuku Cooler can be crafted. Both can be used to store food items and ingredients.
- Added the Collectibles Chest which can be placed through housing mode.
- The Collectibles Chest can be used to store various quest items and crafting recipes.
- The Collectibles Chest has 1,000 slots and can be obtained through a quest.
- Added an outfit storage feature to the Wardrobe, which can be placed through housing mode.
- The Wardrobe can be purchased from furniture shops.
- Each Wardrobe provides 100 storage slots, and the total storage capacity increases based on the number of wardrobes placed.
- The maximum outfit storage capacity is 1,000 slots.
- Added the Select House option where you can change the layout of your house.
- Selectable house types unlock based on the Greymane Camp expansion level.
- Compact House
- Standard House
- Spacious House
- Spacious Pailunese House
- Selectable house types unlock based on the Greymane Camp expansion level.
- Improved housing mode-related UI and controls.
- Added a function that allows all furniture items placed through the housing mode to be retrieved all at once.
- Improved the Greymane Camp.
- After moving the camp to Pailune, you will receive the Private Storage item which can be placed through housing mode.
- Added a well to Howling Hill.
- Improved the observation feature so that Abyss Artifacts can be earned when observing a skill that had already been acquired by using Abyss Artifacts.
- Improved the following items, which were previously unstackable, to now stack in the inventory:
- Regular Abyss gears, insects, fish, and animals
- Added birds as pets. You can encounter these new companions throughout Pywel.
- Added the Sotdae of Bond item which allows you to gain Trust with birds.
- Place various types of food that birds might like on the Sotdae of Bond to feed them and gain Trust.
- The Sotdae of Bond can be obtained through a quest.
- In certain situations, if the Sotdae of Bond disappears after being placed, you can recover it through the item recovery function of NPC Carl at the Greymane Camp. (Added: 2026/04/27)
- Added 5 new types of cat pets.
- Improved the Abyss Heuklang so that it can become your pet.
- Added a function to change the names of horses and pets.
- Fixed an issue where cats could remain on the player's shoulder indefinitely, contrary to the intended design. However, considering that many Greymanes actually liked these cats' behavior, we have added an item that allows cats to stay on the shoulder for a longer period of time.
- Added an accessory slot for pets, which will allow pets to now take on a wider variety of roles.
- Sigil of Bonding: Equipping this item on a pet cat ensures it to stay longer on your shoulder.
- Added an accessory slot for pets, which will allow pets to now take on a wider variety of roles.
- Added a Constabulary in the southern part of Hernand and the eastern, western, southern parts of Demeniss. (Added: 2026/04/23)
- Damiane - Added a new exclusive one-handed weapon, the Sword of Starlight, which can be obtained through a quest.
- Kliff/Oongka - Added two new one-handed weapons, Tree Branch and Sturdy Tree Branch.
- These items can be obtained by cutting down trees and bamboo trees.
- Added a new tool, Sturdy Broom.
- Kliff - Added the new Baltheon armor outfit.
- Changed the name of Rekhia Plate Helm to Baltheon Plate Helm and improved it so that it can be equipped by Kliff.
- Added a secret shop in Pororin where pet equipment can be purchased.
- Added additional outfits to certain shops, including the Back Alley Shop.
- Improved the Kuku Flame-Resistant Armor and the Kuku Ice-Resistant Armor so that they can be dyed.
- Added various ores and wells across Pywel.
- Added new cooking animations each dedicated for vegetables, meat, and fish. (Removed: 2026/04/23)
- Reduced the amount of attack and defense gained from equipment reinforcement with grindstones and anvils.
- Fixed an issue where the cloudcart could not be called.
- Improved the cloudcart so that it can be used as a permanent mount.
- Changed the cloudcart crafting mission so that it can only be completed once.
- Improved the prices of goods sold by Greymane NPCs so that they can be bought at a 10% discounted price.
- Added livestock vendors across Pywel.
- Livestock such as cows, pigs, goats, sheep, ducks, and chickens can be purchased from these NPCs.
- Added 13 new tattoos for characters.
- Added a "Lock" function that prevents selling or discarding of the selected item.
- Improved gathering and mining so that the quantity of items obtained is applied consistently.
- Improved resting in bed so that the player's character gets up immediately afterward.
- Improved NPCs to show a wider variety of reactions to their surroundings.
- As part of ongoing visual improvements, replaced select 2D visual assets to better align with the game's art direction.
- In the Mission Dispatch menu, the "Dispatch" and "Repeat Mission" buttons have been separated, allowing selection between performing a mission once or repeating it. (Added: 2026/04/23)
Controls
- Added a preset feature for both keyboard/mouse and controllers.
- The original controls are available via the "Classic Preset".
- More detailed controller customization will be added soon.
- Added a feature where, when the interaction key is pressed, the corresponding action is performed immediately.
- [Keyboard/Mouse] This feature, located in Settings > Input > Keyboard/Mouse Customization, can be used when the UI interaction section does not overlap with the keys in the Default Input Group. If the keys overlap, that section will be highlighted in yellow.
- [Controller] This feature can be used through the default settings in Settings > Input > Controller Customization.
- [Keyboard/Mouse] This feature, located in Settings > Input > Keyboard/Mouse Customization, can be used when the UI interaction section does not overlap with the keys in the Default Input Group. If the keys overlap, that section will be highlighted in yellow.
- Added the "Evasion Control" and "Switch Roll and Evasion Input" options.
- This feature allows you to choose between either the original double click/press option or the hold option.
- Enabling the "Switch Roll and Evasion Input" option switches the controls for Roll and Evasion.
- Improved the controls for aiming
- Added a function that allows you to turn your lantern on and off while aiming.
- Improved the controls so that even when a weapon is drawn, pressing aim while there is an interactable target nearby will immediately switch to aim instead of guard.
- Added the "Using Skill: Element" option.
- Selecting "Quick Slot Option" allows you to use the selected elements assigned for each individual input.
- Changed the controls for Vault.
- Vault can now only be used by pressing Jump while performing a different attack.
