Brotato is an absurdly low-effort, last game. The loop pushes the meaning of “boring” and “repetitive,” and the balancing completely broken, meant to force you into micro transactions. You run around, avoiding enemies, while your guns automatically shoot for you. That’s it. You choose upgrades when presented, but choosing the same few (attack speed, damage, etc) will guarantee you an easy playthrough. Level 1 was a fair challenge, but the 2nd boss of lv 2 was impossible. I had to exploit a glitch to replay the boss fight over 10 times before defeating it. After that, the two proceeding bosses in the level weren’t a challenge. But the next two levels, 3 and 4, were another wild of easy. For those two levels, “Playing Brotato” meant pressing “play” and then not touching my phone while my character stood still and razed the screen for a collective 40 waves. I knocked out last boss of level 4 in 10 seconds. Then level 5 recommended that I have a “totem level of 4” — mine is 1. Upgrading your totem is tedious, requiring a rare resource you’re encouraged to pay money for. Because my totem level was too low, it seems, enemies were invulnerable. The wave 1 basic enemies were absorbing 200+ damage without dying—for reference, those same enemies would die at between 5 and 18 damage in the previous 4 levels. Level 5 is, I imagine, rigged to be unplayable unless you get to a certain level. This immediately follows a level where I hardly needed to touched the screen it was so easy? Absurd, scummy, and lazy game. Joke of a game. Not worth your time.