Squamish, British Columbia, Canada
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About

Environment Artist with 14+ years in AAA development creating large-scale, realistic…

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Experience & Education

  • Arcanaut Studios

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Licenses & Certifications

Volunteer Experience

  • Board Member

    Squamish Access Society (SAS)

    - Present 3 years 9 months

    I'm currently collaborating with the Squamish Access Society to help manage their social media presence and ensure that their messaging is clear and easily understood by their audience. Additionally, I'm actively working on developing new social campaign strategies aimed at improving engagement between the SAS social channels and the community. It's been a great experience to work with such a dedicated team and to help promote the important work that the society does to protect and maintain…

    I'm currently collaborating with the Squamish Access Society to help manage their social media presence and ensure that their messaging is clear and easily understood by their audience. Additionally, I'm actively working on developing new social campaign strategies aimed at improving engagement between the SAS social channels and the community. It's been a great experience to work with such a dedicated team and to help promote the important work that the society does to protect and maintain Squamish's outdoor spaces.

  • Director

    Sea to Sky Bolt Fund Society

    - Present 8 months

  • Graphic Designer

    Formentera Film Festival

    - 1 year 1 month

    Arts and Culture

    As the creative lead, I had the exciting opportunity to develop and design the entire identity for the Formentera Film Fest. This included everything from the logo to the magazine, flyers, posters, and more. It was an incredible experience to see the brand come to life and to work on every aspect of the visual representation of such a fantastic event.

Courses

  • Character Creation with Zbrush and Mari by Daniele Orsetti

    -

  • Digital Tutors: Game Development

    -

  • Digital portrait Online Course by Mauro Baldissera

    -

  • Direct English

    3391

  • Eat3D Course

    -

  • Environment Modeling and Sculpting for Game Production with Nate Stephens

    -

  • Environment Modeling for Games with Nate Stephens

    -

  • Environment Production Workflow : Tips, Tricks and Concepts with David Lesperance

    -

  • Lighting & Rendering with Arnold and Nuke by Otto Brando

    -

  • Master in Computer Grafica

    1452

  • Realtime Rendering

    -

  • Substance Designer Texture Creation with Rogelio Olguin

    -

  • Workshop with Ale Giorgini “Character design with tablet”

    23

Projects

  • VR Worlds

    - Present

    Journey through 5 different virtual reality experiences developed exclusively for PlayStation VR. From the depths of the ocean with “Into the Deep” (working title) through to adventures across London with the gritty gangster thriller “The London Heist.” VR Worlds will take you on some truly unique adventures as you experience all that PlayStation VR has to offer.

    See project
  • H-ack Travel 2

    Second edition of H-ack Travel. H-ack is the hackathon designed by H-FARM for industries.It is a 24-hour marathon of pure creative energy, where designers, developers and marketing specialists develop innovative projects mixing the unique know how of traditional Made in Italy excellences with the digital world.

    Other creators
    See project
  • Graphic Design Camp - Digital Accademia

    What creative processes there are behind the logo creation? How make a collage of digital images? From the knowledge of the watermark to the instruments to make the contour, and as a result, the creation of a digital collage. This week, our very young designers, have experimented how to do that. All of this with the basic functions of Adobe Illustrator and Adobe Photoshop after making full of fantasy, they take home new tools and new methods of creative work. I was the teacher of that classroom.

    Other creators
    See project
  • H-Hack Beverage

    H-ack Beverage was the most important hackathon in Italy, about alcoholic beverage.
    During the 24 hours, we have worked on the Heinken's brief.

    Other creators
    See project
  • H-ack Retail

    We worked on the Leroy Merlin's brief and in this hackathon we won for the best presentation and communication of project. Besides, other participating companies liked our project and they asking us the contacts for a future development of project. It was very funny because the award was a chainsaw.

    Other creators
    See project
  • H-ack Auto

    H-ack Auto was the most important hackathon in Italy, about automotive
    During the 24 hours, we have worked on the Peugeot's brief
    Thanks at ours knowledge and at the ours ability, We could to take what the company needed, and we have won the contest.

