All Hernand NPCs
Quick Search of all NPCs in Hernand
| Name | Location | Description |
|---|---|---|
| Ross |
|
A Greymane personnel manager. A seasoned member of the Greymanes, he can bring down a heavily armored foe with nothing but a dagger. His remarkable memory for faces and names led him to shift into a combat-support role. |
| Augustine |
|
Head of St. Halssius. After years of researching mental illness, he rose to become Halssius's director. Now, however, little remains of the scholar he once was. Swayed by strange doctrines, he forces unproven treatments on patients and is criticized for treating healing as a way to make money. |
| Marius |
|
An investigator of the Greymanes. Known for his kind nature, he gets along well with everyone. He excels in both intelligence reconnaissance, and combat. Injuries sustained from the Black Bears have kept him from the front, leaving him to provide support from the rear. At times, he finds himself in a bind due to the excessive, albeit well-meaning, concerns from his comrades. |
| Shane |
|
A combatant of the Greymanes. A skilled archer with a bold, youthful spirit, he excels in boosting the morale of his comrades. He holds Kliff in high regard and constantly strives to follow in his footsteps. |
| Yann |
|
A loose cannon of the Greymanes. A reckless drunkard who leaves chaos in his wake, his foul mouth frequently starts brawls. Yet, despite his flippant demeanor, he possesses truly formidable skill. Regardless of his outward appearance, his devotion to the Greymanes runs deeper than any other. |
| Duane |
|
A combatant of the Greymanes. A formidable warrior who wields a longsword, he possesses a gentle and kind heart despite his occassionally coarse and blunt manner of speaking. However, he shows a merciless side toward evildoers and will take on the tasks others shun with pleasure. After letting Ludvig escape, he realized his own shortcomings and is now dedicated to reconstructing Pailune. |
| Naira |
|
The lookout of the Greymanes. Her archery is so exceptional that she is called the Empress of the Bow, and her time living in the forest has made her a master of survival. Her rough, blunt manner of speaking rivals even Yann's. Unable to turn a blind eye to those in need, some say that she's secretly helped enough people to form an entire village. |
| Giles |
|
A scout of the Greymanes. He always took the lead with courage whenever combat broke out, shielding his comrades from harm. He never abandoned his convictions, even in his final moments. He loved nothing more than celebrating everyone's safe return from a battle with a warm meal for his brothers-in-arms after a battle, despite his clumsy cooking. |
| Sebastian |
|
An artisan at Wycliffe Mappery. After locking eyes with a white bird perched on his windowsill, he felt an inexplicable urge to go fishing at the Nas River. That day, he discovered Kliff drifting down the river and nursed him back to health with great care. He has since left Hernand to embark on his own adventure. |
| Bilwise |
|
A Shai with an unusually eccentric personality. Due to her innocent nature, she has a habit of constantly rambling about herself. As an acquaintance of Alustin and White Crow, she grew curious about Kliff after he earned their recognition. Moved by Rulupee's words, she prepared a gift and used a pendant to guide Kliff to her. |
| Barden Middler |
|
The Marshall of Hernand. He serves under Marquis Serkis with unwavering loyalty. As Marshall, Barden makes the safety of the residents his top priority and despite the city's unstable security, the people are deeply grateful for his tireless efforts. |
| Rulupee |
|
A cat lover with mystical powers. His vibrant attire is hard to miss. Despite his youthful appearance, his true age remains a mystery, leaving many to wonder about his origins. Driven by curiosity, he wanders from place to place, leaving small gifts like pendants for those he deems kind-hearted. |
| Antoni |
|
A mid-level overseer at the Hernand Constabulary. As a loyal and exemplary constable, he has earned Barden's deep trust. |
| Jeffrey |
|
He has a bounty for having stolen money from numerous townspeople in Hernand. A bounty will be paid to anyone who apprehends this fugitive and delivers him to the constabulary. |
| Billy |
|
Billy has a bounty for pickpocketing in Hernand City. Witnesses report seeing him at the Hernand Inn. A bounty will be paid to anyone who apprehends this fugitive and delivers him to the constabulary. |
| Turnali |
|
A blacksmith of Hernand. A master of fire and metal, he restores any weapons and armor he touches to mint condition. However, his grip is so powerful that the handles of his mallets wear out frequently, which has become a constant source of frustration for him. |
