Patch Notes for Code Vein 2 compiles all information on updates, releases, changes, and Hot fixes made to the game by the developer in order to make improvements, fix bugs, and make balance changes to the game. Players may need to update the game and make sure they are playing the latest revision in order for fixes to be implemented or reflected in the game.
Code Vein 2 Patch Notes
All Patch Notes Quick Navigate
Ver.1.0.7 ♦ Ver.1.0.6 ♦ Ver.1.0.4 & 1.0.5 ♦ Ver.1.0.3 ♦1.0.1 and Ver.1.0.2
Patch Notes Ver.1.0.7
Optimizations for All Platforms
- Optimized the collision data for certain objects and structures in the field to reduce processing load.
- Optimized the initialization process that occurs when enemies spawn to reduce processing load.
- Reduced the processing load of several partner outfits.
- Optimized enemy spawning to reduce stuttering while riding the motorcycle.
- These consist of further improvements to the optimizations implemented in Ver. 1.0.6.
- Reduced the processing load of attack effects for certain boss enemies.
- Reduced the processing load of effects used in certain weapon formae and magic formae.
- Reduced the processing load of hit effects for certain weapon formae and magic formae.
Feature additions and improvements
1. Addition of a difficulty selection feature for additional playthroughs.
- We have added an Enhance Enemy Difficulty During Replay option to the Game Settings.
- This setting is enabled by default.
- When you replay the game using your save data, enemies will be stronger and you will earn more Haze when defeating them; however, turning this setting off will restore enemies to their original strength and Haze drops to those of the first playthrough.
2. Addition of an Affinity display and adjustments to the mechanic; additions of Trade and Gift features.
2-1: We added a UI that displays your Affinity with your Partner.
- You can check your Affinity in the Change Partner and Gift screens at a Mistletoe.
- For some Partners, the Affinity is hidden at the start, but it will become visible once you reach the point in the story where you can give them gifts.
- Affinity is divided into three categories: Exploration, Story, and Gifts, each with their own maximum limit. To reach 100% Affinity, you must raise all three categories to their maximum limits.
- Exploration Affinity increases by adventuring with your partners and defeating enemies. Affinity increases more slowly when defeating enemies weaker than the player’s level.
- Story Affinity increases by completing Quests received from your partners and advancing each of their individual episodes. Lou gives no quests; her Story Affinity increases by progressing through the main story.
- Gift Affinity increases by giving your partners food or valuables.
2-2: Adjustments to Affinity increase rates.
- We adjusted the Gifting feature by increasing the amount of affinity gained when giving Favorite and Loved items.
- We have increased the amount of Affinity gained when defeating enemies in the field.
- We have eased Affinity drop reductions when defeating enemies weaker than the player.
※We have adjusted Affinity drops so that defeating enemies that appear in the main story starting from Luna Rapacis and enemies that appear in second playthroughs or later will increase Affinity by a fixed amount, even if the enemies are significantly weaker than the player. The adjustments to enemies that appear in additional playthroughs are only effective when the Enhance Enemy Difficulty During Replay feature is turned on.
2-3:In the past Free Exploration Era, we made it possible to trade and give gifts to Noah.
- You can trade or give gifts by talking to Noah in Past MagMell. Your trade inventory is shared with Noah in the Present.
2-4:We have added Jadwiga's Minions who sell Valuables.
- Once you clear the Sealing Spire or replay the game, Yadwiga's Minions (shop) will appear in MagMell selling Valuables, and you will be able to purchase these items with Haze.
3. New Character Customization Features
- We have added Bangs to the Accessories section in the character customization options.
※In addition to the accessory updates included in Version 1.05, we have added new bangs parts.
- Added new hairstyles to the character customization options.
- Added new presets to the character customization options.
〈Only for those who own the Ultimate Content Set〉
Added customizable versions of the costumes based on the Partner Characters’ outfits from CODE VEIN.
※The customizable versions allow you to change colors and remove parts.
4. Addition of an option to automatically collect items
We have added an option to automatically collect items in the Game Settings.
- This option is turned off by default.
- When turned on, you can collect items simply by touching them on the field. Automatic collection is also enabled while riding the motorcycle.
5. Addition of an option in Photo Mode to Turn Off Wind Effects
- We have added a toggle to turn wind effects on or off under Environment in Photo Mode.
- It is enabled by default.
- This setting only disables the effect of wind on characters; it does not affect the swaying of trees, flags, and other objects in the field caused by the wind.
6. Improvements to sound effects for heavy weapons
- We have replaced the hit sound effects for the following weapon types and bequeathed formae with more impactful ones.
*Two-Handed Sword, Hammer, Warhammer of the Fool, Battle Axe: Idris's Conceit.