- Changed all interactions so that they are executed continuously while the button is held down.
- [Keyboard/Mouse & Controller] "Dismount/Drop" and "Cancel" keys/buttons have been combined.
- [Keyboard/Mouse] Expanded the range of customizable key bindings.
- [Keyboard/Mouse] Changed the Escape key used while under status effects to match the Evade key.
- [Controller] Improved the map so that it can be opened by holding the DualSense touch pad or the Xbox controller's View button.
Combat/Action
- Adjusted the overall balance of bosses.
- Increased damage taken from elemental status ailments.
- Slightly reduced the damage dealt when hitting enemies with pillars or trees.
- Added new charging stages for Force Palm Pulse.
- The skill can be charged up to 3 stages, with damage increasing progressively.
- Improved the overall speed of "Examine" when examining items.
- Improved the speed of pushing or rotating objects during puzzles.
- Improved follow-up attacks so they connect more quickly even when the initial attack is blocked.
- Changed Blinding Flash so that it can also be used in areas where weapons cannot be drawn.
- Changed Blinding Flash so that it is used toward the target currently being faced during combat.
- Improved attack chaining after using Dodge during unarmed combat.
- Kliff - Added the skill Weapon Throw, usable while dual wielding.
- This ability can be used with the same controls as Shield Bash.
- Weapons can be retrieved by pressing the same controls or by approaching it.
- Kliff- Improved the attack speed of Force Palm.
- Kliff - Fixed an issue where the parry action after guarding would not trigger when a non-sword weapon was equipped as the primary weapon.
- Kliff - Fixed an issue where Charge could not be used with certain weapons.
- Kliff - Improved Force Current so that Kliff no longer falls from ledges when using it.
- Damiane/Oongka - Added the skill Ambush.
- Damiane/Oongka - Added a skill that has the same effect as Kliff's Focused Force Palm.
- Oongka - Fixed an issue where Oongka could not move horizontally during Vertical Flight.
- Oongka - Improved Oongka's blaster so that it can be fired during Flight.
- Oongka - Fixed an issue where Scatter Shot could be used even without bullets during Back Hang.
- Improved "Examine" so that it can be used in your inventory while mounted on a horse.
- Improved the brightness and detection range of the Miner's Lantern Hat so that it can more easily identify gatherable ores.
- It can now identify stone as well.
- Changed the healing effects displayed on targets affected by Healing Force Palm.
- Fixed an issue where the "Lift" interaction became unavailable when a restrained target fell into water.
- Fixed an issue where stamina would recover when repeatedly drawing and stowing weapons while moving.
- Fixed an issue where sprinting, swimming, and some other actions could not be performed while riding the Marni's Mechahorse.
- Fixed an issue where the character would get stuck in certain situations while operating mechanical devices.
- Improved spears and longswords so that their attacks flow more naturally during combat.
- Damiane - Improved Quick Reload so that, in addition to being acquirable by skill observation, the skill can also be acquired with Abyss Artifacts. (Added: 2026/04/23)
UI Fixes & Improvements
- Improved the inventory so that items can be viewed through category tabs.
- There are 5 categories: All, Documents, Equipment, Food, Materials, and Others.
- The Sort settings for each inventory category are saved and will remain in effect even after restarting the game.
- The same category tabs will also be added to the private storage in the near future.
- Improved the inventory UI so that grouped icons will show an icon with a representative image of that group.
- The feature may be turned on or off in Settings > Play > Show Group Icon in Inventory.
- Separated the input options for "Ungroup" and "Ungroup All Items".
- Added "Filters/Search" function to the map.
- Improved the map and minimap so that icons are displayed for obtained Memory Fragments.
- After Memory Fragments are obtained, lanterns will no longer display a detection signal.
- Added a feature that allows players to choose the shape and color of map markers.
- Improved the map to display the stock status of shop items for shops with whom maximum trust has been reached.
- Improved the map and minimap to display well icons.
- Improved the minimap to display north, south, east, west.
- Kliff/Damiane/Oongka - Adjusted the layout of the Skills menu.
- Improved the Faction Quests and Challenges UI to show the number of quests and challenges available.
- Improved the Journal so that reward item information can be viewed.
- Added a UI display to shops that show how many of an item the player owns.
- Improved shops' buy menu to display the conditions required for purchasing deactivated items.
Graphics & Settings
- Improved the rendering quality of distant objects and textures. The higher the graphics settings, the more enhanced the details and visual clarity will be.
- Fixed an additional issue where background objects that should only appear under certain conditions were always visible from a distance.
- Improved the visual quality of characters at long distances.
- Improved hair lighting in shaded areas.
- Improved errors and flickering related to displacement mapping.
- Added a "Max" size for the subtitle font size setting.
- Improved to maintain the camera's distance to the character when adjusting the visual range.
- Added a "Colorblind Mode" option in Settings > Accessibility.
- Added a "Chromatic Aberration" option in Settings > Accessibility.
- Added a "Photosensitive Mode" option in Settings > Accessibility.
- [PC] Improved the quality of "AMD FSR Ray Regeneration".
- [PC] Improved the quality of "Intel XeSS 3.0" upscaling and "Intel XeSS Frame Generation".
- [Steam] Fixed an issue where actions requiring rotation of the right stick, such as Nature's Snare and reeling in a fishing rod, did not function properly with an Xbox controller when the "Enable Steam Input" was enabled.
- [Mac] Reduced stuttering during gameplay.
- [Mac] Added a "MetalFX Denoising Upscaler" option in Settings > Video. This option is available starting from macOS Tahoe.
- [Mac] Fixed an issue where switching between multiple displays under Settings > Video did not work smoothly.
- [Mac] Fixed an issue where the game would launch at an unintended resolution when using certain displays.
- [Mac] Improved HDR quality and allowed HDR to be enabled by default "For This Mac" preset when using an HDR-compatible display.
- [Mac] Fixed an issue where the screen appeared excessively dark when disabling HDR after it had been enabled.
Stability, Gameplay
- Changed the Load menu to display a notice in a slot if the save data is corrupted or invalid.
