Stats in Code Vein 2 are the numerical values that define the Attributes, Resistances, Defenses, and Damage capabilities of the player character. These are determined by the Blood Code, current Level, Equipment, and various Formae which grant bonuses for each core Stat. In Code Vein 2, Stats are affected by several factors, such as Status Ailments from Enemies or Bosses, and can also be improved through Equipment Upgrades, or leveling up by consuming Haze at the Mistle (Checkpoints).
Code Vein 2 Stats
Code Vein 2 Stats and Attributes System Overview
In Code Vein 2, the player stat system revolves around the Leveling System, along with 6 Attributes that can grant Benefits when your character is not Overburdened. Attributes start with a base value that grows as the player equips different pieces of Equipment or travels with different Companions. This combination of various systems forms the backbone of character progression, allowing for a tailored approach to combat and exploration in the game's post-apocalyptic vampire world. The process of leveling and allocation is simplified. The screen will show the increases to HP, Stamina, and Attack Damage (Weapon, Bequeathed Forma, and Drain Attack Power) by spending Haze.

A returning mechanic, Blood Codes, offers preset stat spreads to guide build choices. Each code also comes with its own unique Traits when certain conditions are met. Meanwhile, the Attribute Burdens introduce a dynamic layer, where equipped gear temporarily adjusts stats; for instance, the VK Greatsword has a C+ rating for Strength and an E+ rating for Dexterity. When worn, this equipment will also apply a Burden of 11 and 5 on Strength and Dexterity, respectively. If the total Burden equipped does not go beyond the player's current Attributes, they will not receive any combat penalty. This mechanic requires players to set their Equipment while enabling a quick switch of compatible weapons even in Combat. Resource pools like Health, Stamina, and Ichor are directly tied to specific stats. Vitality (VIT) affects HP and LP, Fortitude (FOR) governs Stamina, and Mind (MND) influences maximum Ichor, with the demo’s 10/18 Ichor indicating a potential 50% capacity boost from MND-enhancing gear. This interconnection ensures a balanced resource management system critical for sustaining fights and unleashing powerful Forma abilities.
Companions can further enhance this system by temporarily maxing out a stat—such as a +20% Strength boost from Lou—or adding buffs like a +10% Willpower (WIL) resistance.
What are Stats in Code Vein 2?
In Code Vein 2, Player Stats, or Statuses, define the player character's core abilities, including damage, defense capabilities, resource management, and movement. Stats are divided into 6 categories, and each of these categories are focused on specific areas of building a character. The system expands on the original Code Vein, offering more customization and dynamic interactions that fit the game’s updated Soulslike combat and time-travel story. Player Stats can be viewed by going to the Menu and selecting Stats or any of the Equipment. Below, you'll see all of the Stat categories in Code Vein 2 (Click the categories to be redirected to the page section for easy viewing).
General Stats
General Stats are made up of the basic values that determine your character's abilities. This includes Player Level, HP/LP, Ichor, Stamina, and Haze.
Attributes and Burdens
When certain Items are equipped, this will place a specific amount of Burden to the character, and when the total Burden of the equipment exceeds the player attributes, this will apply Penalty effects (Overburden) that will persist for a duration that is relative to the penalty level.
Attack Damage
Attack Damage is made up of multiple damage sources which include the Main Weapon, Weapon Formae, Bleed Factor, and Jails.
Defense
Defense determines the amount of damage that is reduced when hit by certain damage sources.
Resistances
Resistances prevents certain ailments like Disease, Wound, Bleed, and Curse from affecting the character.
Dodge Effectiveness
Dodge Effectiveness determines the speed of the rolling or evasion ability.
Code Vein 2 General Stats
Level: Represents your growth. Increased by absorbing haze at a mistle.
HP / LP: HP represents your health. LP represents your link to your partner. If you run out of LP, you will lose the Link Traits granted by your partner. If your HP reaches zero, you will die. Even if you die, your partner can revive you via Restorative Offering, but will then become incapacitated for a short time.
Haze: A resource used both to level up and as a currency. Upon death, your haze remains in that spot until you return to collect it. However, if you die again before doing so, the dropped haze is lost.
Stamina: Required for actions such as attacking and dodging. If your stamina runs out, you will be unable to act and will stop guarding
Ichor: The blood of revenants and horrors, which are converted into energy to activate Formae. Using Active gifts consumes ichor, with more powerful gifts consuming greater amounts of Ichor. Ichor is recovered whenever you strike an enemy with your weapon or block an enemy's attack. Passive gifts are active even when you are out of Ichor.