Balance Adjustments
1. Increased the amount of ichor gained by some Jails.
- We have increased the amount of ichor gained during drain attacks for Ogre, Hound, Stinger, and Reaper.
2. Improved disruption or guard break performance of weapons that were relatively less effective at causing them.
2-1:Increased the chance to disrupt enemies when attacking with the following weapons:
*Cursed Masamune, Ame-no-Habakiri Greatsword, VK Greatsword, Ancient Hunter's Greatsword, Cursed Backblade Killer, Iron Mass, VK Dual Blades, Silver Shot, VK Halberd, Pisar's Venom Pike, Ancient Hunter's Hammer, Forma Mech-Hammer Mjolnir, Caged Heart Club, Primordial Battle Axe, Forma Mech-Hammer Goliath, Tyrant's Labrys, Bloodrune, and Formae Mech-Arms Tajikarao
2-2:Increased the chance of breaking enemy guard when attacking with the following weapons:
Cursed Masamune, Iceblood, VK Greatsword, Cursed Backblade Killer, Dryad: Blade of the Forest Spirit, Iron Mass, Jade Curved Blades, Swift Thunder, A bayonet(a rifle or a shotgun), VK Halberd, Pisar's Venom Pike, Solomonal Halberd, VK Hammer, Forma Mech-Hammer Mjolnir, Primordial Battle Axe, Tyrant's Labrys, VK Rune Blades, and Bloodrune
2-3: Increased the chance of breaking enemy guard when attacking with the following bequeathed formae:
*Battle Axe: Idris's Conceit, Bloodreaver Blade, and Absolute Executioner
3. Adjusted the following enemy attacks that disrupted combat balance.
- Reduced the amount healed and attack frequency of Soul Savior Valentin’s healing attacks.
- Fixed an issue where the visual effects and hit detection for Soul Saviour Valentin’s attacks were out of sync.
- Adjusted the projectile speed of Soul Saviour Valentin’s ranged attacks.
- Reduced the healing amount and the player pull effect of Hero Valentin’s healing attacks.
- Removed the attack hitbox when Hero Valentin pulls his spear out of the ground after driving it into the ground.
- Shortened the duration of Hero Jose’s attack warning to make the evasion timing easier to judge.
- Adjusted the damage reaction for Hero Holly’s Gatling attack to prevent players from remaining staggered.
- Adjusted the camera during battles against the One-Armed Hero, Lyle to improve visibility during combat.
- Adjusted the damage reaction for Alessandro Gobbos’s Arched Bullet and Charge Laser attacks to prevent players from taking consecutive hits even if they are hit by part of the attack.
- Reduced the homing performance of Goliath enemies’ charge attacks so that they can now be avoided with a simple dash.
- Reduced the duration of the hitbox for the all-directional sweeping attack of the Tainted Hand Assassin-type enemy.
- Reduced the damage dealt by Tainted Assassin-type enemies.
- For the Wandering Specter’s warp attack, we have delayed the timing of the petrification attack following the warp, and reduced the damage and status effect accumulation of the petrification attack.
- Reduced the hitbox duration of Zenon Duplicate Unit Two’s area-of-effect electric discharge attack.
- Adjusted the damage reaction of Zenon Duplicate Unit Three’s consecutive icicle attacks to prevent players from remaining stunned continuously.
- Reduced the duration of the explosion effect for the Moon Envoy’s explosive ranged attack.
- Reduced the Moon Envoy’s non-physical defense to make it easier for elemental attacks to penetrate.
- Adjusted the Moon Envoy’s Break state so that it is no longer canceled by flinching.
- Reduced the homing performance of the Moon Envoy’s continuous projectiles to make them easier to dodge with dashes and rolls.
- Reduced the damage of the Moon Envoy's Staff Stab → Shockwave Attack.
- Reduced the speed of the Moon Envoy's Staff Sweep → Bell Swing Attack.
- Reduced the hitbox of the Moon Envoy's Cold Attack to make it easier to dodge.
- Removed the attack hitbox when enemies are revived by the Spectral Mask.
- Adjusted the interval between the combo attacks used by certain Ghost Knight (Succubus) enemies.
- Adjusted so that players can break out of the multi-hit attacks used by certain Vampire Hunter-type enemies.
- Reduced the duration of shockwaves generated from the ground by certain enemy attacks.
Bug Fixes
- Fixed a bug where, after playing the ending movie, the game would sometimes skip the title screen and go directly to the mistle before the battle.
- Fixed a bug where, after defeating the Tainted Scout, if you returned to the control room without using the elevator, the elevator lever would become unresponsive.