- Fixed an issue that caused the game to crash if HDR was enabled on a monitor that does not support HDR.
- Fixed several stability and crash issues across PC, console, and Mac.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Tumbleweeds have been added to desert regions.
- Fixed an issue where the "Display Weapons" setting was not applied properly in certain cutscenes and gameplay situations.
- Fixed an issue where the target location would display incorrectly when a bounty target quest failed.
- Fixed the bounty system so that if the player's bounty is too high to turn in a bounty target, bringing the target to the Constabulary will trigger an arrest state instead of the handover cutscene.
- Improved comrades' behavior so they do not attack bounty targets.
- Fixed an issue where, after completing certain quests, tracking of the subsequent quest did not trigger properly.
- Improved the Journal to indicate whether a quest target has been dispatched on a mission.
- Improved the progress display for cumulative quests such as "To the Rescue".
- Fixed an issue where the game would occasionally close when retrying bosses as Damiane or Oongka.
- Fixed an issue where the character switch menu became available after completing a stage that automatically switched the player character.
- Fixed an issue where teleporting via the map while mounted on Blackstar caused Blackstar to become invincible or unable to move.
- Fixed an issue where Blackstar would not move when summoned from a distance.
- Fixed an issue where an item was displayed incorrectly when reading a Memory Fragment with the lantern.
- Fixed an issue in the Prologue where enemies would not recognize the player after the player rested in a bed.
- Fixed an issue that caused an infinite loading screen to appear if the player was caught cheating at Duo as Oongka.
- Fixed an issue where NPCs were unable pick up items they had dropped after colliding with the player.
- Fixed an issue where some outfits looked unnatural depending on the player's movements.
- Improved the display of the horse cargo so it no longer overlaps with shields.
- Fixed an issue where audio did not play properly in certain situations.
- Fixed an issue where a certain Pailune merchant NPC would not appear in some save files.
- Fixed an issue where the mission would fail if a bounty target was killed after being captured.
- Fixed an issue where Trust would not increase after giving a gift to the boss of the Beggars' Alliance.
- Fixed an issue where the effects of the items Golden Beer and Sage's Eye did not apply properly.
- Fixed an issue where relevant Knowledge was not acquired after interacting with the Pailune Militiamen.
- Fixed an issue where the knowledge for Tristan, the Flame Knight, Marni's Machina Knight, and Dreadnought could not be acquired.
- Fixed an issue where Greater Abyss Gear could not be sold.
- Fixed enhancement materials, crafting materials, and reinforcement levels that had been set differently from the equipment material type.
- Fixed various other in-game issues.
Patch Notes Version 01.03.01
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Update Schedule
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available now
Hotfix Updates
- Fixed an issue where projectiles ricochet away or disappear when using the skill Nature's Snare.
- [Xbox] Fixed an issue where Nature's Snare sometimes could not be used when using a wireless controller.
- Fixed an issue where under certain conditions, after liberation, loot sometimes did not get stored in the Private Storage.
Patch Notes Version 01.03.00
Fellow Greymanes,
Here are the fixes and improvements that have been added this patch.
Major Updates
This patch adds the Weapon Display option, option to change the minimum font size, new skills for each character, and more. Additionally, further control and UI-related improvements have been applied, including enabling teleportation while mounted, falling, swimming, or climbing walls.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Updates section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
PlayStation: Patch available now
Xbox: Patch available now
Epic Games Store: Patch available now
Mac App Store: Patch available now
Content
- Improved the usability of the Greymane Camp.
- Fixed issues that occurred when completing certain requests while being in the 'wanted' status.
- Improved standard dialogue scenes without letterboxing so that fast-forwarding is now available.
- Added a Fast Forward Speed option under Other > Language & Gameplay, allowing players to adjust fast-forward speed.
- Improved Abyss Nexuses so that they are easier to discover.
- Improved convenience for certain Abyss puzzles.
- Improved clarity so that it is easier to recognize when certain gimmicks are available to be attached by using 'Force Palm'.
- Improved lanterns and 'Blinding Flash' so that they provide more hints.
- Improved the entrance path to the Spire of Soaring.
- Improved terrain in certain Abyss locations.
- Changed bank functionality while being in the 'wanted' status so that bank services remain available, but depositing gold bars and updating investment funds are no longer possible.
- Fixed an issue where requests could not be completed at a certain step when destroying the totems after completing Chapter 9, 'Sanctum of Mortification'.
- Fixed an issue where certain requests could not be completed if related quest items were obtained before the request was activated.
- Fixed an issue where Gunter (Equipment vendor), Harry (Blacksmith), Bronton (Stablekeep), and Lola (Seamstress) in Pailune would be replaced by different NPCs after a certain quest.
- Added 3 new base music tracks across the continent of Pywel during combat (The Crimson Desert and certain other regions excluded) during [Patch 1.01.00].
- Added 1 new loading screen music track.
Controls & Combat
- Improved teleportation via the Abyss Nexus so that it can now be used while mounted, falling, swimming, or climbing walls.
- Improved the lock-on mechanism during boss battles.
- Improved the hard lock-on against bosses so that it is maintained from further distances.
- Changed the lock-on mechanism so that it no longer applies to certain larger bosses.
- Added the new ability, 'Focused Aerial Roll' for Kliff.
- Prerequisite abilities: 'Focus Lv. 3', 'Flight Lv. 2', and 'Aerial Roll'.
- The skill can be activated by using 'Focus' during flight and then pressing the dodge key.
- Improved Damiane and Oongka so that they have more abilities useful for open-world gameplay.
- Added 'Axiom Force', 'Nature's Snare' and related abilities for Damiane and Oongka.
- Improved Damiane's 'Shield Toss' and Oongka's 'Scatter Shot' ability so that they have the same effect as Kliff's 'Force Palm'.
- Changed the control inputs for Damiane's 'Skystep' and Oongka's 'Vertical Flight' ability.
- Improved an issue where follow-up attack combos would continue too slowly if the player’s attack was blocked. (Removed: 2026/04/11)
- Fixed an issue where the character would occasionally move at an abnormally fast speed during certain ability chained combos.
