Useful search features
Pierc*
Matches any term that starts with the characters Pierc
"6d8,Poison"
Indicates that the terms 6d8 and Poison must appear next to each other
Piercing | Poison
Search for resources that contain either Piercing or Poison
Piercing & Poison
Search for resources that contain both Piercing and Poison. This is the default, you don't have to explicitly specify the & operator, i.e. Piercing Poison is the same as Piercing & Poison
6d8 & (Poison | Piercing)
Search for resources that contain 6d8 and either Piercing or Poison
-Piercing
Excludes resources containing Piercing from the results
uuid:060b1c0a-2a01-4899-9501-1e16b1935fbf
Search for a resource with this exact UUID.
name:Target_SHA_Necromancer_HoldPerson
Search for a resource with this exact name.
type:item,tag
Return only item or tag resources.
-type:item,tag
Exclude item and tagresources.
Searchable Types
GUI Category (gui)
Resource Category (resource)
animation: Animationblueprint: Animation Blueprintanimationblueprint: Animation Blueprintanimationset: Animation Setatmosphere: Atmosphereblendspace: Blend Spacecharactervisual: Character Visualclothcollider: Cloth Collidercolorlist: Color Listdialog: Dialogdiffusionprofile: Diffusion Profileeffect: Effectfcurve: FCurveikrig: IK Riglightcookie: Light Cookielighting: Lightingmaterial: Material Resourcematerialpreset: Material Presetmeshproxy: Mesh Proxyphysics: Physicsresource: Resourcescript: Scriptskeleton: Skeletonsound: Soundsplineset: Spline Setterrainbrush: TerrainBrushtexture: Texturetileset: Tile Settimeline: Timelinetimelinesceneresource: Timeline Scenevirtualtexture: Virtual Texturevisual: Visualvoicebark: Voice Barkwallset: Wall Set
RootTemplate Category (root)
charactertemplate: Character Templatecombinedlight: Combined Lightconstellation: Constellationconstellationhelper: Constellation Helperdecal: Decal Rootfogvolume: Fog Volumeitemtemplate: Item Templateleveltemplate: Level Templatelight: Lightlightprobe: Light Probeprefab: Prefabprojectile: Projectilescenery: Sceneryschematic: Schematicspline: Splinesplineconstruction: Spline Constructionsurface: Surfaceterrain: Terraintileconstruction: Tile Constructiontriggertemplate: Trigger Template
Local Category (local)
localcharacter: Local Characterlocalitem: Local Itemlocaltrigger: Local Trigger
Global Category (global)
globalcharacter: Global Characterglobalitem: Global Itemglobaltrigger: Global Trigger
Script Category (script)
lua: Lua Scriptkhonsu: Condition Scriptkhn: Condition Scriptanubis: Anubis Scriptanm: Anubis Scriptconstellationscript: Constellation Scriptosiris: Osiris Scriptstory: Osiris Script
Stat Category (stat)
ai: AI Archetypeaiarchetype: AI Archetypearmor: Armorstatscharacter: Charactercharacterstats: Charactercriticalhittype: Critical Hit Typeenumeration: Enumerationequipment: Equipmentinterrupt: Interruptitemcombination: Item Combinationitemtype: Item Typemodifier: Modifierobject: Objectpassive: Passivespell: Spellstatus: Statustreasure: Treasure Tabletreasuretable: Treasure Tableweapon: Weapon
Static Category (static)
abilitydistributionpreset: Ability Distribution Presetabilitylist: Ability Listactionresource: Action Resourceactionresourcegroup: Action Resource Groupanimationsetpriority: AnimationSetPriorityarealeveloverride: AreaLevelOverrideavatarcontainertemplate: AvatarContainerTemplatebackground: Backgroundbackgroundgoal: Background Goalcampchesttemplate: Camp Chest Templateccaccessoryset: Character Creation Accessory Setccappearancematerial: Character Creation Appearance Materialccappearancevisual: Character Creation Appearance Visualccequipmenticon: Character Creation Equipment Iconcceyecolor: Character Creation Eye Colorcchaircolor: Character Creation Hair Colorcciconsetting: Character Creation Icon Settingccmaterialoverride: Character Creation Material Overrideccpassiveappearance: Character Creation Passive Appearanceccpreset: Character Creation Presetccsharedvisual: Character Creation Shared Visualccskincolor: Character Creation Skin Colorccvoline: Character Creation