- Fixed a bug in Lyle's character episode where when Lyle is your partner, he would get stuck on top of a railing.
Battle/Action
- Fixed an issue where Stamina would not automatically regenerate even during non-combat situations if you continued to perform actions that consume Stamina.
- Fixed a bug where the explosion from the Flame Blade aerial heavy attack would not occur depending on the ground texture.
- Fixed a bug where bleeding damage would not accumulate on enemies when attacking with your bare hands.
- Fixed a bug where the aerial heavy attacks of some one-handed swords and Rune Blades would not automatically track enemies.
- Fixed a bug where players could sometimes move while Petrified.
- Fixed a bug where Zenon’s Partner Trait Bonus would fail to activate properly upon map transitions.
- Fixed a bug where the bleeding effect of the weapon forma McLeish’s Cog was set lower than intended.
- Fixed a bug where the direction of the slash from the weapon forma Energy Cleave - Twister did not match the camera’s orientation when activated without locking on.
- Fixed an issue where the weapon forma Gatling Gun Organ was not correctly flying toward the locked-on enemy.
- Fixed an issue where the effect of the weapon forma Super Charge was not correctly applied to charged attacks for certain weapon types.
- Fixed an issue where attacks would fail to hit if an obstacle was placed between the player and the enemy after activating a weapon forma that splits the Rune Blade.
- Fixed a bug where the damage of the special bloodsucking attack after using the weapon forma Merciless Reaper against certain boss enemies would increase significantly.
- Fixed a bug where the player became invincible in certain damage zones after activating specific weapon skills.
- Fixed a bug where the lightning effects would also be interrupted when canceling the stun from the weapon forma Lightning Shower.
- Fixed a bug where the magic forma Blood Barrage could not be activated by holding down the button.
- Fixed a bug where the support forma Panacea's Essence could not cure certain status ailments.
- Fixed a bug where the displayed Guard Defense Up stat did not decrease correctly when using formae that reduce defense.
- Fixed a bug where Stamina increased by the effect of the support forma Active Record was not restored.
- Fixed a bug where Stamina would not be restored to its maximum level even when using a Stamina-restoring forma while Stamina recovery speed was reduced by Boosters or Blood Codes.
- Fixed a bug where the Increased Guard Defense effect was not applied to Jails or defensive formae that can parry.
- Fixed a bug where the Recover Ichor upon successful Perfect Dodge trait did not activate for the defensive forma Vanishing Hollow.
- Fixed a bug where the recover HP/LP upon defeating an enemy effect did not trigger when an enemy was defeated by means other than the player's direct attack.
- Fixed a bug where, in formae that perform a counterattack, the trait Increase Ichor cost but recover Ichor forma attacks did not trigger on the second or subsequent counterattacks.
- Fixed a bug where HP/LP consumption effects would stack when multiple traits that consume HP or LP were active.
- Fixed a bug where the Bleed value would reset even though no Ichor was gained when a drain attack was guarded by an enemy.
- Fixed a bug where the slash from the Warped Blade charged strong attack did not take terrain elevation into account.
Dungeon/Field
- Fixed a bug where, in some fields, players could move to unintended locations.
- Fixed a bug where, in some fields, enemies defeated by players would get stuck between objects and walls and not be counted as defeated.
- Fixed a bug where, in the fight against Mutated Survivor Bernd, players could unilaterally attack from certain positions.
- Fixed a bug where, in certain boss battles, players could transition into a combat state without entering the combat area.
- Fixed a bug where, in fights within The Temporal Rift, some boss enemies would not pursue the player.
Graphic
- Fixed a bug where, in some cutscenes, advancing messages would prematurely end the cutscene.
- Fixed a bug where, in some cutscenes, sound effects would not play correctly.
- Fixed a bug where, when entering Memory Remnant with Foulblood Barrier active, the effect would remain displayed.
- Fixed a bug where, when a player avoided death from the Resurgence's status effect due to effects like Steadfast Stance, the effect displayed when the Resurgence status effect triggers would remain on-screen.
- Fixed a bug where, if the attack motion of the bequeathed forma Absolute Executioner was interrupted, its animation would remain visible.
- Fixed a bug where, when setting Lyle as a partner, Lyle's hair texture could sometimes become corrupted.
- Fixed a bug where, when changing graphic settings during rainy weather, the field's lighting would become corrupted.
- Fixed a bug where, after playing a cutscene following a boss defeat, the defeated boss's staggered model would sometimes briefly appear.
- Fixed a bug where, if gloves were set in the protagonist's character customization, forma coins would get embedded in the gloves during cutscenes.
- Fixed a bug where, when attacking some enemies, wound marks would not appear.
