The original best-selling mobile word game, reimagined!
Pick your words wisely! As you play, more tiles rise from the bottom of the screen! It'll take all of your lexicological wits, and tactical know-how to keep your columns down. If any letters make it to the top row, it's game over.
Classic modes Daily Tower, Tower, Puzzle, Rush and Zen are all back and packed with brand new BONUS TILES that double (or more!) word values.
Joining them is the brand new Search mode, plus ExPuzzle, Double Puzzle, Bubble Puzzle, and Blitz mode!
That’s eleven modes in all!
Plus iCloud Backup, Highscores reported for games even while in-progress, detailed statistics for every mode, Game Center leaderboards, and achievements.
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It’s pretty wild to be revisiting my first hit game, SpellTower. I can't believe it's almost 10 years since it released. The first iPhones it ran on had a 3.5 inch screen and 320 x 480 resolution! I literally did a double-take at that resolution when I looked it up.
A funny part about having a hit game is people talk to you about it. With SpellTower I heard about grandparents playing the game every morning to keep their minds sharp, parents playing it with their kids, expectant mothers playing it to get through morning sickness, and countless sightings of strangers playing it on subways, planes — even elevators.
I got into games because I wanted to connect with people in a positive way. I wanted to help people think critically and come away with more than they arrived with. Games felt like a way to do this on a huge scale, but the stories I heard from SpellTower players taught me that games do so much more for people than I ever expected.
I’m deeply grateful that SpellTower has been able to be something special for so many people, and I think that’s why so many people have shared it with friends, loved ones, and strangers on elevators.
Even though SpellTower is a game I made, it’s really barely mine anymore. The experiences and love I had for the game has been outstripped by its audiences a thousandfold. I thought a lot about all the experiences that people have had with the game when I was designing this new version. I hope it gives everyone who’s loved the game a reason to pick it back up again and share it amongst their friends and family.
-zach
I love this game. It's the only thing I play. I resent the fact I'm now paying $7 a month for it. There should be an option to just buy that game. I often make it in the top 250 but can't find anywhere the number of players. So of I score 177 how many people is that out of? That's an important & obvious question. Also I'm tired of the same letters being highlighted every day! Q & Z. We get it, they're harder letters to use. But it seems like every day those are the letters highlighted. Also there should be some options to add a letter or something. And it doesn't recognize alot of words like places, names or common Spanish words. Even if I challenge ot will say this isn't a word. They need to expand that.
Rush mode
sourcreamicecube
I always play Rush mode because it’s quicker and more fun in my opinion. My issue with it, however, is how difficult it becomes after you get past a score of ~7,000. Asking me to create a 6 letter word including the letter Z, Q, J, or X is insane, especially when I’m having to rely more so on getting lucky with the letters I’m given rather than actual strategy. Creating a 6 letter word is already hard enough, but trying to include the less commonly used letters makes it impossible 95% of the time. I also usually end up losing because one of the columns on the sides keeps stacking up throughout the game as I can’t find any words to make out of the letters and delete the tiles. It’s not my fault if you give me four E’s on top of each other and I have nothing to work with. The letter algorithm needs to be better. Otherwise, I enjoy this game and have a high score of 29,000 on Rush mode (which I will probably not beat any time soon because of how lucky I’d have to get)
Love the game, but…
HillChik
First, if you love words, you should give this a try. It’s challenging and addictive, especially if you just want to unwind after a long, crazy day. I recommend it to everyone. With that said, the ability to challenge whether or not a word is real is frustrating. I found tendre during a game, and while an online dictionary admits it is archaic, it is in fact a real word that still gets some use in historical fiction. This game doesn’t recognize the word, and leaves me wondering if I’ll run into other words like this as I go along. It also seems to accept some proper nouns but not others. All-in-all though, still a fun game.
Half & Half
Charlie Darling xo
This game can be rather fun for nerdy word sleuths like myself, but the word choice/dictionary options can be incredibly frustrating. Sometimes I’ll just *try* something if I’m desperate for a move & am shocked that it worked — but the most *annoying* thing is (at least in the puzzle version) that there will be times when say a six-letter word will be denied for being “too short” but then a random three-letter word will work (& even if you can extend that three-letter word to something longer, that will be denied)!!! I just don’t understand the logic in that at all, & adding to the grumpypants frustration is the fact that there’s no explanation or “rule book” to explain why that is the case. Writing this review is the only option I have! 🙄
In response to fan feedback, this update now allows to the daily search puzzle to be played up to three times - only your highest score is submitted!
It also includes fixes for unresponsive audio sliders and other minor adjustments.
Version 1.0.20
The developer, Zach Gage, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
Identifiers
Usage Data
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Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More