| Bianca |
|
Bianca has a bounty on her head for repeatedly committing murder in exchange of payment. According to witnesses, she pretends to need help so her target lowers their guard, then stabs them to death with a blade. She's been seen near the church and Hillside Manor. A bounty will be paid to anyone who apprehends this fugitive and delivers her to the constabulary. |
| Lauren |
|
The wife of Arlan. She is always annoyed by her husband, who is always slacking off. It's gotten to the point where even the neighbors pity her for marrying him. But they say that when they see Lauren tearing into her husband like a storm, they actually feel sorry for Arlan. |
| Arlan |
|
The husband of Lauren. He is always making excuses and slacking off, which causes constant discord with his wife. Even when Lauren looks down at him and nags, Arlan seems content with his current dissolute life, showing no intention of changing. |
| Erich |
|
House Roberts' steward. It is no exaggeration to say his entire life has been devoted to House Roberts. Lately, the Bleed Bandits have been encroaching upon House Roberts' lands, leaving his nerves frayed and his temper short. |
| Ibano |
|
The owner of Muckroot Ranch. Infamous for his difficult personality, he is known to talk incessantly once he gets started. One day, a thief broke in and not only cut off every single goat horn but also took everything. Despite being reduced to a beggar overnight, few people felt any genuine sympathy for him. |
| Bremer |
|
The owner of a cattle ranch. As a humble resident of Hernand, he holds a deep faith in Solumen. One day, a "Sky Boulder" fell from the sky, destroying his home and causing him great hardship. Before he could even pull himself together, bandits stole all of his cattle. Word of his unfortunate situation has spread throughout Hernand. |
| Alan Serkis |
|
The Marquis who leads House Serkis of Hernand. He is widely respected for his devotion to the safety and well-being of the region, though he is currently plagued by rampant bandits and various security issues. He is close friends with Duke Charles Celeste, and the two share a deep, mutual trust. |
| Shakatu |
|
The trademaster of the Goldleaf Merchant Guild. Exceptional even for a goblin, his wit is unmatched. He harbored an aversion to Hornsplitter, who ran the guild through blood and violence. While Shakatu's own ambitions are no less grand than Hornsplitter's, he possesses the discipline to temper them with his own personal philosophy. |
| Willian |
|
A young shepherd. As the son of the ranch owner, he is beloved by the village for his pure and innocent heart. He is such a notorious crybaby that whenever the sound of sobbing is heard, people say, "That must be Willian." He loves the ranch's sheep so much that he gives them names and treats them like family, which has become a bit of a concern for his father. |
| Boris |
|
A drunkard who pretends to be a Greymane. He doesn't do it out of malice. Though no one remembers, he once travelled to Pailune to become a Greymane. However, he got so drunk that he forgot his purpose and headed straight back home. |
| Leon Roberts |
|
Count who leads House Roberts of Hernand. The Roberts are a merchant family with a long tradition. He owns a variety of businesses, including a cask house and a quarry, and his keen business sense has driven the family's prosperity. Backed by abundant resources and a broad trade network, he has contributed greatly to the development of the domain. |
| Hubert |
|
A Hernandian scholar and healer. He is highly regarded for his devoted care of the poor and sick on the outskirts of the castle. Driven by a deep faith in Solumen, he strives to practice good deeds in accordance with those teachings. He also possesses a keen academic curiosity, constantly researching new medical knowledge. |
| Blix |
|
Blix is wanted for the unauthorized looting of state-owned ruins. The bounty will be paid to anyone who captures the fugitive and delivers him to the Security Office. Note: If the target is killed rather than captured alive, only half of the bounty will be awarded. |
| Carl |
|
A Greymane quartermaster. He was caught rummaging through a Greymane's pouch, but the Greymanes recognized his good nature and urged him to join. Quick with numbers and blessed with a sharp memory, he rose to oversee the very supplies he once tried to steal. |
| Andrew |
|
A Greymane combatant. Calm and dependable, he wields an axe with skill rivaling Oongka's. His gentle and rational nature leads him to quietly rein in rash impulses among his comrades before they take hold. Though he cares for all his companions, his closeness with Naira has grown noticeably of late. |
| Alistair Grace |
|
