Card Crawl 2 is a solitaire dungeon crawler card game. Grab your deck and dive into exciting new game modes, battling your favorite tavern dwellers.
Defeat tricky monsters, collect gold, and unlock powerful spell cards, new equipment, and a cast of new and familiar hero cards.
About the Game
Card Crawl 2 is the official sequel to the beloved original. Once again, you’ll face Hoerni and his friends in clever solitaire-style card battles.
This time, a brand-new core mechanic is introduced. Instead of just 4 dungeon cards, you now play with up to 16 cards stacked across 4 columns.
Sort, equip, and sell cards to outwit every monster in the deck. Harness plenty of new spell cards and, for the first time, add equipment items to your runs, which add a whole new layer of strategy.
Grow your collection and take on a variety of offline and online game modes that will test your skills with each of the newly added hero types.
Features
-> Fresh twist on Card Crawl’s core gameplay
-> Strategic solitaire-style card battles
-> Collect and master new spell cards and equipment
-> Unlock hero cards with unique abilities
-> Play across new and familiar game modes
-> Compete with others in the Weekly Tavern Crawl
-> Unlock achievements, new cards, and tavern art
-> Cloud saves and Game Center support
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
For me, the original Card Crawl was a staple when it came to mobile gaming. From its first launch day until about 4 days ago it had a spot on my phone. Since the release of Card Crawl 2, I obviously havent played it as much. Card Crawl 2 if better in every way. Playable characters that actually change the gameplay, new game modes that keeps to the core charm of the original. It should be everything I hopped for, and it’s pretty dang close. Enter micro transaction, and a monthly charge to keep out advertising. I’m not a dev, so I don’t know the costs and time it takes to not only make a game but make sure it earns money. I’m a gamer. And as a gamer, nothing pulls me out of having a good time then having to watch ads and deal with micro transactions. I would rather pay a base price and enjoy the content, without the limitations of watching an ad to earn coins to play the game, I see enough of that from not good games. I hate to see it with the games that are actually good. All that being said, it does seem like the developer has gone about it in a tasteful way. Most the ads are voluntary, but if you want to get new stuff out the game they’re kind of inevitable.I love this developer, and all their games. The first Card Crawl is still one of my all time favorites.Micro transaction and ads are lame though.
Great game with increasingly oppressive shop prices
ashmasterc
The mechanics of the game is tied to the shop. You can earn things to a point on the free free, but eventually you need to pay at least $7 to advance the game. It is more than worth that. What’s missing is an outright buy for 30 bucks. It has a subscription for a dollar that although gets you to play daily for about a games winnings of gold, does not solve the issue of the characters you’re buying ballooning above what your coin limit is. The game starts to feel real grindy at that point and I don’t like to grind. If I could give it 4.5, I’d do it.
Legit predatory monetization
Soccerl4d
You’ll read that you don’t have to buy into the monetization but, while that’s technically true, you also won’t be able to progress without paying for something less than the full game. After a couple days your 250 gold cap becomes meaningless in the shop, where spells and artifacts cost 275, so you have wait for the daily chest which requires an incredibly tedious ad watch (seriously, you have to click the X 3+ times). Without unlocking more of your collection, you won’t be able to unlock new game modes. Without new game modes, you can’t progress through your two characters (the others of which are also behind paywalls). So you basically get to play two vanilla modes for free and then have to decide what to pay for next. $2 for a one of the two gold caps, but have to watch ads still and then wonder whether you’ll have to do it again after you unlock a few more items. $1/month for ads removal but you still have the gold cap. How much does the game actually cost?! Who knows. I’d pay $5 up front just to be able to play in its entirety. It feels like the dev read a single book on how to monetize an app and is just throwing stuff at the wall hoping it works. The game is fun, but this is ridiculous.
Downright Great
NGAjoe
Thoroughly impressed with this one. Has a great causal feel, but has implemented enough twists, upgrades, collectibles, game modes, and gates to give it a great progression feel and offer different approaches to clear each deck. And it achieves ‘flow,’ or the just-one-more-game feel you get from other similar roguelike games. This isn’t a card game in the same style as Slay the Spire, but rather solitaire/klondike. There are a few in-game purchasable items that benefit your progression, so be aware. Given the author’s track record on killer games and great content, I’m satisfied with getting a minor bag upgrade and a subscription—but get that could sour a few grapes for some. All in all, I’m really happy with what this turned out to be and have sunk several hours in so far, and have been very happy to see how this is starting to open up! Strongly Recommended.
Hello,
this this is another bug fix and gameplay improvements update.
What's new?
Added: "Stale" game state checker to remind players of the option to sell cards to the shop box.
Changed: Card and Item draft re-rolls are free now to maintain fairness in the weekly games.
Changed: Health card text contrast increased.
Fixed: Second tutorial can get stuck with no option to continue.
Fixed: Bottomless Bag allows to drag the hero.
Fixed: Weekly restart does not allow rewarded ad to load.
Fixed: Split spell uses base card value instead of current modified one.
Fixed: Remove icon in item constructed menu not displayed correctly.
Fixed: Daily Quest reward and notification not triggering when more than 1 quest is completed at the same time.
Fixed: Piggy Bank & Golden Goblet is not triggered when a coin card is equipped via Steal spell.
Version 1.0.4
The developer, Arnold Rauers, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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