- Fixed an issue where the 'Blinding Flash' ability would not remain active while moving on a mount.
- Fixed an issue where the scythe could not be drawn in safe zones. (Removed: 2026/04/11)
- Improved interactions with devices such as walls, buttons, and cranks so that a dedicated animation now plays when they can no longer be pushed.
- [Keyboard/Mouse] Improved the controls for 'Axiom Force'.
- [Controller] Fixed an issue where 'Nature's Snare' ability would activate during 'Focus' by tilting the right stick in one direction.
UI Fixes & Improvements
- Changed the color of faction quest icons.
- Improved the list of Memory Fragments of the Visione so that it only shows the list of currently obtained Fragments.
- Added a function that processes all items at once when grouping or ungrouping items in the bag.
- Improved the UI so that item details can now be viewed in the storage section as well.
- Improved the comrade list UI so that a check icon is now displayed on the selected comrade.
- Fixed an issue where the Attack and Critical Rate of certain equipment, such as necklaces and cloaks, were displayed as doubled when viewing character stat details from the inventory or Quick Slots.
- Improved the world map and minimap so that icons for treasure chests already obtained are now displayed differently.
- Improved the world map so that visited and unvisited caves are now displayed with different icons.
- Improved the world map so that restored and unrestored Abyss locations are now displayed with different icons.
- Fixed an issue where markers set on the world map would not be retained upon the first reconnection.
Graphics & Settings
- [PC] Added support for Intel Arc GPUs. Compatibility and performance across various Intel GPUs will continue to be improved over time.
- [PC] Added the 'Intel XeSS 3.0' option under Settings > Video > Upscale Mode.
- [PC] Added the 'Intel XeSS Frame Generation' option under Settings > Video.
- On Intel Arc A-series GPUs, the screen may not display properly when using 'Intel XeSS 3.0' or 'Intel XeSS Frame Generation'.
- [PC] Added the 'AMD Radeon™ Anti-Lag 2' option under Settings > Video.
- [PC] Added the 'Displacement Scale' option under Settings > Graphics.
- [PC] Added the 'Detail Decorative Mesh' option under Settings > Graphics.
- [PC] Fixed noise that occurred in screen distortion effects when using DLSS-RR.
- [PlayStation 5 Base / Xbox Series X] Added the 'Enhanced Raytracing' option under Settings > Video.
- [PlayStation 5 Pro] Added the 'PSSR Sharpness' option under Settings > Video.
- [All Platforms] Improved lighting quality in indoor environments.
- [All Platforms] Improved water surface reflections.
- [All Platforms] Fixed an issue where rain appeared excessively bright from certain angles.
- Added the 'Weapon Display' option under Others > Language & Gameplay.
- Display Melee Weapons
- All
- Selected Only
- Display Ranged Weapons
- Always
- Only When Used
- Added the 'Minimum Font Size' option under Others > Accessibility.
- This option will take effect after restarting the game.
- Added the 'Fast Forward Speed' option under Others > Language & Gameplay.
- Fast Forward speed can be set up to 4x.
- Added the following options under Others > Accessibility.
- Camera Visual Range
- Camera Vertical Offset
- Camera Horizontal Offset
- Camera Auto-follow
- Camera Lookahead
- Display Melee Weapons
- Added the 'Weapon Display' option under Others > Language & Gameplay.
Performance, Stability, Gameplay
- Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.
Localization
- Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.
Others
- Fixed an issue where the game would crash when using the Helm of Knowledge as Damiane or Oongka.
- Fixed an issue where corn had no maximum purchase limit at certain vendors.
- Fixed various other in-game issues.
Patch Notes Version 01.02.00
Content
Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.
Start with 240 slots
First camp expansion +100 slots
Second camp expansion +100 slots
Third camp expansion +100 slots
Fourth camp expansion +100 slots
Final camp expansion +360 slots
Added an Abyss Nexus in Pailune.
Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.
Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.
Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map "Details" menu while in the Abyss.
Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.
Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.
Changed the designs of certain gimmick monsters.
Added 1 new armor set and helmet for cats.
Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)
Fixed an issue where the bank investment refresh time would remain stuck in the "Refreshing" state and not update. (Added: 2026/04/04 5:00 UTC)
Controls & Combat
Added a “Movement Controls” option.
The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.
Detailed descriptions can be found in the in-game options menu.
Basic movement controls: Hold the sprint key to accelerate.
Classic movement controls: Repeatedly press the sprint key to accelerate.
The stamina consumption for mounts has been adjusted.
With Basic movement controls, holding the sprint key consumes stamina at set intervals.
With Classic movement controls, stamina is consumed each time the sprint key is pressed.
Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.
We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.
Improved so that the Flight skill can be activated even when holding the jump key in mid-air.
Improved responsiveness when inputting a jump after an attack.
Added an Escape key guide when affected by elemental status effects.
Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.
Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.
Fixed an issue where some bosses would teleport too far away during combat.
Fixed an issue where the 'Double Boost' horse ability would not activate properly.
Fixed an issue where Parry would not activate properly during 'Focus' when a two-handed sword was equipped.
Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.
Fixed an issue where certain interactions were unavailable while specific tools were equipped.
Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.
Quests
Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save/load under certain conditions.
Fixed an issue where quest progression became unavailable if a related item was sold before starting the 'A Rumor Fueled by Greed' quest.
Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.
NPC & NPC Dialogue
Fixed an issue where certain quest-related NPCs would not appear.
UI Fixes & Improvements
Improved the item use notification in the bottom-right corner so that using it will select the item directly.
Improved the shop UI so that sellable items are prioritized on display.
Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.
Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.
Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.
[Keyboard/Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.
Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.
Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.
Fixed an issue where crashes occurred when entering or using some UI/menus in certain circumstances.
Improved the game so that the “Stow Weapon” key guide is displayed while in combat when mounted.
Graphics & Settings
Added a “Headgear Visibility” option in Settings > Language & Gameplay.
The following options are available to choose from: Always Show / Show in Combat / Hide in Cutscenes / Always Hide.