Code Vein 2 Character Attributes and Burdens
Code Vein 2's Equipment mechanics come with the Burden system, which determines the effectiveness of the Dodge action and other combat abilities. When certain Items are equipped, this will place a specific amount of Burden to the character, and when the total Burden of the equipment exceeds the player attributes, this will apply Penalty effects (Overburden) that will persist for a duration that is relative to the penalty level. This system requires managing the Attributes and Equipment to minimize penalties.

Strength
Primarily affects the power of weapon attacks. Has a particularly large effect on heavy weapons.

Mind
Primarily affects the attack power and effect duration of magic formae. Has a particularly large effect on effect duration.

Vitality
Primarily affects HP and LP.

Dexterity
Primarily affects the power of weapon attacks. Has a particularly large effect on lightweight weapons.

Willpower
Primarily affects the power of magic formae.

Fortitude
Primarily affects stamina.
Attribute |
Benefit |
Penalty |
|---|---|---|
![]() Strength |
Increases the power of close-range attacks. | Additional stamina is consumed whenever one of your attacks misses. The higher the penalty level, the more stamina is consumed. |
![]() Mind |
Increases maximum Ichor. | During combat, you suffer constant LP/HP damage whenever you don't have a buff originating from a forma on you. The higher your penalty level, the more buffs are required to prevent the damage. You can tell if a buff is from a forma by checking the border of the icon. |
Vitality |
Increases the amount recovered by regeneration. | When your LP falls below a set value, your mobility is reduced. The higher the penalty level, the higher the LP threshold value is. |
Dexterity |
Absorb more ichor from draining. | Getting hit causes your ichor to decrease. The higher your penalty level, the more ichor is lost. |
Willpower |
Increases the attack power of formae. | Your attack power decreases whenever a formal fails to activate because of insufficient ichor. The higher your penalty level, the longer the decrease in attack power lasts. |
Fortitude |
Recover stamina when you avoid an enemy's attack via the invincibility from evading. | When your stamina is depleted, you suffer the Inhibit status ailment. The higher your penalty level, the longer the duration of the ailment. |
Code Vein 2 Attack Damage Stats
Weapon Attack
This determines how much damage you can deal to enemies in Code Vein 2 from either Weapon 1 or Weapon 2.
Bequeathed Formae (Attack)
These refers to the Damage that you can deal to enemies using the Bequeathed Formae, a special weapon that can be summoned.
Jails
Jails grant various Stats modifiers that can affect Attack, Balance, Attributes, and Defenses.
Bleed Factor
The degree of Bleed buildup applied to enemies while attacking
Balance
Resistance to being disrupted when hit by an attack.
Code Vein 2 Defense Stats
In Code Vein 2, your Defense stats determine how much damage is reduced when hit by certain Damage types. This primarily consists of the Guard stat, which determines how much Stamina is consumed when guarding. To guard, press L1 to deploy the defensive formae that allows guarding. There are 6 types of Defensive stats:
Slash
Crush
Pierce
Blood
Fire
Ice
Lightning

Defense
Your Defense Stats determines the damage reduction when hit by an attack.
Guarding Defense
Guarding Defense determines how much damage is reduced when guarding.
Code Vein 2 Resistances
Disease
Resistance to Venom, Toxic Venom, Stun, and Resurgence.
Wound
Resistance to Acid, Stone, Bind, and Stall.
Bleed
Resistance to Leak, Fatal Leak, Inhibit, Dissonance, and Eclipse.
Curse
Resistance to Slow, Luna Rapacis, and Sunblight.
Code Vein 2 Dodge Effectiveness
Dodging in Code Vein 2 is affected by the Burden on the Attributes. If the burden on all of the six attributes is less than half for each, it will change to a high-performance quick step. If two or more attributes become overburdened, it will change to a low-performance heavy roll. A balanced Burden and Attributes will retain the normal dodge, with the regular dodge effect.
- Quick Step - Burden is less than half for six Attributes
- Normal - Normal Burden/Attributes
- Heavy Roll - Two or more attributes are Overburdened