The Count who leads House Grace of Hernand. While his private life is plagued by constant scandal, he also possesses the heart of a child that drove him to pursue his boyhood dream of creating a flying wagon. To achieve this, he gathered and generously sponsored talented artisans to establish the Emberwind Workshop. |
| Salvatore |
|
Salvatore has a bounty on his head for running away after committing murder in Vellua. A bounty will be paid to anyone who apprehends this fugitive and delivers him to the constabulary. |
| Grover |
|
The head of the bank of Hernand. He has built up a considerable personal fortune through steady saving since childhood, and his cautious, conservative nature avoids risk at all costs. As a bank head, he has seen countless people lose everything to reckless investments made in the hope of striking it rich. |
| Rhett |
|
An equipment vendor of Hernand. Blessed with talented hands from a young age, he became a master of ironwork, earning the moniker "The Artist of Iron." He is constantly on the search for high-quality minerals to forge even better equipment. |
| Tina |
|
A tailor of Hernand. With mastery honed over years of running the shop, she satisfies customers with both traditional and modern styles. Recently, she pulled an all-nighter to perfect a single, specially ordered hat. |
| Alden |
|
A general goods merchant of Hernand. Easygoing by nature, he enjoys socializing with people more than the act of selling itself. He hopes to promote his shop further and attract more customers. |
| Bran |
|
A tanner of Hernand. He sells a variety of leathers tanned using ancient techniques. He keeps a spinning wheel, received as a gift long ago, in a corner of his shop and practices whenever he has a spare moment, but he doesn't seem to be making much progress. |
| Delkin |
|
A grocer of Hernand. He insists on using only fresh materials sourced from the fields and plains of Hernand. While his business has been expanding and turning a profit, he's currently in a bind, unable to secure enough containers to store grains. |
| Renee |
|
A butcher of Hernand. She maintains good relations with nearby farm owners to secure high-quality meat. And she's a big fan of meat dishes herself and rarely touches eggs or fish. |
| Dahlia |
|
An inkeeper of Hernand. Her inn is always bustling with travelers and mercenaries stopping to rest. But with so many coming and going, there are also those who try to skip out on the bill, which weighs heavily on her mind. |
| Bentley |
|
Royal trading manager of Hernand. Always conducting trade conscientiously by the book, he enjoys the favor of Duke Celeste. A meticulous perfectionist in all things, he tolerates not even the smallest mistake in the work entrusted to him. |
| Annabella |
|
A saddler of Hernand. She specializes in crafting sturdy horse tack to protect horses on the battlefield. She always listens to the conversations of Calphadean soldiers to learn what kind of gear they prefer. |
| Merton |
|
A stablekeep of Hernand. Renowned for his exceptional riding skills, he once served as a courier for House Celeste in his younger days. Now retired, he manages the stables near Hernand Castle. |
| Haldwin |
|
A manager of the Hernand Contribution shop. Serving under Duke Celeste, he records the achievements of those who have contributed to Hernand. Known for his meticulous nature, he has never once missed an entry or made a single mistake. |
| Alfred |
|
A priest who oversees the confessional of the Hernand church. With bandits, including the Bleed Bandits, swarming Hernand, more people have started coming to his confessional. Watching even latecomers admit their sins and struggle back toward the right path, he refuses to let go of hope. |
| Edmond |
|
A livestock fence of a Hernand farmhouse. No one can say for certain who he is, but one thing is clear: he is not a Hernand local. He appeared out of nowhere one day and began buying up livestock, and "Edmond" may not even be his real name. |
| Grimrak |
|
A back-alley merchant of a Hernand farmhouse. His main customers are Hernand's simple farmers, and he discreetly supplies the kind of "certain items" that would be mortifying if discovered. Of course, he also stocks useful goods for those with no interest in that side of his trade. |
| Theoric |
|
A dyer of Hernand. He sticks to traditional dye-making methods, producing stable, consistent colors every time. Those standards are exacting, though, and lately he has struggled to find the materials needed to achieve the hues he wants. |
| Groks |
|
A black-market merchant of the Goldleaf Trade Post. A veteran of the Goldleaf Merchant Guild, he was dispatched to oversee discreet deals that sit on the line between legal and illegal. Local bandits bear him a grudge and have begun threatening the post. Yet, he cannot report them to the guards without risking his own dealings being exposed. |