Additionally, a feature to hide weapons shown on the character’s back, which many players have requested, is also planned to be added in the near future.
[PC/PlayStation 5/Xbox] Improved FSR upscaling quality.
[PC] Applied FSR SDK 2.2.
[PC] Improved FSR Frame Generation quality.
[PC] Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.
[PC] Improved GPU load and shimmering in certain circumstances when FSR-RR / DLSS-RR was enabled.
[PC] Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.
[PC] Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.
[PC] Fixed a rendering issue affecting the character’s face indoors when the graphics preset was set to Low.
Performance, Stability, Gameplay
Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.
Localization
Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.
Others
Fixed an issue where certain walls in Corridors of the Void were missing.
Improved the sound so that the sound position changes together with the camera perspective.
Fixed various other in-game issues.
Other Fixes
Fixed an issue where the weapon would not be visible when using the 'Stab' ability while 'Unarmed' was equipped as a secondary weapon.
Improved the UI so that license information can now be viewed in the Credits.
Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.
Fixed an issue where the background audio would become distorted in certain locations and situations.
Known Issues
For known issues, please check the notice below:
Patch Notes Version 1.01.03
Patch Notes Version 1.01.02
- Graphics quality when using NVIDIA Ray Reconstruction and DLSS has been partially improved. We will continue to look into related issues going forward.
- Improved screen appearing blurry in certain environments, flickering where the sky and clouds meet, and flickering when chimney smoke effects overlapped with nearby objects.
Patch Notes Version 1.01.01
- Fixed an issue where the “Use” button for the Talisman of the 5 new mounts appeared on Damiane and Oongka.
- Fixed an issue where Blackstar remained flying in place after death instead of disappearing.
- Fixed an issue where the A.T.A.G was not destroyed even when its Health reached 0.
- Fixed an issue where the UI for selecting a tempering target became unavailable in certain conditions.
- Fixed an issue where holding down the button to follow NPCs during missions on horseback caused the horse to move abnormally.
- Fixed an issue where Sprint could not be used while riding the White Bear.
- Fixed an issue where the controls became unavailable while using "Examine" with the Constellation Helm.
- Fixed an issue where Refinement of equipment was not possible for Damiane and Oongka.
Content
- Added 5 new mounts that can be obtained and summoned after completing certain conditions.
- Legendary Animals: White Bear, Silver Fang, Snowwhite Deer
- Boss' Mounts: Rock Tusk Warthog, Icicle Edge Alpine Ibex
- The people of Pywel are not afraid of tamed animals, so feel free to travel through towns with these mounts.
- If you had already caught any of the Legendary Animals before this patch, you will retroactively receive the corresponding reward in the "Extra Rewards List" when you get into the game.
- Added chests containing various materials throughout Pywel.
- Added the "Refinement Token" item. With this item, equipment can be tempered up to Stage 4 without consuming any additional materials. Refinement Tokens can be obtained from certain main and faction quests.
- Added a "Make Now" function which allows food and items to be cooked/crafted immediately in the Cooking/Crafting menu once a recipe is selected, without having to separately select ingredients.
- Added a "Store all selected items" function to move all items from the inventory to your private storage. (Keyboard: Shift+RMB/ PS5: □ / Xbox: X)
- Moved the the private storage chest in Howling Hill Camp, previously located behind Karl, to inside Kliff’s tent.
- Added wholesale grocer shop NPCs to regional farms in Pywel, and accordingly adjusted the quantity of certain Knowledge entries.
- Improved shop item knowledge acquisition so that knowledge for all items sold in shops can now be learned at once, with the learning time set to 3 seconds.
- Improved locked doors so that an interaction button is displayed, allowing players to choose whether to use a key to open the door.
- Improved pets so that they do not stray excessively far away during combat.
- Fixed an issue where pets in certain situations were unable to loot during combat.
- Improved wells so that 5 units of water can be obtained at a time.
- Improved the Mining Knuckledrill so that items obtained from drilling can be collected immediately.
- Improved the Demenissian Chainsaw item so that lumber from felled trees can be collected immediately.
- Changed the crafting materials for the Kuku Watcher Pack.
- Improved Abyss Cells dropped from destroying disappearing rocks so that they can now be placed into the Kuku Pot.
- Improved the Knowledge Helm so that all obtainable knowledge visible on the screen can be acquired at once.
- Slightly increased the treasure detection range of the Pirate King Hat.
- Additional inventory expansion items obtained after reaching the maximum inventory expansion limit (240 slots) will now be granted as boxes containing crafting materials and other items.
- Made the Abyss more convenient to play.
- Reduced the chance of pickpockets running into houses while fleeing.
- Increased the maximum camera distance in Photo Mode, added a field of view adjustment feature, and a camera shutter sound effect.
- As part of ongoing visual improvements, replaced select 2D visual assets to better align with the game's art direction.
- Fixed an issue where resting or waiting at beds, campfires, and similar objects were unavailable.
- Fixed an issue where Damiane and Oongka would become invisible under certain circumstances.
- Fixed an issue where money deposited in the bank could disappear when interest was refreshed under certain circumstances.
- Changed sealable items so that when they become lost, sealable items will become sealed and items that cannot be sealed are registered as lost items.
- Improved the system so that leaving out a sealable item and then saving and reloading the game triggers either a sealed or lost item notification.
- Changed criminal acts to not decrease Contribution before an NPC witnesses the act.
- Changed the functionality of an item.
- Changed the functionality of the 'Master Du's Circlet' item.
- Once equipped, pressing the item use prompt keys will immediately fire projectiles.
Controls & Combat
- Improved movement controls for both the player character and horse.
- Movement speed increases by holding down the running key.
- Movement speed increases by tapping the running key once.
- Movement speed for the player character and horse will no longer decrease even if the running key is not held continuously.
- (Please note that maintaining the full sprint state still requires periodic input of the sprint button.)
- Improved the usability of Flight.
- Changed the mechanics of Aerial Stab. Because there was an unintended issue that allowed the skill to be used repeatedly in midair, Aerial Stab was adjusted so that it can still be used as a fun movement mechanic without disrupting overall game balance.