- Fixed a bug where, when performing the emote Heroic Landing in photo mode, even if the player disappeared, accessories would remain visible.
System
- Fixed a bug where, if a player had progressed partway through a character’s episode in Ver.1.0.0 and then updated the game, a character’s episode progress could become locked.
- Fixed a bug where, when a new item was obtained through item replacement due to an update, the corresponding Booster extraction recipe would not be unlocked.
- Fixed a bug where, if a player possessed multiples of a blood code in Ver.1.0.0 and then updated the game, when the blood codes were combined the proficiency of the most recently acquired blood code was carried over.
- Fixed a bug where, when changing settings from photo mode, the changes would sometimes not be correctly reflected.
- Fixed a bug where, when using Load Appearance Data, the character's name on the status screen would change to the name at the time that appearance was saved.
Others
- Fixed an issue where the field would not load correctly after restarting the game following character customization in The Confluence.
- Fixed an issue where the BGM in The Confluence would stop playing when starting or exiting character customization from the dresser.
- Fixed a bug in The Confluence where objects and backgrounds would appear black when entering or exiting character customization from the dresser while the weather outside was Heavy Fog.
- Fixed a bug on the Duplicate Weapon Formae screen where performing certain actions would cause a weapon forma other than the one to be selected.
- Fixed a bug where the cursor would move when opening or closing the map.
- Fixed a bug where some items were not displayed on the mini map.
- Fixed a bug where costumes would appear distorted in certain cutscenes.
- Fixed issues with certain BGM tracks.
- Corrected some UI text.
- Corrected some in-game text.
- Fixed other minor bugs.
Patch Notes Ver.1.0.6
Optimizations
- All Platforms
- Reduced the VFX processing load for the fog walls that appear during certain boss encounters.
- Reduced the processing load for the blood pool effects used in certain boss attacks.
- Optimized physics processing for clothing and other items worn by certain enemies to reduce processing load.
- Optimized physics processing for clothing and other items worn by certain NPCs to reduce processing load.
- Optimized enemy spawn processing while traveling by motorcycle to reduce stuttering.
Bug Fixes
- Fixed an issue where the "Bangs" accessory would display incorrectly in certain cutscenes.
- Steam Version Only: Fixed an issue where the game could crash when using the virtual keyboard in Big Picture mode to enter a character's name.
Patch Notes Ver.1.0.4 and Ver.1.0.5
Gameplay Improvements
All Platforms
- Reduced model processing load for certain boss and field enemies.
PlayStation®5 / Xbox Series X|S Only
- Adjusted rendering resolution when the "Prioritize Action" setting is selected to further reduce the processing load.
Steam Only
- Fixed an issue where the frame rate would temporarily drop after fast traveling.
Feature additions and improvements
Added character customization parts
- Added the accessory "Bangs".
Player motion improvements
• Changed the player's posture during walking and running motions.
Sound improvements
- Changed the sound effects (SE) upon successfully performing certain actions.
- Upon successful parry
- Upon successful back attack
- Upon successful enemy break - Adjusted the volume balance of field environmental sounds.
Other improvements
- Placed additional "Resurrection Monuments".
Steam-only improvements
- Changed the behavior to disable mouseover when a controller and mouse are connected simultaneously.
Balance Adjustments
To optimize the balance of action advantage between the player and enemies, we have implemented the following adjustments.
Player Action Adjustments
- Improved the response of player actions.
- Hastened the timing at which evasion actions (Step, Rolling, Heavy Rolling) can be performed after an attack.
- Hastened the timing at which guarding can be performed after an attack.
- Increased rolling speed.
- Hastened the timing at which the next roll, guard, or jump can be performed after rolling.
- Hastened the timing at which the next action can be performed after using "Regeneration".
- Hastened the timing at which the next action can be performed after using trap-type items.
- Hastened the timing at which the next action can be performed when the player is staggered by an enemy attack.
- Hastened the timing at which the next action can be performed when the player gets up after being blown back by an enemy attack.
- Changed "Regeneration" and item usage to accept buffered inputs. - Increased the attack speed of certain attacks.
- All normal attacks for weapons in the "Hammer" category - Increased the attack speed for the following Weapon Formae.
- Endless OnslaughtDive Bomb
- Backdraft
- Fortress Stance
- Coffin Breaker
- Coffin Breaker – Sweeper
- Wraith's Fury
- Vanquisher - Shortened the charge time for the following Magic Spells.
- Blazing Roar - Hastened the timing at which the next action can be performed after casting the following Magic Formae.
- Lightning Shower
- Lightning Chain
- Diamond Dust
- Guard of Honor
- Frost Wave
- Ice Spikes
- Dusk Edge
- Air Blast - Increased Poise (stagger resistance) when activating the following Weapon Formae.
