Ch'r'ai W'wargazInquisitor of Vlaakith Level 6 Githyanki |
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| Location | Rosymorn Monastery, Creche Y'llek (Mountain Pass) |
| Act | Act 1 |
| Quests | Discover the Artefact's Secrets , The Githyanki Warrior |
Ch'r'ai W'wargaz is a Boss in Baldur's Gate 3 (BG3). BG3 Ch'r'ai W'wargaz is a githyanki Inquisitor. Bosses in BG3 are powerful enemies that have increased health and pose a bigger challenge for players.
Where to find Ch'r'ai W'wargaz in BG3
Act 1
- Mountain Pass
BG3 Ch'r'ai W'wargaz Quests
BG3 Ch'r'ai W'wargaz Post-Mortem Dialogue Options (Speak with Dead)
- Who are you?
- Was... Inquisitor... Now... Martyr
- Why were you here?
- The Inquisition... To find... The artefact... The Astral Prism...
- What is inside the artefact?
- A secret...Used by Gith...To free us...Of ghaik shackles...
- What is the secret?
- *The corpse remains silent. It does not know.*
- What is the secret?
- A secret...Used by Gith...To free us...Of ghaik shackles...
- What will the githyanki do now?
- This world... Is sick... Only cure... Annihilation...
- What happened to you?
- Glorious combat... A powerful foe...
- Where are you from?
- The god-corpse Tu'narath... Palace of Whispers...
- Who is the Absolute?
- A front... Masking... The Grand Design...
- What is The Grand Design?
- Horror... True horror... All... Creation... Made ghaik...
- What is The Grand Design?
- A front... Masking... The Grand Design...
Baldur's Gate 3 Ch'r'ai W'wargaz Stats
Ch'r'ai W'wargaz General Information
Race: Githyanki
Health: 112
AC: 17
Base speed: 9m
Size: Medium
Weight: 75kg
Attitude:
Ch'r'ai W'wargaz Notable Features Features
Ch'r'ai W'wargaz Abilities
Strength: 17
Dexterity: 14
Constitution: 15
Intelligence: 18
Wisdom: 16
Charisma: 12
- Proficiency Bonus: +3
- Initiative: +2
Attacks & Spells
Ch'r'ai W'wargaz Resistances
Slashing: Normal
Piercing: Normal
Bludgeoning: Normal
Fire: Normal
Lightning: Normal
Psychic: Normal
Poison: Normal
Ch'r'ai W'wargaz Loot
Notes and Tips
- Fights alongside four other adds: - Ardent Jhe'rezath, Ardent Qu'th, Raider Kyrr'a'ath, and Warrior Brelal'reth
- Ardent Jhe'rezath
- Misty Step
- Psychic Rend
- Ardent Qu'th
- Misty Step
- Psychic Rend
- Raider Kyrr'a'ath
- Misty Step
- Piercing Shot
- Rally
- Ranged Attack
- Trip Attack
- Warrior Brelal'reth
- Disarming Attack
- Githyanki Psionics: Jump
- Lacerate
- Pommel Strike
- To unlock the barrier if in case you have no escape spells simply look around to the top left quadrant of the circle and shoot the 4th energy source hanging on the wall to the side of the platform youre standing on (Do NOT preemtptively destroy the source until you've triggered the trap!)
- instead of just grabbing the mace you can also interact witht he Crest Panel and insert Dawnmaster's Crest from the Relic Puzzle earlier before entering the Creche.
- Notes and tips go here.
Anonymous
AnonymousMindsteal is busted and needs to be removed. Idiot developers made this boss impossible unless you exploit or agro him down before his bs aoe max ac/saves

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Spent like half an hour planning this with my brother (Honor Mode run) - set up smokepowder barrels next to crossbow minions, positoned ourselves on high gorounds around the room, and begun fight (bofore even talking to him) by casting Sleet Storm on the inquistior and his minions while simultanously my brother casted darkness - And so allmighty Inquistior suddenly found himself lying on the floor in coplete darkness, it was funny seight to behold. Then our Karchach (Giant Barbarian) almost one-shotted the caster near inqusitor, and with second attack threw the fire bottle to oblitherate croosbow guy with massive smokepowder explosion... few turns later of enraged Karlach throwing Light of Creation at anyone who was sill alive we made it almost unscratched. I guess the key point is to CC the inquistior as much as possible - prone him, blind and then attack
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