- Improved the animation for Aerial Stab.
- Changed Aerial Stab so that the stamina required for the skill increases with each consecutive use.
- Fixed an issue where Aerial Stab would not activate when Kliff had a different main weapon other than a one-handed sword equipped.
- The stamina requirements for Aerial Maneuver and Aerial Swing have been reduced.
- Improved the interaction range to make interacting with NPCs more convenient.
- Improved the player character's turning responsiveness during short-distance movements.
- [Keyboard/Mouse] Fixed an issue where the Blinding Flash and Spinning Slash skills would be interrupted when continuously being inputted under certain conditions.
- [Keyboard/Mouse] Improved so that items can be sold by double-clicking them in shops.
- Added weak point indicator effects for each element.
- Adjusted certain bosses and enemies so they do not attack immediately after the player character dies and revives.
- Fixed an issue where Meteor Kick could be cast in midair even when there was no reachable ground.
- Added an aim key guide for tool-type items.
- Changed weapons so that they can now be drawn using the unsheathe weapon key, and improved the UI so that this key guide is displayed during combat.
- Fixed an issue where the stun gauge would sometimes reset instantly when a boss using a mount fell off it.
- Changed Small and Medium Stoneback Crabs to fall backwards when hit by the Force Palm ability.
- [Keyboard/Mouse] Improved inventory usability as follows:
- Changed selecting and using items from mouse hover to mouse click.
- Left-click to select items in the inventory.
- Right-click or double-click to use items.
- Reduced Stamina consumption while sprinting and using Crow Wings.
- Fixed an issue where the knockback range of Focused Repulsion was abnormally large.
- Made an adjustment so that the wheels of Desert Marauder Rusten can no longer be destroyed from beyond a certain distance.
- Fixed an issue where Roll and Evade could not be performed while using focus skills.
- [Keyboard/Mouse] Added a "Precise Control" feature for Axiom Force. Holding Q or the mouse back button while moving the mouse now allows objects to be moved more precisely.
- Improved objects so that they are easier to interact with.
- Improved the UI to display a guide message when attempting to draw a weapon in locations or states where weapons cannot be drawn.
Quests
- Improved the transition into the liberation sequence so it feels less abrupt while liberating a location.
- Fixed an issue in the Prologue quest “New Journey” where progression could be blocked if the player throws an object at Sebastian to attack him.
- Fixed an issue in the Chapter 2 quest "Missing Companion" where the delivery target sometimes disappeared during the quest.
- Fixed an issue in the Chapter 3 quest "Dance with the Devil" where destroying the totems would occasionally not reduce the totem count.
- Added additional guide prompts where guidance was previously lacking.
UI Fixes & Improvements
- Added a feature that allows the minimap to be fixed with North (N) at the top.
- Added information in the Skills menu showing stat increases for the next skill level.
- Added icons on the minimap to indicate the locations of keys and anvils.
- Improved the Notifications menu to allow checking quest/challenges progress (accepted, completed, updated), reward information, and time details. The maximum number of stored notifications has also been increased to 2,000.
- Added an icon to the Journal menu to indicate new quests.
- Improved the minimap so that faction facilities are displayed when that particular faction's liberation gauge is shown.
- Improved the overall main screen notifications, including how long they are displayed and when they disappear.
- Improved the Cooking/Crafting menu so that recipes of the same type (Filling, Satisfying, Hearty) are displayed as a single group.
- Improved the Duo game so that a key guide for peeking is displayed during gameplay.
- Removed the whiteout effect during the retry loading sequence after death.
- Improved the Knowledge menu UI so that both main categories and subcategories can be viewed at once.
- Changed the key guide UI image for PlayStation controller's L3/R3 buttons and Xbox controller's LS/RS buttons.
- Changed the Inventory UI so that when using Pouch-type items, "Use All" is the option selected by default.
- Improved the text color of UI descriptions to appear brighter.
Graphics & Settings
- Improved rendering stability and visual quality in low-resolution environments or when upscaling is enabled.
- Improved the rendering of translucent materials such as hair, fur, and clothing when FSR-RR / DLSS-RR is enabled.
- [PlayStation 5] Added a “Fixed 4K Output” option to provide a sharper gameplay experience.
- When this option is enabled, the game will output at 4K resolution regardless of whether the display natively supports 4K, allowing for a sharper image.
- On the base PlayStation 5 in Performance Mode, enabling this option will allow you to upscale with FSR.
- This option is enabled by default and can be disabled.
- When disabled, the game will output according to the maximum resolution supported by the monitor.
- Fixed an issue where screen noise would increase during long gameplay sessions.
- Fixed an issue where displacement mapping was not applied correctly when DLSS-RR was enabled. In addition, the DLSS-RR preset has been changed from D to E, improving overall visual quality and fixing an issue where texture animations, such as waterfalls, could stop playing.
Performance, Stability, Gameplay
- Loading times have been reduced when traveling via Abyss Traces and when respawning after death.
- Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.
- Fixed an issue where frame drops occurred during the battle against Crowcaller.
Localization
- Fixed a UI issue where the current quest objective could incorrectly display certain item descriptions instead.
- Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.
Others
- Added sound effects when certain animals eat meat.
Other Fixes
- Fixed an issue where certain interactions would not function when enhancing some tools.
- Fixed an issue in the Twisted Thicketway Abyss where the Skybridge Gate could be opened without restoring the adjacent Abyss.
- Improved cows not properly following during herding.
- Fixed an issue where greeting others while having a low bounty could trigger a crime.
- Fixed an issue where using Nature's Snare affected nearby NPCs.
- Fixed an issue where housing mode would close when pressing the drag button outdoors.
- Fixed an issue where falling onto shallow water could occasionally cause the character to dive to an abnormal location.
- Fixed an issue where the effect of the Energy Drain Abyss gear would not activate.
- Fixed an issue where unintended functionality was applied to the Constellation Helm.
- Fixed an issue where movement speed would briefly decrease before initiating gliding.
