Heroes' Feast is a Spell in Baldur's Gate 3. Heroes' Feast is a Lvl 6 Spell from the Conjuration school. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.
Heroes' Feast Information in BG3
- Description: You and everyone around can't be poisoned, diseased, or frightened. Your HP increases (by 12), and you make Wisdom Saves with Advantage.
- Level: Lvl 6 spell
- School: Conjuration School
- Casting Time:
Action - Range: 18m
- Requires Concentration: No
- Saving Throw: None
How to Acquire Heroes' Feast in BG3
- Heroes' Feast can be acquired by the following classes:
- Heroes' Feast can be cast by using the following Items:
- ???
- ???
Baldur's Gate 3 Heroes' Feast Tips & Notes
- Creates a temporary Feast Supplies container for 10 turns which contains about 50 Camp Supplies and a Water flask. They drop to the ground when the container disappears.
- The 12 HP from Heroes' Feast stacks with the bonus HP granted by Aid.
AnonymousIt's mad the amount of people in the comments that don't realise you can just get a hireling to apply non-concentration buffs like this and Aid.

Anonymous
AnonymousI wish I never did a playthrough with this spell. It's so good with Aid that I just have to have a cleric in my party every time.

AnonymousThey rly should keep 1000 GP price for using this OP spell. Free use of powerful spells just killing the spirit of DnD

AnonymousMost people will say their favorite spell is Fireball or Chain Lightning. I'm here like, nah fam, heroes' feast is the best spell.

Anonymous
AnonymousThe kind of button that makes every other button in its resource-space not worth pressing. Consider this an upkeep cost starting at 11th level. Love the spell, awful design.

AnonymousI need to choose between free long rest and the skill buff right ?
It said 10 turn for temp food , but buff is until long rest.
AnonymousThis might be the best spell in the game since you can long-rest for free. No more having to manage spell slots, rage, superiority dice, wild shape, warlock slots, bardic inspiration, metamagic, etc.. exception being unsafe zones where short resting takes priority and timed quests.
I had resorted to using a dual-wielding barbarian / rogue:
-4 melee or ranged attacks a turn indefinitely (~45dmg) since arrows are infinite. Assumes "Two-weapon fighting" perk through an item or something
-half damage from everything, either from a single rage charge each fight or uncanny dodge and evasion
I hope this doesn't get nerfed seeing as how it removes any consequence for long-resting. I personally found it hard to justify using an unsustainable class like sorcerer but this might change things.
Anonymous
AnonymousThis spell alone makes multi-classing as Cleric near impossible to justify.

Anonymoushp from this will stack with aid, easy +32 hp to all minions

The advantage on wisdom saving throws alone makes this spell one of the best spells in the entire game.

AnonymousThis absolutely incredible. The best buff spell in the game by far

AnonymousFinally enough food to feed a bugbear... to bad I'm not allowed to have a bugbear :(

AnonymousOne of the best buffs in the game if only because it doesn't require concentration. Cloudkill immunity is incredibly helpful as well as WIS save advantage.

AnonymousIt actually produces like 50ish camp supplies. Worst infinite food method but hey.

12 HP
15
+10
-1