- Coffin Breaker
- Coffin Breaker – Sweeper
- Boosted Blade
- Boosted Blade – Horizon
- Mighty Smash - Increased Poise when activating the following Magic Formae.
- Bloody Impact
- Scorched Earth
- Eschaton Crossing - Increased Poise when activating the following Legacy Formae.
- Battle Axe: Idris's Conceit
- Absolute Executioner
- Warhammer of the Fool
- Bloodreaver Blade
- Manus Rapacis
- Wings of Eternity
Enemy Adjustments
- Adjusted the action intervals of certain boss enemies to increase the windows of opportunity for player attacks.
- Shortened the invincibility time when enemies are downed, hastening the timing for follow-up attacks.
- Adjusted certain field enemies to stagger more easily from player attacks.
- Removed the stagger resistance modifier that certain field enemies had during attack animations.
- Adjusted enemies with raised shields so their stance can be broken more easily with attacks.
Parameter Adjustments
- Adjusted the "Enemy Stagger Ease" applied to player attacks.
In conjunction with the enhancements to player actions and adjustments to enemy stagger susceptibility, we have adjusted the "Enemy Stagger Ease" set for player attacks. Balance has been improved by adjusting both values that were too low and those that were too high. - Increased the Enemy Stagger Ease for the following attacks.
- Light attacks for weapons in the "Halberd" category - Increased the Enemy Stagger Ease for the following Weapon Formae.
- Flash Javelin
- Chariot Reave
- Fusillade Rondo
- Mighty Smash - Increased the Enemy Stagger Ease for the following Bequeathed Formae.
- Warhammer of the Fool - Decreased the Enemy Stagger Ease for the following attacks.
- Charged heavy attacks for certain one-handed swords (e.g., Ancient Hunter's Sword)
- Heavy attacks for certain one-handed swords (e.g., Carmilla's Thorn)
- Light attacks for weapons in the "Rune Blade" category
- Light attacks for "Bare Hands" - Decreased the Enemy Stagger Ease for the following Weapon Spells.
- Drill Breaker
- Falling Sun - Decreased the Enemy Stagger Ease for the following Legacy Spells.
- Battle Axe: Idris's Conceit
- Manus Rapacis - Adjusted the "Break Value" set for player attacks. The "Break Value" is the power to break an attacked enemy; attacks with a higher "Break Value" will break enemies more easily.
- Similar to "Enemy Stagger Ease", we have adjusted the "Break Value" in conjunction with enhancements to player actions and adjustments to enemy stagger susceptibility. Balance has been improved by tuning down values that were too high.
- Decreased the Break Value of the following attacks.
- Charged heavy attacks for certain one-handed swords (e.g., Ancient Hunter's Sword)
- Charged heavy attacks for certain one-handed swords (e.g., Carmilla's Thorn)
- Aerial heavy attacks for certain one-handed swords (e.g., Carmilla's Thorn)
- Heavy attacks for certain one-handed swords (e.g., Blade of Tenacity)
- Charged heavy attacks for certain one-handed swords (e.g., Blade of Tenacity) - Decreased the Break Value of the following Weapon Spells.
- Drill Breaker - Decreased the Break Value of the following Magic Spells.
- Firewall
- Gatling Gun Organ - Decreased the Break Value of the following Legacy Spells.
- Manus Rapacis
- Wings of Eternity
Other Adjustments
- Decreased the frequency at which boss enemies perform "attacks in response to player healing".
- Adjusted certain attacks from the following large enemies and boss enemies to appropriate damage levels, as they were previously dealing excessive damage.
- Bride of the Immortal
- Alessandro Gobbo - Improved lock-on camera visibility for the following large enemies.
- Bride of the Immortal
- Moon Envoy
Bug Fixes
- Fixed an issue where using Photo Mode in the "MagMell" hot spring after certain actions could sometimes cause a crash.
- Fixed an issue where dying from a fall immediately after making a dialogue choice would cause the game to become unresponsive.
- Fixed an issue where dying from a fall immediately after selecting "Enter Hot Spring" would cause the game to become unresponsive.
- Fixed an issue in the "Free Exploration Era" where Lyle's quest could be advanced unintentionally, sometimes making it impossible to clear.
- Fixed an issue in certain boss battles where if the boss changed modes during a specific motion, the post-mode-change boss would not be placed in the arena.
- Fixed an issue where Noah would no longer appear while bathing in the hot spring after clearing Valentin's character episode.
- Fixed an issue where Craig's partner bonus trait would not trigger when taking consecutive attacks.