- Fixed an issue where items would be put away when changing equipment via quick slot while equipment was already drawn.
- Fixed an issue where bow aiming was not possible in certain situations.
- Fixed an issue where using Blinding Flash Finisher at the edge of a cliff would launch the character far away.
- Fixed an issue where some UI elements would overlap when displayed at the same time under certain circumstances.
- Fixed an issue where attacking NPCs with trees was not considered a crime.
- Fixed various other in-game issues.
Patch Notes Version 1.00.04
Playstation Hotfix
The following issue has been fixed:- An issue where, when switching from another character to Kliff, certain interactions and actions cannot be performed properly.
Mac Steam Hotfix
The following issue has been fixed:- [Mac Steam] Fixed an issue where crashes would sometimes occur when completing quests, starting the game, or exiting the game.
Patch Notes Version 1.00.03
Patch 1.00.03 will become available on Xbox, Epic Games Store, and Mac App Store at a later time. Please check back to this notice and we'll provide updates on when all the patches for each platform become available.
PlayStation : Patch 1.00.03 is available starting 2026/3/23 2:15 UTC.
Content
- Added more Abyss Nexuses across the continent of Pywel to improve fast travel via teleportation.
- Added the Private Storage that can be used to store items from your Inventory.
- The Private Storage is located at the initial temporary lodgings in Hernand and at the Howling Hill Camp.
- Reduced the time required to acquire knowledge.
- Changed skill observation to be only required once to learn before being able to use it.
- Adjusted when Force Palm is learned to allow players to use it much earlier in the game.
- Reduced the number of hits required to log trees.
- Changed logging so that trees are chopped with basic swings without aiming first.
- Decreased the QTE difficulty in the Arm Wrestling minigame and when pinned by an opponent (Mount).
- Improved the visibility of items that can provide knowledge by adding icons and tooltips that show the total number of knowledge acquired.
- Changed ore veins and collectibles to be discovered automatically when you are within a certain proximity.
- Regular Ores: 8m
- Tools: 2m
- Bonfire, Special Cooking Tool, Grindstone
- Improved Skybridge Alignment Devices in the Abyss to trigger immediately when placed in the correct activation point.
- Improved the visibility of Skybridge Alignment Devices within the Abyss to make them easier to locate.
- Improved the visibility of the circuit board attached to Axiom Force to show its lines while being moved.
- Improved camera movement when aiming a bow at a brazier and adjusted the range for lighting arrows accordingly.
- Added an indestructible brazier in front of the Lioncrest Watchtower.
- Improved the Trading Post UI to display Damiane, Oongka, and Kliff's horses' Inventory.
- Added effects for destroying facilities at enemy strongholds. The effects of facility destruction are as follows:
- Infirmary: Wounded enemies no longer return to the fight.
- Storage Facilities: Enemy Max Health -10%.
- Barracks Facilities: Enemy Attack -5.
- Improved the visuals of certain puzzles for clarity.
- Increased the Health restored by ingredients and food items, and added new food to the Hernand Tavern.
- Increased the Lantern's range for detecting clues.
- Reduced Stamina consumption for Nature’s Grasp.
- Fixed an issue where pets would fail to loot items under certain conditions.
- Changed certain items in the Witches' shop to reset daily.
- Changed the properties of bismuth ore and how it is gathered.
- Petrification is now applied by default when you approach bismuth ore.
- Bismuth ore can now be mined using regular methods like a pickaxe, rather than requiring Lightning damage attacks.
- Lowered the difficulty of the Marksmanship and Archery Contest minigames.
- Fixed an issue where the Abyss cell's electric field would not disappear.
- Improved the visibility of the part that needs to be grabbed with Axiom Force on the Skybridge Alignment Device.
- Changed Visione to be automatically equipped and play after reading memory fragments with the Lantern.
- Fixed an issue in the Ethereal Pathway Abyss where players could not observe Force Palm if they did not step on the Abyss Nexus.
- Fixed an issue where Stamina was not consumed after a certain quest cutscene.
Quests
- Fixed an issue in the Chapter 2 quest "Reunion" where the cat would sometimes stop leading the way.
- Improved the Chapter 4 quest "Mysterious Pot" by making the symbol stop briefly when it reaches the correct position while repairing the ancient generator.
- Fixed an issue in "Turnali's Request" where the quest would not complete if a Bekker Shield that had already been refined was refined again.
- Improved the notification to appear when crime status prohibit the quest from progressing.
Controls
- [General] Improved the response speed of the interaction UI.
- [General] Improved the responsiveness of jump inputs.
- [General] Fixed aiming to target the center of the screen when using a Lantern or while unarmed.
- [General] Improved the Equipment Quick Slot so that re-selecting your current equipment will stow it.
- [General] Improved the responsiveness of the Main Menu UI.
- [General] Fixed an intermittent issue where the Main Menu would not open.
- [Keyboard/Mouse] Improved the responsiveness of character movement controls.
- [Keyboard/Mouse] Added the following shortcuts to open and close certain menus:
- Inventory: [I]
- Skills: [K]
- Journal: [J]
- Map: [M]
- [Keyboard/Mouse] Fixed an issue where the key guide at the bottom right of the screen would not update when using Guard or Aim.
- [Keyboard/Mouse] Added default control options for Guard/Aim (Side Button 1) and Evade (Side Button 2).
- [Keyboard/Mouse] Changed controls to maintain movement input when using Axiom Force.
- [Keyboard/Mouse] Fixed an issue where duplicate keys could be assigned in Shortcuts and Input Settings.
- [Keyboard/Mouse] Fixed an issue where certain inputs did not function correctly after changing the Shortcuts and Input Settings.
Boss Fights & Combat
- Reduced the Health and Attack of specific enemies and bosses.
- Reduced Stamina consumption for blocking attacks.
- Lowered the difficulty of the ambush encounters triggered while heading toward the Reed Devil boss stage.
- Adjusted certain attack patterns for Kearush the Slayer.
- Increased the accumulation of the stun gauge on bosses upon a successful parry.
- Changed boss weakness effects to display even if the player has not acquired the specific knowledge.