| Bruna |
|
A saddler of Hernand. Catering primarily to the Hernand villagers, she crafts horse tack with the comfort of both horse and rider in mind. Lately, she has been wondering if her saddles need a special decorative touch to truly stand out. |
| Street Vendor |
|
Vendors who run stalls in southern Pywel, operating in Hernand, Demeniss, and Delesyia. With all three regions facing turmoil both within and beyond their borders, business is far from easy. Some may profit from conflict, but most simply hope for peaceful days to return. |
| Ugmon |
|
The director of the trade management office of the Goldleaf Merchant Guild headquarters. A merchant who thrives on wit and smooth talk, he makes even haggling feel like entertainment and wins customers over. He wants to turn the honey supplied by a nearby apiary into the Goldleaf Merchant Guild's flagship product. |
| Finley |
|
A fisherman at the Nas River fishing dock. He was once a master craftsman who spent years crafting high-quality fishing rods. Since retiring, he runs his business as a hobby, finding joy in watching people come and go to fish. |
| Prox |
|
A black-market merchant of Three Saints' Falls. To conceal his work in the shadows, he diligently keeps up legitimate trade as well. It has earned him solid profit, but lately he has been tense after discovering counterfeits mixed into his stock. |
| Luke |
|
A Greymane scout. A man of few words. He prefers to sit quietly and lose himself in thought. But he will unleash a thunderous rebuke that startles everyone if discipline falters, whether through dwindling supplies or sagging tents. Since he's just as strict with himself and leads by example, he earns no resentment. |
| Ronald |
|
A Greymane scout. He was praised for his cleverness from childhood, but was also labeled sly just as often. He deflects such remarks and insists he is a good person at heart. Since joining the Greymanes, he has put that cunning to use for the sake of his comrades. |
| Silvan |
|
A Greymane combatant. Silvan lives as a romantic, savoring both hardship and rest, and often jokes that he works quickly just so he can take a break soon. While some dismiss him as lazy, none move with greater haste once a mission is at hand. |
| Otto |
|
A Greymane combatant. Many say he is impossible to read. Words come easily to him, and juggling several tasks at once seems second nature. Otto is said to be unmatched in a battle of wits among the Greymanes. He prides himself on having a silver tongue. |
| Aldric |
|
A Greymane scout. He handles blunt weapons with notable skill. Though somewhat particular and prone to nitpicking, it stems from a fondness for interfering rather than malice. More than a few owe their lives to his timely meddling, and that alone has earned their trust. |
| Fritz |
|
A Greymane scout. As a boy, he dreamed of becoming a priest who would help the suffering and guide wandering souls. That dream remained unfulfilled, but his gentle nature still draws others to him. When times grow difficult, some comrades seek him out for solace. |
| Serge |
|
A black-market merchant of Rocca's Hill. Though posted to a remote location, he seems unbothered, saying he can run the trade post with plenty of independence. The real concern is that help is hard to come by, and thugs sometimes swarm in to cause trouble. |
| Tranan |
|
A Greymane blacksmith. Even across all of Pywel, his skill with iron ranks among the very best. He is boisterous and big-hearted, but also notoriously exacting. Handle a weapon he forged carelessly, and you will meet his sharp tongue. He is also famous for his love of drinks. |
| Ronnie |
|
A Greymane cook. With outstanding skill, he takes full responsibility for the Greymanes' meals. Everyone loves his varied dishes made from fresh ingredients, yet for some reason, his gukbap always turns out tasteless, and even he finds it strange. Recently, he took a boy named Jonny as an apprentice and began teaching him personally. |
| Brice |
|
A Greymane wagon manager. A fatalist at heart, he believes the future cannot be changed, like a wagon bound to a single road. Because he adapts to reality so quickly, others often mistake him for a pessimist. Yet the moment he senses fate turning in his favor, he unleashes a force no one can hold back. |
| Grimnir |
|
An artisan of the Kilnden Workshop. He draws everyone's attention in Hernand by wearing a visione, a device rarely seen in the region. Although he is a brilliant engineer who restored the kuku pot using only the ancient image seen through a memory fragment, his arrogant and self-centered nature often leads him to create unnecessary obstacles for himself. |
| Darroch |
|