- Fixed an issue where Holly would use support skills at inappropriate times.
- Fixed an issue where the trait "Ichor Overflow Deals Recoil Damage" would trigger even when a partner absorbed Ichor.
- Fixed an issue where cutscenes could be skipped via specific field inputs.
- Fixed an issue where terrain damage was taken during Special Drains attacks.
Equipment & Skills
- Fixed an issue where the range of the weapon "Raider's Bayonet" was longer than intended.
- Fixed an issue where some attacks of the bequeathed formae "Warhammer of the Fool" would not activate when a bayonet is equipped.
- Fixed an issue where equipping certain formae simultaneously caused them to activate as a hold-input even when the button was pressed briefly.
- Fixed an issue where the weapon model would not display correctly when activating certain formae.
- Fixed an issue where the effects of certain formae would not activate correctly.
- Fixed an issue where opening Photo Mode while using certain bequeathed formae allowed the player to manipulate the attack direction by moving the camera.
- Fixed an issue where certain bequeathed formae could not be obtained during specific events in New Game+ and subsequent playthroughs.
- Fixed an issue where continuous drain attacks from the Jail "Bat" failed to reset the enemy's bleed amount.
Dungeon & Fields
- Fixed an issue in certain dungeons where partners would not follow the player.
- Fixed an issue in certain dungeons where players could enter the boss area through unintended methods.
- Fixed an issue in certain dungeons where the boss would transition to a combat state without the player entering the combat area.
- Fixed an issue in certain dungeons where an enemy's weapon would not display if they attacked before becoming hostile.
- Fixed an issue in certain dungeons where enemies would not behave normally after the player returned from a fall death.
- Fixed an issue in certain dungeons where enemies would not die when dropped off a ledge.
- Fixed an issue in some dungeons where players could access unintended areas.
- Fixed an issue in some dungeons and fields where players could get stuck on objects and become unable to escape.
- Fixed an issue in certain fields where a partner who shouldn't be selectable could be selected.
System
- Fixed an issue where changes made to "Control Mappings" for certain actions were not reflected while riding the motorcycle.
- Fixed an issue when using keyboard/mouse where certain actions were not assigned to buttons in "Control Mappings".
- Fixed an issue where changing "Control Mappings" for motorcycle operations and then using a keyboard/mouse caused the player to become unable to move.
Others
- Fixed an issue where dying with the light turned on would cause the light to be off upon revival.
- Fixed an issue where partner models would sometimes not display correctly.
- Fixed an issue where certain enemies would not become hostile toward the player.
- Fixed an issue where certain enemies would repeatedly perform the same action.
- Fixed an issue where status ailments were not being applied by some enemy attacks.
- Fixed an issue on "Insula Carcere" where if an enemy touched a sensor, the enemy spawning from the cell would become hostile toward the enemy that touched the sensor.
- Fixed an issue where the effects of certain boosters would not activate correctly.
- Fixed an issue where the effects of certain status ailments would not activate correctly.
- Fixed an issue where some motions were not playing correctly.
- Fixed an issue where clothing display was corrupted in certain cutscenes.
- Fixed an issue where NPC models did not display correctly in certain cutscenes.
- Fixed an issue where certain sound effects and voices were not playing correctly.
- Fixed an issue with certain background music.
- Fixed an issue with certain graphics.
- Fixed an issue where some NPCs were incorrectly placed.
- Fixed an issue with the collision detection of certain objects.
- Fixed an issue where some textures were not displaying correctly.
- Fixed an issue where some visual effects were not displaying correctly.
- Fixed an issue where certain mouse operations were not functioning correctly.
- Fixed an issue with certain UI text.
- Fixed an issue with certain text.
- Fixed other minor issues.
Patch Notes Ver.1.0.3
Fixed an issue where saved appearance data in Character Creator("Save/Delete Appearance") was unintentionally deleted during specific actions.
Patch Notes Ver.1.0.1 and Ver.1.0.2
Regional Pathos
Added "Regional Pathos". "Regional Pathos" is the manifestation of the strong emotions of those who lived in this world. By offering prayers to these Pathos found in the field, the player can receive divine protection. This protection grants various benefits to the player while within the area influenced by the Pathos.
Restorative Offering
Added "Restorative Offering". "Restorative Offering" is an ability where your Buddy shares their life force to heal you when the player runs out of strength. When Restorative Offering is activated, the Partner will be unable to act for a certain period of time.
Improvements / Balance Adjustments
Sound
- Added Field BGM.
- Adjusted Sound Effects (SE) generally.
Effects
- Adjusted the visual effects for formae that grant buff effects.
- Added effects for when items drop upon defeating an enemy.
