Useful search features
Pierc*
Matches any term that starts with the characters Pierc
"6d8,Poison"
Indicates that the terms 6d8 and Poison must appear next to each other
Piercing | Poison
Search for resources that contain either Piercing or Poison
Piercing & Poison
Search for resources that contain both Piercing and Poison. This is the default, you don't have to explicitly specify the & operator, i.e. Piercing Poison is the same as Piercing & Poison
6d8 & (Poison | Piercing)
Search for resources that contain 6d8 and either Piercing or Poison
-Piercing
Excludes resources containing Piercing from the results
uuid:060b1c0a-2a01-4899-9501-1e16b1935fbf
Search for a resource with this exact UUID.
name:Target_SHA_Necromancer_HoldPerson
Search for a resource with this exact name.
type:item,tag
Return only item or tag resources.
-type:item,tag
Exclude item and tagresources.
Searchable Types
GUI Category (gui)
Resource Category (resource)
animation: Animationblueprint: Animation Blueprintanimationblueprint: Animation Blueprintanimationset: Animation Setatmosphere: Atmosphereblendspace: Blend Spacecharactervisual: Character Visualclothcollider: Cloth Collidercolorlist: Color Listdialog: Dialogdiffusionprofile: Diffusion Profileeffect: Effectfcurve: FCurveikrig: IK Riglightcookie: Light Cookielighting: Lightingmaterial: Material Resourcematerialpreset: Material Presetmeshproxy: Mesh Proxyphysics: Physicsresource: Resourcescript: Scriptskeleton: Skeletonsound: Soundsplineset: Spline Setterrainbrush: TerrainBrushtexture: Texturetileset: Tile Settimeline: Timelinetimelinesceneresource: Timeline Scenevirtualtexture: Virtual Texturevisual: Visualvoicebark: Voice Barkwallset: Wall Set
RootTemplate Category (root)
charactertemplate: Character Templatecombinedlight: Combined Lightconstellation: Constellationconstellationhelper: Constellation Helperdecal: Decal Rootfogvolume: Fog Volumeitemtemplate: Item Templateleveltemplate: Level Templatelight: Lightlightprobe: Light Probeprefab: Prefabprojectile: Projectilescenery: Sceneryschematic: Schematicspline: Splinesplineconstruction: Spline Constructionsurface: Surfaceterrain: Terraintileconstruction: Tile Constructiontriggertemplate: Trigger Template
Local Category (local)
localcharacter: Local Characterlocalitem: Local Itemlocaltrigger: Local Trigger
Global Category (global)
globalcharacter: Global Characterglobalitem: Global Itemglobaltrigger: Global Trigger
Script Category (script)
lua: Lua Scriptkhonsu: Condition Scriptkhn: Condition Scriptanubis: Anubis Scriptanm: Anubis Scriptconstellationscript: Constellation Scriptosiris: Osiris Scriptstory: Osiris Script
Stat Category (stat)
ai: AI Archetypeaiarchetype: AI Archetypearmor: Armorstatscharacter: Charactercharacterstats: Charactercriticalhittype: Critical Hit Typeenumeration: Enumerationequipment: Equipmentinterrupt: Interruptitemcombination: Item Combinationitemtype: Item Typemodifier: Modifierobject: Objectpassive: Passivespell: Spellstatus: Statustreasure: Treasure Tabletreasuretable: Treasure Tableweapon: Weapon
Static Category (static)
abilitydistributionpreset: Ability Distribution Presetabilitylist: Ability Listactionresource: Action Resourceactionresourcegroup: Action Resource Groupanimationsetpriority: AnimationSetPriorityarealeveloverride: AreaLevelOverrideavatarcontainertemplate: AvatarContainerTemplatebackground: Backgroundbackgroundgoal: Background Goalcampchesttemplate: Camp Chest Templateccaccessoryset: Character Creation Accessory Setccappearancematerial: Character Creation Appearance Materialccappearancevisual: Character Creation Appearance Visualccequipmenticon: Character Creation Equipment Iconcceyecolor: Character Creation Eye Colorcchaircolor: Character Creation Hair Colorcciconsetting: Character Creation Icon Settingccmaterialoverride: Character Creation Material Overrideccpassiveappearance: Character Creation Passive Appearanceccpreset: Character Creation Presetccsharedvisual: Character Creation Shared Visualccskincolor: Character Creation Skin Colorccvoline: Character Creation VO Linecinematicarenafrequencygroup: Cinematic Arena Frequency Groupclassdescription: Class Descriptioncolordefinition: Color Definitioncombatcameragroup: Combat Camera Groupcompanionpreset: Companion Presetcrowdcharacterclothscolor: Crowd Cloths Colorcrowdcharactereyecolor: Crowd Eye Colorcrowdcharactermaterialpreset: Crowd Material Presetcrowdcharacterskincolor: Crowd Skin Colorcrowdcharactertemplate: Crowd Templatecustomdice: Custom Dicedayrange: Day Rangedeatheffect: Death Effectdifficultyclass: Difficulty Classequipmentlist: Equipment Listequipmenttype: Equipment Typeerrordescription: Error Descriptionexperiencereward: Experience Rewardfactions: Factionfeat: Featfeatdescription: Feat Descriptionfixedhotbarslot: Fixed Hot Bar Slotflag: Flagflagsoundstate: Flag Sound Stategod: Godgoldvalue: Gold Valuegossip: Gossipitemthrowparam: Item Throw Paramitemwalltemplate: Item Wall Templatelevelmapvalue: Level Map Valuelightbarhaptic: Lightbar Hapticlongrestcost: Long Rest Costmarker: Markermanagedstatusvfx: Managed Status VFXmodaltutorial: Modal Tutorialmultieffectinfo: Multi Effect Infoorigin: Originoriginintroentity: Origin Intro Entitypassivelist: Passive Listpassivevfx: Passive VFXprogression: Progressionprogressiondescription: Progression Descriptionquest: Questrace: Racerandomcast: Random Castruleset: Rulesetrulesetmodifier: Ruleset Modifierscriptmaterialoverrideparameter: Script Material Override Parameterscriptmaterialoverridepreset: Script Material Override Presetshapeshiftrule: Shapeshift Ruleskilllist: Skill Listspelllist: Spell Listspellmetacondition: Spell Meta Conditionspellsoundtrajectoryrule: Spell Sound Trajectory Rulestatussoundstate: Status Sound Statetadpolepower: Tadpole Powertag: Tagtagsoundstate: Tag Sound Statetooltipupcastdescription: Tooltip Upcast Descriptiontrajectoryrules: Trajectory Rulestutorialevent: Tutorial Eventvfx: VFXvisuallocatorattachment: Visual Locator Attachmentvoice: Voiceweaponanimationsetdata: Weapon Animation Set Dataweightcategory: Weight Category
Timeline Category (timeline)
timelinecharacterlight: Timeline Character Lighttimelinescene: Timeline Scenetimelinetemplate: Timeline Template
Material Category
materialfile: Material
Dialog Category
dialogfile: Dialog File
Showing results 1 - 1 of 1
Target_Longstrider Spell
new entry "Target_Longstrider"
type "SpellData"
data "SpellType" "Target"
data "Level" "1"
data "SpellSchool" "Transmutation"
data "SpellProperties" "ApplyStatus(LONGSTRIDER,100,-1)"
data "TargetRadius" "1.5"
data "TargetConditions" "Character()"
data "Icon" "Spell_Transmutation_Longstrider"
// Longstrider
data "DisplayName" "he462a36agb78fg41bfgad51g80a8fd1a6067;1"
// Increase a creature's <LSTag Tooltip="MovementSpeed">movement speed</LSTag> by [1].
data "Description" "hbb50b5dag6de5g4156g8a48g293ffb89cddc;3"
data "DescriptionParams" "Distance(3)"
data "TooltipStatusApply" "ApplyStatus(LONGSTRIDER,100,-1)"
data "TooltipUpcastDescription" "04cc3403-f67a-4747-b49e-a1802cc7a6ad"
data "PrepareSound" "Spell_Prepare_Buff_Gen_L1to3_01"
data "PrepareLoopSound" "Spell_Prepare_Buff_Gen_L1to3_01_Loop"
data "CastSound" "Spell_Cast_Utility_Longstrider_L1to3"
data "TargetSound" "Spell_Impact_Utility_Longstrider_L1to3"
data "VocalComponentSound" "Vocal_Component_BuffMovement"
data "CastTextEvent" "Cast"
data "CycleConditions" "Ally() and not Dead()"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:1"
data "RitualCosts" "ActionPoint:1"
data "SpellAnimation" "dd86aa43-8189-4d9f-9a5c-454b5fe4a197,,;,,;94ad1609-9862-499a-8337-5e6a7d9487f9,,;8373f3da-2368-4a51-98b1-146ec3586660,,;cc5b0caf-3ed1-4711-a50d-11dc3f1fdc6a,,;,,;1715b877-4512-472e-9bd0-fd568a112e90,,;499b7945-9eff-40a2-9911-73b8963108e4,,;1d3a29f0-9409-462e-81cd-3f24944f63ca,,"
data "VerbalIntent" "Utility"
data "SpellFlags" "IsSpell;HasVerbalComponent;HasSomaticComponent;IsMelee;IgnorePreviouslyPickedEntities"
data "HitAnimationType" "MagicalNonDamage"
data "MemoryCost" "1"
data "PrepareEffect" "33302a46-4a12-41dd-8845-6b7314d50022"
data "CastEffect" "bcd66fb0-b0bc-41d0-abba-ad443d63dd72"
data "TargetEffect" "32d71967-b080-4ac9-a1cf-c2829839bd90"