VO Linecinematicarenafrequencygroup: Cinematic Arena Frequency Groupclassdescription: Class Descriptioncolordefinition: Color Definitioncombatcameragroup: Combat Camera Groupcompanionpreset: Companion Presetcrowdcharacterclothscolor: Crowd Cloths Colorcrowdcharactereyecolor: Crowd Eye Colorcrowdcharactermaterialpreset: Crowd Material Presetcrowdcharacterskincolor: Crowd Skin Colorcrowdcharactertemplate: Crowd Templatecustomdice: Custom Dicedayrange: Day Rangedeatheffect: Death Effectdifficultyclass: Difficulty Classequipmentlist: Equipment Listequipmenttype: Equipment Typeerrordescription: Error Descriptionexperiencereward: Experience Rewardfactions: Factionfeat: Featfeatdescription: Feat Descriptionfixedhotbarslot: Fixed Hot Bar Slotflag: Flagflagsoundstate: Flag Sound Stategod: Godgoldvalue: Gold Valuegossip: Gossipitemthrowparam: Item Throw Paramitemwalltemplate: Item Wall Templatelevelmapvalue: Level Map Valuelightbarhaptic: Lightbar Hapticlongrestcost: Long Rest Costmarker: Markermanagedstatusvfx: Managed Status VFXmodaltutorial: Modal Tutorialmultieffectinfo: Multi Effect Infoorigin: Originoriginintroentity: Origin Intro Entitypassivelist: Passive Listpassivevfx: Passive VFXprogression: Progressionprogressiondescription: Progression Descriptionquest: Questrace: Racerandomcast: Random Castruleset: Rulesetrulesetmodifier: Ruleset Modifierscriptmaterialoverrideparameter: Script Material Override Parameterscriptmaterialoverridepreset: Script Material Override Presetshapeshiftrule: Shapeshift Ruleskilllist: Skill Listspelllist: Spell Listspellmetacondition: Spell Meta Conditionspellsoundtrajectoryrule: Spell Sound Trajectory Rulestatussoundstate: Status Sound Statetadpolepower: Tadpole Powertag: Tagtagsoundstate: Tag Sound Statetooltipupcastdescription: Tooltip Upcast Descriptiontrajectoryrules: Trajectory Rulestutorialevent: Tutorial Eventvfx: VFXvisuallocatorattachment: Visual Locator Attachmentvoice: Voiceweaponanimationsetdata: Weapon Animation Set Dataweightcategory: Weight Category
Timeline Category (timeline)
timelinecharacterlight: Timeline Character Lighttimelinescene: Timeline Scenetimelinetemplate: Timeline Template
Material Category
materialfile: Material
Dialog Category
dialogfile: Dialog File
Showing results 1 - 1 of 1
Target_Haste Spell
new entry "Target_Haste"
type "SpellData"
data "SpellType" "Target"
data "Level" "3"
data "SpellSchool" "Transmutation"
data "SpellProperties" "ApplyStatus(HASTE,100,10)"
data "TargetRadius" "9"
data "TargetConditions" "Character() and Ally() and not Dead()"
data "Icon" "Spell_Transmutation_Haste"
// Haste
data "DisplayName" "h8e53406dg221dg4fc3g8306g42ea9ecfdc69;1"
// Target yourself or an ally to become <LSTag Type="Status" Tooltip="HASTE">Hastened</LSTag>: gain an action, become faster and gain +2 to <LSTag Tooltip="ArmourClass">Armour Class</LSTag>.
data "Description" "hd6b086f5g9c01g4817g88d9g680fcbf62b62;4"
data "TooltipStatusApply" "ApplyStatus(HASTE,100,10)"
data "TooltipPermanentWarnings" "82254f30-45ab-41dd-af13-8da45a866381"
data "PrepareSound" "Spell_Prepare_Buff_Gen_L1to3_01"
data "PrepareLoopSound" "Spell_Prepare_Buff_Gen_L1to3_01_Loop"
data "CastSound" "Spell_Cast_Buff_Haste_L1to3"
data "TargetSound" "Spell_Impact_Buff_Haste_L1to3"
data "VocalComponentSound" "Vocal_Component_BuffMovement"
data "PreviewCursor" "Cast"
data "CastTextEvent" "Cast"
data "CycleConditions" "Ally() and not Dead()"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:3"
data "SpellAnimation" "03496c4a-49e0-4132-b585-3e5ecd1ad8e5,,;,,;a4da186a-0872-461e-ae5e-93d5b32b9bef,,;527ca082-4ffa-4edb-a23f-5e7fa798a6ce,,;a9682ef9-5d9e-4ac0-8144-2c7fe6eb868c,,;,,;32fb4d91-7fde-4b05-9144-ea87b9a4284a,,;,,;,,"
data "VerbalIntent" "Buff"
data "SpellFlags" "HasVerbalComponent;HasSomaticComponent;IsConcentration;IsSpell"
data "HitAnimationType" "MagicalNonDamage"
data "MemoryCost" "1"
data "PrepareEffect" "33302a46-4a12-41dd-8845-6b7314d50022"
data "CastEffect" "bcd66fb0-b0bc-41d0-abba-ad443d63dd72"
data "TargetEffect" "32d71967-b080-4ac9-a1cf-c2829839bd90"