Tetris®
Ratings & Reviews
I don’t have access to in-app purchases, so I can’t really do anything with MyVIP. And I think MyVIP stuffs are the only thing players can spend in-game currency on. So that means that there’s nothing I can do with in-game currency. And boosters could fix that problem, let me explain this idea. Maybe there could be an in-game shop where we could buy these boosters. My booster ideas are the next choice booster, the empty square filler booster, and the hold box booster. The next choice booster would allow you to choose what tetrimino you’ll get for the next 3 turns (by tapping on the next box). The empty square filler booster would make it so that for the next 5 turns, pieces that are on top of an empty square will fall down to fill that empty square. The hold box booster would do different things depending on what type of game you’re playing. In a level, it would give you a hold box for the next 5 turns and make you use the piece in the hold box when it runs out. In a Tetris marathon, it would give the hold box an extra space for the next 10 turns, let you choose which piece to switch to when you swipe up, and let you choose which of the pieces in the hold box to use when the boost runs out. I don’t know what price you should make these, but you should make them use the game’s regular currency. And these could be OP, so any of them are, you could make them expensive.
The basics are great. It does function like any Tetris game. But there are some problems. 1. What is the point of having something called offline mode when it tries to connect to the internet every 20 sec or so and gives up a window with a retry button (and nothing else). Seriously it doesn’t even pause the game when that pops up. 2. Pause function. It does work but for like 5 frisking frames after that you can’t do anything. Very helpful when that block almost landed cuz u were on lvl 10, you hit pause because you sneezed, hit continue and that block will stay where it is (regardless what you do). Why can’t you add a countdown like the website? 3. Royale mode. Concept? Great idea. Outcome? P2W or pros only. Possible suggestions include: Have a garbage limiter. I played this mode twice and both times I died with over half of the board being grey. Other options include having a league system to avoid players with a marathon score of 20k being with those that have 200k. I hate it when that pro is attacking me and of all peeps it has to be a pro. Or just remove both the garbage and power up things.
Growing up, I really loved playing Tetris with my friends on Facebook. It was super enjoyable, so when I saw this game for mobile, the fun I had with it excited me so much that I downloaded this game and tried it (old times’ sakes). I understand the hype of bring something new into it, but this is just not the Tetris that I knew. What’s with all these challenges forced onto you to play the game? Like meeting the goal just stops the game altogether, there’s no sense of satisfaction when you bring down the blocks, some levels would have blocks building up automatically at the start, etc. It would be great if they could just put all these new things in a separate category within the game, and give an option for the very classic mode where there are no “moves” limit, no “challenges”, no auto add-on stuff, just classic endless game. What a bummer. Deleted the app after playing it for a while, bored me by the end. Such great memories associated with this game, but now it’s all just meh. Wish the developer had a sense of nostalgia.
Look, it’s Tetris, the games is simplistic in design, the featured game modes and customisation is great, and for the past few years I’ve played this game, the ads before and after each match have been quite reasonable. But I think it’s gotten to a point where the monetisation in this game has actually impeded the gameplay itself. The little ad boxes below each match of Tetris before never affected me, but now while I’m playing I seem to swipe onto them and it sends me straight to an annoying ad of another game that doesn’t represent what it’s advertising. Of course it’s possible that user error is at fault, with me using the lower part of the screen to move around the pieces. But never in the 3 years of playing this game has it occurred, and now in the past month I’ve probably done it approximately 30 times with no sign of slowing. I really enjoy trying to get high scores but the amount of rounds I’ve lost to this ad problem has made me want to stop playing the game. Unless they fix this ad interference I couldn’t recommend playing this game, the monetisation of mobile games is already way too high now, and I’m sick of it.
I’ve played competitive modern tetris for years and the controls are absolutely terrible. Instead of forcing players to swipe in order to move and place pieces, add buttons for players to press instead. Swiping makes it so much harder for players to move their pieces (e.g trying to differentiate between soft drop and hard drop for tspins, where even a slight difference in speed can cause you to accidentally hard drop the t piece you wanted to use). Swiping to the left/right is awkward too because its natural for players to swipe in a slight diagonal motion when trying to move pieces across (e.g diagonally downwards to the left) since it’s very uncomfortable to swipe in a perfectly horizontal direction. But this vertical component of the swipe can often be registered as a hard drop if done too quickly, especially when under pressure. The controls are too awkward to be used in competitive play, instead please add custom or alternative controls that players can use. You can add a custom GUI for players to customize their own controls via buttons, as stated earlier, for things such as hard drop, soft stop, clockwise rotation, anti clockwise rotation etc.
I'm a big fan of tetris so I was pretty hyped seeing this on the store. But I can't help but be a little disappointed with how the game controls and how tetris royale plays. About the controls they're actually pretty good... for right handed people. Meanwhile for left handed people like myself it feels a little off. And I know there is a left handed mode but that's only for off screen controls. It would be nice if you could add some invert options to the game so your controls are a little more customizeable. Also having powerups in tetris royale, that you can pay for, feels super cheap. I'm not saying get rid of them but I think you should add a system that makes it more fair. Like maybe they can only use one of each powerup per round. All that out of the way I think, with more polish this game can be real good! Hope yall keep updating the gameEdit: I'd like to add that the hitbox for the hold button is way too small please fix it and make it bigger it has ruined my runs multiple times