A black-market merchant of Hernand. As if proving that the safest hiding place is in plain sight, he boldly runs his operation inside the city. He is irritable, but he honors his debts. Alustin once did him an immense favor, and even without knowing Alustin's true identity, he will grant any request. |
| Grania |
|
An inkeeper of Kharonso. Favoring an open atmosphere, she set up shop in a spacious outdoor area. Her cooking is so exceptional that they even have regulars who travel from as far as the Institute. |
| Grundir |
|
A dean of the Scholarstone Institute. He is a curious academic who is driven by his passion for exploration and contemplation. Though he is friends with Alustin, their ideologies tend to clash, as it is his belief that the power of the Abyss should be made safe and accessible to everyone. |
| Octavius |
|
A scholar of the Scholastone Institute. Driven by a fervent desire to reach the Abyss, he immerses himself in research day and night. While undeniably talented, his self centered and stubborn nature often draws the ire of those around him. Opinion within the Institute remains divided between those who respect his brilliance and those who fear his obsession will ultimately be his undoing. |
| Elowen |
|
The Witch of Wisdom who resides in Hernand. She has watched over Pywel's providence since ancient times, and unfathomable wisdom dwells within her eyes. At times, she changes her form to offer goodwill and guidance to people, and when she needs rest, she spends her time in her flower-ringed cottage. |
| Charles Celeste |
|
Duke of Hernand and head of House Celeste. Once the royal line of the Kingdom of Hernand, House Celeste was stripped of the crown and reduced to a ducal house after its defeat in the war against Demeniss. Charles, a descendant of that fallen dynasty, now rules with quiet benevolence. He cares deeply for his subjects, earning the people's respect through his dignified and graceful conduct. |
| Harvik |
|
Mysterious Pot artisan's assistant. He is rather timid for a dwarf, and it keeps him from reaching his full potential despite having skill that could rival even Grimnir's. |
| Irkyn |
|
Kuku pot artisan's assistant. While he possesses the talent to become a great artisan himself, his skills have yet to flourish, leaving him unable to repair the workshop's kiln. He is currently studying under Grimnir, but he still has a long and difficult road ahead of him. |
| Nork |
|
An equipment vendor of Kharonso. By blending traditional crafting techniques with academic knowledge, he produces gear that is both durable and sophisticated. The beeswax used to finish the equipment is sourced from a nearby apiary. |
| Devan |
|
A Greymane combatant. A fiercely loyal comrade who sees even the smallest betrayal as unforgivable. He upholds firm principles, convinced that honor and integrity must be maintained at any cost. His steadfast character has earned him a reputation as one of the most dependable among the Greymanes. |
| Pierce |
|
A Greymane combatant. His undeniable mastery of sword and shield is marred by a severe gambling addiction. Cards, street brawls, anything that can become a wager, passes through his hands. When consumed by the thrill of gambling, he scarcely recognizes even his own family. Despite this troubling habit, he has a kind and good-natured heart. |
| Evelyn |
|
A Greymane combatant. Her cold, fierce gaze can make even a black bear hesitate. Yet despite her misunderstood appearance, she is a dependable member with a warm heart and always looks out for her companions. She taught Naira all she knows about the bow, making her archery unmatched by any. |
| Warren |
|
Warren has a bounty for manufacturing illegal drugs using a substance called Dreamer's Bliss, which causes delirium, and for causing drug addiction among the populace. The suspect was recently seen attempting to distribute illegal drugs at the Coalvale Workshop. A bounty will be paid to anyone who apprehends this fugitive and delivers him to the constabulary. |
| Alessio |
|
He has a bounty for having stolen money from numerous townspeople in Hernand. A bounty will be paid to anyone who apprehends this fugitive and delivers him to the constabulary. |
| Milford |
|
A fence of the Hernand wagon market. He can dispose of wagons of unclear origin in the blink of an eye, without ever getting caught. Rumor says the Goldleaf Merchant Guild is behind his ability to move stolen goods so quickly, but the truth is unknown. |
| Patrigio | A renowned peddler who travels across Pywel. His elusive appearances in the most unexpected places have sparked much curiosity regarding his true region of origin. While he seems to relish the mystery surrounding him, he occassionally speaks of his daughter, said to venture out to sea on her own adventures. |

