Useful search features
Pierc*
Matches any term that starts with the characters Pierc
"6d8,Poison"
Indicates that the terms 6d8 and Poison must appear next to each other
Piercing | Poison
Search for resources that contain either Piercing or Poison
Piercing & Poison
Search for resources that contain both Piercing and Poison. This is the default, you don't have to explicitly specify the & operator, i.e. Piercing Poison is the same as Piercing & Poison
6d8 & (Poison | Piercing)
Search for resources that contain 6d8 and either Piercing or Poison
-Piercing
Excludes resources containing Piercing from the results
uuid:060b1c0a-2a01-4899-9501-1e16b1935fbf
Search for a resource with this exact UUID.
name:Target_SHA_Necromancer_HoldPerson
Search for a resource with this exact name.
type:item,tag
Return only item or tag resources.
-type:item,tag
Exclude item and tagresources.
Searchable Types
GUI Category (gui)
Resource Category (resource)
animation: Animationblueprint: Animation Blueprintanimationblueprint: Animation Blueprintanimationset: Animation Setatmosphere: Atmosphereblendspace: Blend Spacecharactervisual: Character Visualclothcollider: Cloth Collidercolorlist: Color Listdialog: Dialogdiffusionprofile: Diffusion Profileeffect: Effectfcurve: FCurveikrig: IK Riglightcookie: Light Cookielighting: Lightingmaterial: Material Resourcematerialpreset: Material Presetmeshproxy: Mesh Proxyphysics: Physicsresource: Resourcescript: Scriptskeleton: Skeletonsound: Soundsplineset: Spline Setterrainbrush: TerrainBrushtexture: Texturetileset: Tile Settimeline: Timelinetimelinesceneresource: Timeline Scenevirtualtexture: Virtual Texturevisual: Visualvoicebark: Voice Barkwallset: Wall Set
RootTemplate Category (root)
charactertemplate: Character Templatecombinedlight: Combined Lightconstellation: Constellationconstellationhelper: Constellation Helperdecal: Decal Rootfogvolume: Fog Volumeitemtemplate: Item Templateleveltemplate: Level Templatelight: Lightlightprobe: Light Probeprefab: Prefabprojectile: Projectilescenery: Sceneryschematic: Schematicspline: Splinesplineconstruction: Spline Constructionsurface: Surfaceterrain: Terraintileconstruction: Tile Constructiontriggertemplate: Trigger Template
Local Category (local)
localcharacter: Local Characterlocalitem: Local Itemlocaltrigger: Local Trigger
Global Category (global)
globalcharacter: Global Characterglobalitem: Global Itemglobaltrigger: Global Trigger
Script Category (script)
lua: Lua Scriptkhonsu: Condition Scriptkhn: Condition Scriptanubis: Anubis Scriptanm: Anubis Scriptconstellationscript: Constellation Scriptosiris: Osiris Scriptstory: Osiris Script
Stat Category (stat)
ai: AI Archetypeaiarchetype: AI Archetypearmor: Armorstatscharacter: Charactercharacterstats: Charactercriticalhittype: Critical Hit Typeenumeration: Enumerationequipment: Equipmentinterrupt: Interruptitemcombination: Item Combinationitemtype: Item Typemodifier: Modifierobject: Objectpassive: Passivespell: Spellstatus: Statustreasure: Treasure Tabletreasuretable: Treasure Tableweapon: Weapon
Static Category (static)
abilitydistributionpreset: Ability Distribution Presetabilitylist: Ability Listactionresource: Action Resourceactionresourcegroup: Action Resource Groupanimationsetpriority: AnimationSetPriorityarealeveloverride: AreaLevelOverrideavatarcontainertemplate: AvatarContainerTemplatebackground: Backgroundbackgroundgoal: Background Goalcampchesttemplate: Camp Chest Templateccaccessoryset: Character Creation Accessory Setccappearancematerial: Character Creation Appearance Materialccappearancevisual: Character Creation Appearance Visualccequipmenticon: Character Creation Equipment Iconcceyecolor: Character Creation Eye Colorcchaircolor: Character Creation Hair Colorcciconsetting: Character Creation Icon Settingccmaterialoverride: Character Creation Material Overrideccpassiveappearance: Character Creation Passive Appearanceccpreset: Character Creation Presetccsharedvisual: Character Creation Shared Visualccskincolor: Character Creation Skin Colorccvoline: Character Creation VO Linecinematicarenafrequencygroup: Cinematic Arena Frequency Groupclassdescription: Class Descriptioncolordefinition: Color Definitioncombatcameragroup: Combat Camera Groupcompanionpreset: Companion Presetcrowdcharacterclothscolor: Crowd Cloths Colorcrowdcharactereyecolor: Crowd Eye Colorcrowdcharactermaterialpreset: Crowd Material Presetcrowdcharacterskincolor: Crowd Skin Colorcrowdcharactertemplate: Crowd Templatecustomdice: Custom Dicedayrange: Day Rangedeatheffect: Death Effectdifficultyclass: Difficulty Classequipmentlist: Equipment Listequipmenttype: Equipment Typeerrordescription: Error Descriptionexperiencereward: Experience Rewardfactions: Factionfeat: Featfeatdescription: Feat Descriptionfixedhotbarslot: Fixed Hot Bar Slotflag: Flagflagsoundstate: Flag Sound Stategod: Godgoldvalue: Gold Valuegossip: Gossipitemthrowparam: Item Throw Paramitemwalltemplate: Item Wall Templatelevelmapvalue: Level Map Valuelightbarhaptic: Lightbar Hapticlongrestcost: Long Rest Costmarker: Markermanagedstatusvfx: Managed Status VFXmodaltutorial: Modal Tutorialmultieffectinfo: Multi Effect Infoorigin: Originoriginintroentity: Origin Intro Entitypassivelist: Passive Listpassivevfx: Passive VFXprogression: Progressionprogressiondescription: Progression Descriptionquest: Questrace: Racerandomcast: Random Castruleset: Rulesetrulesetmodifier: Ruleset Modifierscriptmaterialoverrideparameter: Script Material Override Parameterscriptmaterialoverridepreset: Script Material Override Presetshapeshiftrule: Shapeshift Ruleskilllist: Skill Listspelllist: Spell Listspellmetacondition: Spell Meta Conditionspellsoundtrajectoryrule: Spell Sound Trajectory Rulestatussoundstate: Status Sound Statetadpolepower: Tadpole Powertag: Tagtagsoundstate: Tag Sound Statetooltipupcastdescription: Tooltip Upcast Descriptiontrajectoryrules: Trajectory Rulestutorialevent: Tutorial Eventvfx: VFXvisuallocatorattachment: Visual Locator Attachmentvoice: Voiceweaponanimationsetdata: Weapon Animation Set Dataweightcategory: Weight Category
Timeline Category (timeline)
timelinecharacterlight: Timeline Character Lighttimelinescene: Timeline Scenetimelinetemplate: Timeline Template
Material Category
materialfile: Material
Dialog Category
dialogfile: Dialog File
Showing results 1 - 1 of 1
Projectile_ChainLightning Spell
new entry "Projectile_ChainLightning"
type "SpellData"
data "SpellType" "Projectile"
data "Level" "6"
data "SpellSchool" "Evocation"
data "SpellProperties" "GROUND:SurfaceChange(Electrify)"
data "TargetFloor" "-1"
data "TargetRadius" "18"
data "SpellRoll" "not SavingThrow(Ability.Dexterity, SourceSpellDC())"
data "SpellSuccess" "DealDamage(10d8,Lightning,Magical);SpawnExtraProjectiles(Projectile_ChainLightning_Explosion)"
data "SpellFail" "DealDamage((10d8)/2,Lightning,Magical);SpawnExtraProjectiles(Projectile_ChainLightning_Explosion)"
data "TargetConditions" "not Self()"
data "ProjectileCount" "1"
data "Trajectories" "fc35b6e4-6ffe-4a49-b277-29bce9056a23"
data "Icon" "Spell_Evocation_ChainLightning"
// Chain Lightning
data "DisplayName" "h61964d15g44cfg4ad5ga89bgc3663108fc6b;4"
// Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within [1].
data "Description" "h2623837dga3beg49begb904g76c5a5bc7684;6"
data "DescriptionParams" "Distance(18)"
data "TooltipDamageList" "DealDamage(10d8,Lightning)"
data "TooltipAttackSave" "Dexterity"
data "TooltipOnSave" "f762efbb-f8f1-493e-b248-2de1567b4bd2"
data "PrepareSound" "Spell_Prepare_Damage_LightningBolt_L5"
data "PrepareLoopSound" "Spell_Loop_Damage_LightningBolt_L5"
data "CastSound" "Spell_Cast_Damage_Lightning_ChainLightning_L6to8"
data "VocalComponentSound" "Empty"
data "CastTextEvent" "Cast"
data "CycleConditions" "Enemy() and not Dead()"
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:6"
data "SpellAnimation" "3ff87abf-1ea1-4c32-aadf-c822d74c7dc0,,;,,;cd5e5d4a-38e1-4d4d-b346-3fbc1e4c3c90,,;141f48d9-9615-496a-8737-9240f0dba60d,,;d8925ce4-d6d9-400c-92f5-ad772ef7f178,,;,,;eadedcce-d01b-4fbb-a1ae-d218f13aa5d6,,;,,;,,"
data "VerbalIntent" "Damage"
data "SpellFlags" "HasVerbalComponent;HasSomaticComponent;HasHighGroundRangeExtension;IsSpell"
data "MemoryCost" "1"
data "PrepareEffect" "abf8542a-6c39-49ad-bc94-86c4585a5948"
data "CastEffect" "abf8542a-6c39-49ad-bc94-86c4585a5948"
data "HitEffect" "ca431b9f-3f96-4dd8-b84f-682a733035cc"
data "DamageType" "Lightning"