Useful search features
Pierc*
Matches any term that starts with the characters Pierc
"6d8,Poison"
Indicates that the terms 6d8 and Poison must appear next to each other
Piercing | Poison
Search for resources that contain either Piercing or Poison
Piercing & Poison
Search for resources that contain both Piercing and Poison. This is the default, you don't have to explicitly specify the & operator, i.e. Piercing Poison is the same as Piercing & Poison
6d8 & (Poison | Piercing)
Search for resources that contain 6d8 and either Piercing or Poison
-Piercing
Excludes resources containing Piercing from the results
uuid:060b1c0a-2a01-4899-9501-1e16b1935fbf
Search for a resource with this exact UUID.
name:Target_SHA_Necromancer_HoldPerson
Search for a resource with this exact name.
type:item,tag
Return only item or tag resources.
-type:item,tag
Exclude item and tagresources.
Searchable Types
GUI Category (gui)
Resource Category (resource)
animation: Animationblueprint: Animation Blueprintanimationblueprint: Animation Blueprintanimationset: Animation Setatmosphere: Atmosphereblendspace: Blend Spacecharactervisual: Character Visualclothcollider: Cloth Collidercolorlist: Color Listdialog: Dialogdiffusionprofile: Diffusion Profileeffect: Effectfcurve: FCurveikrig: IK Riglightcookie: Light Cookielighting: Lightingmaterial: Material Resourcematerialpreset: Material Presetmeshproxy: Mesh Proxyphysics: Physicsresource: Resourcescript: Scriptskeleton: Skeletonsound: Soundsplineset: Spline Setterrainbrush: TerrainBrushtexture: Texturetileset: Tile Settimeline: Timelinetimelinesceneresource: Timeline Scenevirtualtexture: Virtual Texturevisual: Visualvoicebark: Voice Barkwallset: Wall Set
RootTemplate Category (root)
charactertemplate: Character Templatecombinedlight: Combined Lightconstellation: Constellationconstellationhelper: Constellation Helperdecal: Decal Rootfogvolume: Fog Volumeitemtemplate: Item Templateleveltemplate: Level Templatelight: Lightlightprobe: Light Probeprefab: Prefabprojectile: Projectilescenery: Sceneryschematic: Schematicspline: Splinesplineconstruction: Spline Constructionsurface: Surfaceterrain: Terraintileconstruction: Tile Constructiontriggertemplate: Trigger Template
Local Category (local)
localcharacter: Local Characterlocalitem: Local Itemlocaltrigger: Local Trigger
Global Category (global)
globalcharacter: Global Characterglobalitem: Global Itemglobaltrigger: Global Trigger
Script Category (script)
lua: Lua Scriptkhonsu: Condition Scriptkhn: Condition Scriptanubis: Anubis Scriptanm: Anubis Scriptconstellationscript: Constellation Scriptosiris: Osiris Scriptstory: Osiris Script
Stat Category (stat)
ai: AI Archetypeaiarchetype: AI Archetypearmor: Armorstatscharacter: Charactercharacterstats: Charactercriticalhittype: Critical Hit Typeenumeration: Enumerationequipment: Equipmentinterrupt: Interruptitemcombination: Item Combinationitemtype: Item Typemodifier: Modifierobject: Objectpassive: Passivespell: Spellstatus: Statustreasure: Treasure Tabletreasuretable: Treasure Tableweapon: Weapon
Static Category (static)
abilitydistributionpreset: Ability Distribution Presetabilitylist: Ability Listactionresource: Action Resourceactionresourcegroup: Action Resource Groupanimationsetpriority: AnimationSetPriorityarealeveloverride: AreaLevelOverrideavatarcontainertemplate: AvatarContainerTemplatebackground: Backgroundbackgroundgoal: Background Goalcampchesttemplate: Camp Chest Templateccaccessoryset: Character Creation Accessory Setccappearancematerial: Character Creation Appearance Materialccappearancevisual: Character Creation Appearance Visualccequipmenticon: Character Creation Equipment Iconcceyecolor: Character Creation Eye Colorcchaircolor: Character Creation Hair Colorcciconsetting: Character Creation Icon Settingccmaterialoverride: Character Creation Material Overrideccpassiveappearance: Character Creation Passive Appearanceccpreset: Character Creation Presetccsharedvisual: Character Creation Shared Visualccskincolor: Character Creation Skin Colorccvoline: Character Creation VO Linecinematicarenafrequencygroup: Cinematic Arena Frequency Groupclassdescription: Class Descriptioncolordefinition: Color Definitioncombatcameragroup: Combat Camera Groupcompanionpreset: Companion Presetcrowdcharacterclothscolor: Crowd Cloths