    Other creators
  • The town of light

    - Present

    The Town of Light is a first-person psychological horror adventure set in a former psychiatric hospital based on real events and places. The game has been Greenlit by the Steam community in few weeks and has been awarded in “Story and Storytelling” at the Game Connection in Paris.

    Based on true story and true place: one of the biggest asylum in Europe, a place of no return.
    Stunning immersive 3D graphic and audio compartment
    No jumpscares, no monsters, no open doors with keys to…

    The Town of Light is a first-person psychological horror adventure set in a former psychiatric hospital based on real events and places. The game has been Greenlit by the Steam community in few weeks and has been awarded in “Story and Storytelling” at the Game Connection in Paris.

    Based on true story and true place: one of the biggest asylum in Europe, a place of no return.
    Stunning immersive 3D graphic and audio compartment
    No jumpscares, no monsters, no open doors with keys to find, no psychiatrical institutions meant such as Luna Park.
    Different ways to experience the game according to the mental illness evolution.
    Oculus Rift support rivolutionizes the game play for incredible immersive gaming experience.

    Other creators
    See project
  • H-ack Fashion

    Like other past Hackathon, we were in a race against time to beat the deadline but we were only designer. for this reason instead of doing nothing, we have done a good visual prototyping, a good presentation and also a video (in motion graphic) to introduce our project. It was another cool and funny experience to work quickly in team.

    Other creators
    See project
  • "The Town of Light" Thesis - FPS Interactive Game.

    I've worked for the project The Town of Light, developed by italian indie game studio Lka.it during the final thesis of the Game Art Master Class at Bigrock.

    I was one of the two supervisors of the project and my main role was to lead the classroom to match our client's quality and visual style and deliver all the assets in the correct scheduled time.
    At Bigrock we take care of one of the final zones in the game, an abandoned garden and zone of the asylum called "Ferri…

    I've worked for the project The Town of Light, developed by italian indie game studio Lka.it during the final thesis of the Game Art Master Class at Bigrock.

    I was one of the two supervisors of the project and my main role was to lead the classroom to match our client's quality and visual style and deliver all the assets in the correct scheduled time.
    At Bigrock we take care of one of the final zones in the game, an abandoned garden and zone of the asylum called "Ferri Garden".


    The Town of Light is a first-person psychological experience with locations and characters inspired by real events.
    The game was Greenlighted by Steam and it will be released for PC, Mac and Linux in the first few months of 2015

    Other creators
    See project
  • 3D Outsource Assets

    We worked with some companies of video game industries like Silent Bay, Dico4you, Fungostudio, etc. for the production of different assets: many of which were characters.

    Other creators
    See project
  • Novembre – R&D Game TESIS

    Novembre was a good challenge, because we do not had much time to do this, so it was a good practice for the future works without time

    Other creators
    See project
  • Master Game Art Vol. 1

    Master Game art was a course where I and my workmate Lorenzo have teached computer graphic focused in the video game industry and real time engine. We have done a Modeling lesson where we have taught the basic of modeling and some the technics to make a good model without compromise the performances of the engine. We have done Texture and Baking lesson always focused to the low poly result, so whit transfered maps process between high and low poly meshes, the techniques to retopologizing. and…

    Master Game art was a course where I and my workmate Lorenzo have teached computer graphic focused in the video game industry and real time engine. We have done a Modeling lesson where we have taught the basic of modeling and some the technics to make a good model without compromise the performances of the engine. We have done Texture and Baking lesson always focused to the low poly result, so whit transfered maps process between high and low poly meshes, the techniques to retopologizing. and also how to use extracted maps to speed up and improving the textureing process. Not least we have done also the lesson about graphic engine, in this case Unity3D so we have taught how use the engine, how to make a realitme illumination and baked lighting with some tricks to get a good result. There are others thing that we have taught. but to be short this is all.

    Other creators
    See project
  • Trudi MTA: Mobile game

    - Present

    Trudi MTA is a mobile game for childrens by Trudi. It is a adventure game with a lot of worlds to explore, a lot of characters to use and a lot of mini games to play. In my opinion Trudi Mta looked a good work with very good expectations, unfortunately often the requests of inexperienced client about video games and the very short time have made this project lower the quality to match their specific request. Anyway it was a funny project with a very very funny team. Thanks to all.

