Way of Shadow is a Subclass of Monk in Baldur's Gate 3. Monks primary ability is Dexterity & Wisdom, their saving throw proficiencies are Strength & Dexterity and they have a Hit Dice of 1d8 per monk level.  They have proficiency with Simple weaponsshortswords.

In Baldur's Gate 3Monks employ a unique gameplay Actions mechanic. These Actions mimic spell effects, but their distinctive feature lies in their consumption of Ki Points.

 

Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Sometimes the members of a ninja monastery are family members, forming a clan sworn to secrecy about their arts and missions. Other monasteries are more like thieves' guilds, hiring out their services to nobles, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students.

 

 
 
 
 

 

BG3 MONK CLASS PROGRESSION

  

BG3 WAY OF SHADOW PROGRESSION

By selecting the Way of Shadow Monk subclass, you'll also gain access to:

 

Way of Shadow Cantrips

 

Way of Shadow Spells and Actions

 

 

 

Way of Shadow Tips & Builds

  • Monks gain 1 additional Ki Point at each level after the 1st.
  • Note 2

 

 

Classes and Subclasses
Arcane Trickster  ♦  Archfey  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Battle Master  ♦  Beast Master  ♦  Berserker  ♦  Circle of Spores  ♦  Circle of the Land  ♦  Circle of the Moon  ♦  Circle of the Spores  ♦  Cleric  ♦  College of Lore  ♦  College of Swords  ♦  College of Valour  ♦  Conjuration School  ♦  Divination School  ♦  Draconic Bloodline  ♦  Druid  ♦  Eldritch Knight  ♦  Enchantment School  ♦  Fighter  ♦  Gloom Stalker  ♦  Hunter  ♦  Illusion School  ♦  Knowledge Domain  ♦  Life Domain  ♦  Light Domain  ♦  Monk  ♦  Nature Domain  ♦  Necromancy School  ♦  Oath of the Ancients  ♦  Oath of Vengeance  ♦  Oathbreaker  ♦  Paladin  ♦  Path of the Giant  ♦  Ranger  ♦  Rogue  ♦  Sorcerer  ♦  Storm Sorcery  ♦  Tempest Domain  ♦  The Fiend  ♦  The Great Old One  ♦  Thief  ♦  Transmutation School  ♦  Trickery Domain  ♦  War Domain  ♦  Warlock  ♦  Wild Magic  ♦  Wild Magic (Barbarian)  ♦  Wizard

 




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    • Anonymous

      Drow , LV6 Way of Shadow, and LV6 Thief You start with superior dark vision, get two bonus actions if you pick thief, and teleports that don't use any spell slots. POTENTIALLY you can also do LV6 way of shadow LV4 Thief and LV2 Warlock with ANY race. You will be able to see in the darkness you can teleport to and have advantage in Darkness against most enemies. You can synergize with a wiz and or sorc in your group and have multiple instances of darkness all over the battlefield and sneak attack a lot of enemies

      • Anonymous

        Main problem how every shadow arts cost too much like point also concentration!

        Darkness, silence and pass without trace must to be concentration-less and also shall cost only 1 ki point!
        Then the shadow strike needs only cost 2 ki point…

        The subclass too uncomfortable and unplayable unfun… why I should suffer with all of these limitations when open hand or even elemental can straightforward defeat enemies with less efforts? So yeah guess what every class need a bursting damage! It’s why rogue also got sneak attack…

        • Anonymous

          Plays very nice with Rogue. 8 Shadow / 4 Thief let's you deal solid damage and then escape to the shadows.

          • Anonymous

            If you want to whack people really hard with a quarterstaff, a Shadow Monk with the Great Weapon Master feat can do that. You have a lot of ways to get advantage on attack rolls to offset the accuracy penalty of the feat.

            • Anonymous

              This's actually a pretty fun class to play, it may not be the most powerful, but I sure feel badass stepping out of the shadows and obliterating some fool just to disappear into shadow again.

              • Anonymous

                There are several items that support weapon monks. The Shadow Path Monk is a monk well suited to using weapons.
                Try supplementing your lacking attack skills with weapon skills.
                Shadow Strike also has high potential. It has synergy with the Death Stalker Cloak.
                Personally, after playing until ACT3, it is not a bad job. However, I don't think it's a good idea to be a Shadow Path monk who uses fists.

                • Anonymous

                  I want to love this subclass but man is it hard.
                  A situational teleport/cloak, a ritual spell that cost you class resource, no synergy with dark vision and darkness, and no moves that add damage.
                  This subclass seems only good for adding "teleport sometimes" to a better class.

                  • Anonymous

                    It's really nice to have this new spell list in the same design as other magic classes.
                    However, the links should lead to the "Shadow Arts" version of those spells, and not their "mage" version, since their ranges seem to differ (e.g. for the Darkness spell).

                    • Anonymous

                      To get the best out of this class you should multiclass 1 level into rogue on character level 2 for the "sneak attack" action. With the mechanics of your abilities using "Way of the Shadow" you can really get really creative in setting up yourself for extra sneak attack damage. Weaving in and out of the shadows is really fun with this class and the "sneak attack" action you get from rogue level 1 makes it so much more rewarding to get an attack off. Unfortunately you'll give up a level 12 feat for this, but I think it's worth it.

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