- General adjustments to visual effects.
Animations
- Adjusted enemy animations.
- Adjusted player action animations.
Game Balance Adjustments
- Adjusted LP specifications in conjunction with the addition of "Restorative Offering".
- Placed additional revival points within dungeons.
- Adjusted materials required for "Booster" extraction.
- Adjusted the field placement of "Jadwiga's Minion".
- Adjusted the difficulty of obtaining "Customer ID" sold by "Jadwiga's Minion".
- Adjusted the required number of upgrade materials.
- Adjusted the difficulty and quantity of various obtainable items.
- Adjusted the placement and number of various enemies.
- Adjusted the actions of various enemies.
- Adjusted various parameters.
Gameplay & Usability Improvements
- Adjusted NPC placement to strengthen guidance toward "Fading Bonds".
- Adjusted the initial cursor position to prioritize the Main Quest when opening the Quest List.
- Adjusted message scrolling to be controllable via the Interact input.
- Added new tutorials.
- Adjusted tutorial text.
- Adjusted the timing for obtaining the "Battle Axe: Idris's Conceit".
- Adjusted conditions for exploration dialogue with Partners.
- Adjusted the placement of indestructible objects within boss fields.
- Added a "Trait List" feature.
- Added an "Order Obtained" tab to the Inventory.
- Adjusted activation conditions and effect text for Traits.
- Adjusted the display timing and duration of text when obtaining "Haze".
- Added lamps to "Jadwiga's Minion" to make them easier to find at night.
- Added a "cowering in fear" motion to "Jadwiga's Minion" when facing enemies.
- Added "Sandbags" and "Mistle" to the training grounds in "MagMell".
- Added text indicating when the player is afflicted by a status ailment.
- Shortened the time before the screen fades to black upon death.
- Shortened the time until the map is unlocked after defeating a "Map Releaser".
- Improved the function and usability of "Storage".
- Added a confirmation dialog when executing "Discard".
- Adjusted camera distance and angle when locking on to enemies.
- Added an option to keep the HUD displayed at all times.
- Adjusted field item colors to change based on importance.
- Changed the screenshot indicating "Mistle" locations to better show the surrounding environment.
- Added motions that the player can perform inside "MagMell".
- Adjusted Bike durability.
- Changed "Golden Nectar" positions to be displayed on the map.
- Added a warning message stating that effects do not stack when attempting to obtain a duplicate "Booster".
- Added "Guard" to the performance display of Defensive Formae.
- Added stance control settings for "Bequeathed Formae".
- Added zoom settings while in "Bequeathed Formae" stance.
- Added photo frame patterns in Photo Mode.
- Added "Pose" patterns in Photo Mode.
UI Adjustments
- Adjusted display conditions for the Item Obtained window.
- Adjusted the design of HP and LP gauges.
- Improved the visibility of Buff icons.
- Added UI to indicate if the Motorcycle is usable.
- Adjusted the UI for "Statesman's Longbow".
- Adjusted the icon display indicating quest destinations.
Character Customization
- Added Accessories.
- Added left/right flip patterns for Face Paint and Scars.
PC Version Only Adjustments
- Adjusted to prevent the "Switch Lock-on Target" action from being executed unintentionally via Keyboard/Mouse controls.
- Added "DLSS" and "FSR" as selectable options in Graphics Settings.
- Improved usability of Keyboard controls.
Bug Fixes
- Fixed an issue where Partner firepower did not scale correctly with Player Level.
- Fixed an issue where defeat rewards were sometimes not obtained when finishing off certain Boss Enemies with specific attacks.
- Fixed an issue where the player could become stuck if specific actions were performed when opening the map screen from the "Mistle" menu.
- Fixed an issue where the player could become stuck if the game was saved and restarted while sitting on furniture or petting the wolf in "MagMell".
- Fixed an issue where controls became unresponsive if a boss battle movie played while the "Item Synthesis" screen was open.
- Fixed an issue where some controls became unresponsive if an HP-consuming Weapon Formae was used such that remaining HP became exactly 0.
- Fixed an issue where the story would not progress correctly if the player entered an elevator and operated the switch at the same time certain cutscenes played.
- Fixed an issue where controls became unresponsive if the game was forcibly closed at a specific timing after falling to death during combat.
- Fixed an issue to ensure the target correctly switches to the player when attacking enemies that are fighting each other.
- Fixed an issue where BGM did not play correctly during Boss Enemy rematches.
- Fixed an issue where the player could be knocked out of the combat area when hit by a Boss Enemy attack.
- Fixed an issue where the HP gauge did not transition correctly when some Boss Enemies performed healing actions.
- Fixed an issue where the Title Screen did not change properly according to story progress.