    Other creators
    See project
  • H-ack industry

    I had participated for the first time in this Hackathon. It was a very cool experience because we had to race against time to finish before the deadline and with only 24 hours it was very hard to find a good compromise between quality and functionality, however we have finished just in time our prototype. I had also won an award in the night contest about graphic category.

    Other creators
    See project
  • Milka Snax Shooter

    we had too short time to do everything

    Other creators
    See project
  • RunAround

    - Present

    RunAround is an endless running game developed for Android, iOS and Windows Phone.

    Other creators
    See project
  • Dainese_AGV_Pista Gp

    Molto bello trovare soluzioni a problemi :)

    Other creators
    See project
  • 20Line commercial

    Un lavoro conto ogni aspettativa, molto divertente e di gradevole risultato

    Other creators
    See project
  • Sofia che soffiava le bolle di sapone

    -

    Un lavoro molto duro, ma con grandi soddisfazioni

    Other creators
    See project

Honors & Awards

  • Environment creation with a triple-A mindset - Intel buzz workshop

    Intel

    Back for its fifth edition, the Intel® Buzz Workshop returns to London to host yet another one-of-a-kind conference.

    With gaming industry news and game development as its core themes, you will be spoilt for choice by attending mentoring sessions with leading game industry experts, inspirational talks, and panel debates covering the width and breadth of all things gaming, interactive tech demonstrations, and live coding workshops!

    I had the pleasure of being part of the speaker and…

    Back for its fifth edition, the Intel® Buzz Workshop returns to London to host yet another one-of-a-kind conference.

    With gaming industry news and game development as its core themes, you will be spoilt for choice by attending mentoring sessions with leading game industry experts, inspirational talks, and panel debates covering the width and breadth of all things gaming, interactive tech demonstrations, and live coding workshops!

    I had the pleasure of being part of the speaker and the mentoring activities.

  • Procedural art in the next-gen games - TheBigD

    Bigrock srl

    The BigDay 2016 was a two-day event that celebrated cinema, VFX, and new technologies. It was an incredible opportunity for enthusiasts to connect with big-name artists and network with some of the biggest companies in these industries. I had the pleasure of being one of the featured artists at this event, which was truly an honor. It was amazing to be a part of such an inspiring community and to have the chance to share my knowledge and passion with others who share similar…

    The BigDay 2016 was a two-day event that celebrated cinema, VFX, and new technologies. It was an incredible opportunity for enthusiasts to connect with big-name artists and network with some of the biggest companies in these industries. I had the pleasure of being one of the featured artists at this event, which was truly an honor. It was amazing to be a part of such an inspiring community and to have the chance to share my knowledge and passion with others who share similar interests.

    The BigDay 2016 è un evento di 2 giorni dedicato a chi ama il cinema, gli effetti digitali e le nuove tecnologie. È un’occasione imperdibile per conoscere grandi artisti e mettersi in contatto con le risorse umane delle maggiori case di produzione.

  • Selection Indie Arcade 2016 - The Town of Light

    Smithsonian American Art Museum

  • Indie of the year: Visuality Award - The Town of Light

    IndiedB

  • H-ack Retail

    Leroy Merlin - H-ack

    We worked on the Leroy Merlin's brief and in this hackathon we won for the best presentation and communication of project. Besides, other participating companies liked our project and they asking us the contacts for a future development of project. The award was a chainsaw.

  • Development Award - The Town of Light

    Game Connection

  • European Games Booster Award - The Town of Light

    Game Connection

  • H-ack Auto

    Peugeot - H-ack

    H-ack Auto was the most important hackathon in Italy, about automotive
    During the 24 hours, we have worked on the Peugeot's brief.
    I and my team could to take what the company needed, and we have won the contest.

Languages

  • English

    Full professional proficiency

  • Italian

    Native or bilingual proficiency

  • Spanish

    Elementary proficiency

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