Colorcrowdcharactereyecolor: Crowd Eye Colorcrowdcharactermaterialpreset: Crowd Material Presetcrowdcharacterskincolor: Crowd Skin Colorcrowdcharactertemplate: Crowd Templatecustomdice: Custom Dicedayrange: Day Rangedeatheffect: Death Effectdifficultyclass: Difficulty Classequipmentlist: Equipment Listequipmenttype: Equipment Typeerrordescription: Error Descriptionexperiencereward: Experience Rewardfactions: Factionfeat: Featfeatdescription: Feat Descriptionfixedhotbarslot: Fixed Hot Bar Slotflag: Flagflagsoundstate: Flag Sound Stategod: Godgoldvalue: Gold Valuegossip: Gossipitemthrowparam: Item Throw Paramitemwalltemplate: Item Wall Templatelevelmapvalue: Level Map Valuelightbarhaptic: Lightbar Hapticlongrestcost: Long Rest Costmarker: Markermanagedstatusvfx: Managed Status VFXmodaltutorial: Modal Tutorialmultieffectinfo: Multi Effect Infoorigin: Originoriginintroentity: Origin Intro Entitypassivelist: Passive Listpassivevfx: Passive VFXprogression: Progressionprogressiondescription: Progression Descriptionquest: Questrace: Racerandomcast: Random Castruleset: Rulesetrulesetmodifier: Ruleset Modifierscriptmaterialoverrideparameter: Script Material Override Parameterscriptmaterialoverridepreset: Script Material Override Presetshapeshiftrule: Shapeshift Ruleskilllist: Skill Listspelllist: Spell Listspellmetacondition: Spell Meta Conditionspellsoundtrajectoryrule: Spell Sound Trajectory Rulestatussoundstate: Status Sound Statetadpolepower: Tadpole Powertag: Tagtagsoundstate: Tag Sound Statetooltipupcastdescription: Tooltip Upcast Descriptiontrajectoryrules: Trajectory Rulestutorialevent: Tutorial Eventvfx: VFXvisuallocatorattachment: Visual Locator Attachmentvoice: Voiceweaponanimationsetdata: Weapon Animation Set Dataweightcategory: Weight Category
Timeline Category (timeline)
timelinecharacterlight: Timeline Character Lighttimelinescene: Timeline Scenetimelinetemplate: Timeline Template
Material Category
materialfile: Material
Dialog Category
dialogfile: Dialog File
Showing results 1 - 1 of 1
Projectile_WitchBolt Spell
new entry "Projectile_WitchBolt"
type "SpellData"
data "SpellType" "Projectile"
data "Level" "1"
data "SpellSchool" "Evocation"
data "ConcentrationSpellID" "Shout_WitchBolt_Activate"
data "SpellProperties" "GROUND:DealDamage(1d12,Lightning)"
data "TargetFloor" "-1"
data "TargetRadius" "18"
data "SpellRoll" "Attack(AttackType.RangedSpellAttack)"
data "SpellSuccess" "ApplyStatus(WITCH_BOLT,100,10);DealDamage(1d12,Lightning,Magical);ApplyStatus(AI_HELPER_WITCHBOLT,100,2)"
data "TargetConditions" "not Self() and not Dead()"
data "ProjectileCount" "1"
data "Trajectories" "f3e80d36-e158-4e4a-b79b-07e5d794ae32"
data "Icon" "Spell_Evocation_WitchBolt"
// Witch Bolt
data "DisplayName" "h91f1efc0g2e7dg48bcgbc5agbd0bb1fa4b7c;1"
// Link yourself to a target with a bolt of lightning. Deal an additional [1] each turn by activating it.
data "Description" "hf3db745ag8310g415fgaa48ga8ae689eda50;8"
data "DescriptionParams" "DealDamage(1d12,Lightning)"
data "TooltipDamageList" "DealDamage(1d12,Lightning)"
data "TooltipAttackSave" "RangedSpellAttack"
data "TooltipStatusApply" "ApplyStatus(WITCH_BOLT,100,10)"
data "TooltipUpcastDescription" "81d5554a-e990-4737-9072-78104cd4bbda"
data "TooltipUpcastDescriptionParams" "DealDamage(1d12,Lightning)"
data "PrepareSound" "Spell_Prepare_Damage_Lightning_Gen_L1to3"
data "PrepareLoopSound" "Spell_Prepare_Damage_Lightning_Gen_L1to3_Loop"
data "CastSound" "Spell_Cast_Damage_Lightning_WitchBolt_L1to3"
data "PreviewCursor" "Cast"
data "CastTextEvent" "Cast"
data "CycleConditions" "Enemy() and not Dead()"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:1"
data "SpellAnimation" "3ff87abf-1ea1-4c32-aadf-c822d74c7dc0,,;,,;cd5e5d4a-38e1-4d4d-b346-3fbc1e4c3c90,,;141f48d9-9615-496a-8737-9240f0dba60d,,;d8925ce4-d6d9-400c-92f5-ad772ef7f178,,;,,;eadedcce-d01b-4fbb-a1ae-d218f13aa5d6,,;,,;,,"
data "VerbalIntent" "Damage"
data "SpellFlags" "HasVerbalComponent;HasSomaticComponent;IsSpell;HasHighGroundRangeExtension;IsConcentration;RangeIgnoreVerticalThreshold;IsHarmful"
data "HitAnimationType" "MagicalDamage_Electric"
data "RechargeValues" "3-6"
data "MemoryCost" "1"
data "PrepareEffect" "77241e8c-ae8d-4402-92d8-a871ce64d86f"
data "CastEffect" "6f4ad0bd-c5ce-4350-9865-c0ef858fd444"
data "DamageType" "Lightning"