- Fixed an issue where non-top-tier "Blood Codes" could not be received from Buddies during specific story progress.
- Fixed an issue where Fast Travel was possible to areas not yet accessible during specific story progress.
- Fixed an issue where effects were not played correctly in some cutscenes.
- Fixed an issue where Weapon and Defense Formae could be transformed into their currently equipped variation.
- Fixed to ensure the character is centered in the camera when opening the "Status" screen.
- Fixed an issue in the "Booster" equipment screen where hovering the cursor over a Booster that changes regeneration counts would decrease the regeneration count.
- Fixed an issue where barriers separating battle areas in the field would sometimes not dissolve even after defeating enemies.
- Fixed an issue where the player could pass through barriers separating boss areas at specific timings.
- Fixed an issue where conditions displayed in the "Trait List" screen referenced current "HP" and "LP" values erroneously.
- Fixed an issue where Player Costume colors were not displayed correctly.
- Fixed an issue where fall damage did not occur when using specific Formae.
- Fixed an issue where falling motions did not play correctly in some cases.
- Fixed an issue where Partners were not placed correctly in "MagMell".
- Fixed an issue where Holly's "Blood Code" could not be obtained in some cases even if conditions were met.
- Fixed an issue where the stance motion for Bequeathed Forma "Statesman's Longbow" and "MK Rosenritter" could be canceled by switching weapons.
- Fixed an issue where the "Strength" burden penalty did not occur when whiffing (missing) an attack with Weapon Formae.
- Fixed an issue where the Weapon Formae "Stalking Sabre" would not hit enemies if there was a difference in elevation.
- Fixed an issue at some "Mistle" where enemies would not respawn even after resting.
Fixed an issue where the magazine was not displayed correctly when reloading some Bayonets. - Fixed an issue where ammo consumption was doubled if Bayonets were equipped to both "Weapon 1" and "Weapon 2."
- Fixed an issue in Character Customization where parts could be moved without limits.
- Fixed an issue where appearances saved in "Save/Delete Appearance" were not displayed correctly.
- Fixed an issue where the Mini-map would display at incorrect timings in certain fields.
- Fixed an issue where items were not displayed correctly on the Mini-map.
- Fixed an issue where cursor controls became unresponsive if specific actions were taken on the Language Selection screen.
- Fixed an issue where Partner dialogue would not play even if conditions were met.
- Fixed an issue where Character Customization was sometimes not reflected normally.
- Fixed an issue in some fields where the character could get clipped inside terrain and become unable to escape.
- Fixed an issue with some objects where the visual appearance and collision detection (hitbox) did not match.
- Fixed the behavior of some enemies.
- Fixed an issue in some dungeons where unintended shortcuts were possible.
- Fixed an issue in some dungeons where specific events could be skipped.
- Fixed an issue in some cutscenes where FPS would drop momentarily during playback.
- Fixed an issue in some cutscenes where character clothing display was significantly distorted.
- Fixed an issue in some cutscenes where effects and lighting were displayed with a delay.
- Fixed an issue in some cutscenes where lip-syncing did not match the voice.
- Fixed an issue in some cutscenes where field brightness did not return to normal if skipped at a specific timing.
- Fixed an issue where some destructible objects could not be destroyed.
- Fixed an issue in some "Memory Remnants" where the exit door could be passed through from the back.
- Fixed an issue in some "Memory Remnants" where movement outside the area was possible.
- Fixed an issue in some "Memory Remnants" where ground textures were not displayed correctly.
- Fixed an issue in some Boss battles where combat could be started without entering the boss area.
- Fixed an issue with some Formae where the "Ichor" consumption cost required for activation was listed incorrectly.
- Fixed an issue where some Status Ailments were not exerting their effects correctly.
- Fixed an issue where some Activities continued to be displayed even after being cleared.
- Fixed an issue where some Database entries were not updated even if conditions were met.
- Fixed an issue where some dialogue choices did not match story progression.
- Fixed an issue where some SEs were not played correctly.
- Fixed an issue where some Voices were not played correctly.
- Fixed an issue where some Subtitles were not displayed correctly.
- Fixed various text errors.
- Fixed an issue on some platforms where the game would crash in specific situations.
- Fixed typos in the Staff Credit.
- Fixed other minor bugs.
PC Version Only Fixes
- Fixed an issue with Keyboard/Mouse controls where button guides differed from actual operations.
- Fixed an issue with Keyboard/Mouse controls where some buttons in Character Customization did not function.
- Fixed an issue with Keyboard/Mouse controls where some objects could not be operated with the mouse.
- Fixed an issue where default key assignments were set to unintended values.