- Fixed an issue where comrades remained when entering a boss fight.
- Fixed an issue where fire arrows failed to ignite enemies on hit.
- Fixed an issue where certain bosses fell unnaturally in specific situations.
- Fixed an issue where certain bosses ran away too frequently when hit under specific circumstances.
- Fixed an issue where the Blinding Flash weakness was not being properly applied to certain enemies.
Graphics & Settings
- [PlayStation 5, Xbox] Added a toggle for 120Hz mode within Settings.
- Fixed an issue where settings were not saving correctly after using the Default option in the Settings menu.
- Fixed an issue where resolution and upscaling settings were not retained when restarting the game.
- Fixed an issue where character equipment and cats were invisible on the minimum performance quality setting.
- Fixed an issue where screen quality appeared abnormal when activating FSR Ray Regeneration or DLSS Ray Reconstruction.
- Fixed an issue where monitor size was incorrectly detected at certain resolutions causing abnormal display output.
- Fixed an issue where the game screen appeared cut off or misaligned in Fullscreen, Windowed, and Borderless Window modes.
- [Mac] Fixed an issue where default graphics settings were incorrectly set to Cinematic on certain MacBook models.
- [Mac] Fixed an issue where the game would occasionally crash under specific graphics settings.
- Fixed an issue where the Abyss remained visible in specific situations while on the ground.
- Improved and fixed various visual effects triggered during specific NPC animations.
- Improved the appearance of the waterfall in the Abyss tutorial.
- Fixed awkward animations that occurred when a character collided with a wagon.
- Fixed an issue where letterboxing failed to deactivate after certain cutscenes.
NPC & NPC Dialogue
- Fixed an issue where some English audio lines were not playing.
- Reduced the price of restorative items sold by Carl at Howling Hill Camp from 10 Silver to 1 Silver.
- Improved animal behavior to appear more natural when near the player.
- Fixed abnormal behavior and placement positions for certain NPCs.
- Fixed an issue where NPCs would catch each other cheating during the minigame Duo.
UI Fixes & Improvements
- Improved food items to automatically register to a quick slot upon first acquisition.
- Improved the display positioning for the Homing Pigeon letter UI.
- Improved the camera movement when observing skills.
- Fixed an intermittent issue where the UI failed to remove the destination on the Map menu.
- Fixed an intermittent issue where the cursor did not display correctly when navigating the Shop menu.
- Moved the Knowledge and Notifications menu from the Others tab to the Journal tab and adjusted the order.
Performance, Stability, Gameplay
- [PlayStation 5] Fixed an issue where the game would occasionally crash when opening the Map menu.
- Fixed an issue where the game would not launch because dedicated graphics cards were not recognized in environments using both integrated and dedicated graphics cards.
- Fixed an issue where graphics cards were not correctly recognized on versions below a specific build of Windows 10 (Improved detection for graphics card versions that could not be found).
- Fixed several stability, performance optimization, and crash issues across PC and console platforms.
- [Xbox] Fixed an issue where gameplay was unavailable while offline.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where the death and loading sequences were delayed.
- Improved horse behavior to approach the player after being called.
- Fixed an issue where the character would be pushed sideways when using Force Palm or Stab while against a wall.
- Fixed an issue where DualSense Controller vibration failed to function in specific Windows environments.
Patch Notes Version 1.00.02
Patch 1.00.02 will become available on Xbox, Epic Games Store, and Mac App Store at a later time. For PlayStation players, this patch will roll out in two-parts: Patch 1.00.01 and Patch 1.00.02. The contents of Patch 1.00.02 are marked with an asterisk below, and Patch 1.00.01 is available for download now. Your download may already have started or you can start downloading the patch now. Please check back to this notice and we’ll provide an update when all the patches for each platform become available.
- These issues will be patched for PlayStation players in patch version 1.00.02.
Update: PlayStation, Epic Games Store : Patch 1.00.02 is available starting 2026/3/20 1:00 UTC.
Quests
- A tutorial quest has been added at the start of Chapter 3 to help players learn more about Abyss Gears.
- Fixed an issue where certain quests would not progress properly.
Content
- Improved usability for certain systems and content, including Housing mode.
- Fixed issues where certain content did not function as intended or incorrectly.
- Adjusted QTE difficulty when captured by enemies to gradually increase based on the number of times captured.
- Removed the bear’s instant-kill damage and adjusted its overall damage.
- Fixed an issue where the number of Greymane comrades owned may be displayed as lower than what the actual count is, or some comrades sometimes do not appear on the list.
- Recently viewed cutscenes can now be fast forwarded more quickly.
Skills
- Improved the usability of the skill-learning feature "Watch and Learn"
- Improved the Skills menu so that skill names and descriptions are separated by weapon type, and descriptions and videos for certain skills have been updated.
- Added a finishing blow to Kliff’s Flurry of Blows.
- Added a follow-up skill to Damiane’s greatsword stab and uppercut.
- Added a follow-up attack to Oongka’s dual-wield stab.
Boss Fights
- Improved the Tenebrum battle in Chapter 4 so that the puzzle section no longer has to be replayed after dying during the fight. *
- Adjusted the combat balance of certain bosses, including Reed Devil.
- Fixed an issue where bosses could attack the player while the player is in the motion of reviving.
- Fixed abnormal movement and fight progression issues for certain bosses.
- Improved the combat behavior and animation of Walker-type monsters.
NPC & NPC Dialogue
- Various improvements and fixes were made to animations, movements, lip-sync, visual clipping, visual effects, and voice acting for NPCs and animals.
- Improved the dialogue, voice, and reactions of some NPCs to feel more natural and better fit their situations.
- Fixed an issue where voice dialogue and subtitles did not match when greeting NPCs.
- Fixed issues related to abnormal interactions with some NPCs and animals.
Localization
- Fixed various localization errors and improved localization quality across all languages.
UI
- Fixed UI related issues, including issues with some text display, functionality, sound effects, etc.
Performance
- Made various performance and stability optimizations across PC and console, as well as crash issues.

