Dungeons and Dragons is a tabletop roleplaying game where heroes navigate all sorts of dangers. From spike pit traps and lava pools to fire-breathing dragons and gelatinous cubes, there are many threats that can harm characters on their adventures. Likewise, be it through spell or sword, players can fight back in many ways. All of these aspects of Dungeons and Dragons have one thing in common: damage.
Besides D20 Tests, damage is the most common type of roll made at the table. Damage in 5th Edition Dungeons and Dragons is categorized into 13 different types. That said, not every type of damage is on the same level; some have virtually no weaknesses whatsoever, while others are useless against nearly a quarter of the enemies one might encounter. Here’s how all the damage types in D&D compare to one another.
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The table below collates how many of the 633 stat blocks found in current Dungeons and Dragons 5.5e books are resistant, immune, or vulnerable to each damage type, and how many spells use them. The following tier list takes all of this into account, as well as feats and class features that alleviate weaknesses and capitalize on strengths.
|
Damage Type |
Resistances |
Immunities |
Vulnerabilities |
Spells |
|---|---|---|---|---|
|
Acid |
29 |
20 |
15 |
|
|
Bludgeoning |
32 |
4 |
12 |
|
|
Cold |
75 |
24 |
4 |
21 |
|
Fire |
51 |
55 |
10 |
29 |
|
Force |
1 |
22 |
||
|
Lightning |
48 |
20 |
18 |
|
|
Necrotic |
29 |
32 |
20 |
|
|
Piercing |
34 |
1 |
10 |
|
|
Poison |
18 |
150 |
8 |
|
|
Psychic |
19 |
21 |
1 |
18 |
|
Radiant |
13 |
3 |
3 |
23 |
|
Slashing |
31 |
2 |
5 |
|
|
Thunder |
14 |
5 |
1 |
15 |
S-Tier: Damage Types That Work Against Nearly Every Foe
- Force
- Radiant
- Thunder
Among all the damage types, Force is the absolute king. No creatures are immune to Force damage across any of the 5.5e books, and only one is resistant: the Eldritch Eddy from the Netheril’s Fall mini-supplement in D&D's Forgotten Realms Ultimate Bundle. If someone deals Force damage, they will usually do full damage. Therefore, one should always take the chance to inflict Force damage when possible – and with almost two dozen spells that use it, there are plenty of options for doing Force damage available.
Force damage is the default magic damage in D&D's 2024 5.5e rules update; effects that previously granted magic weapon damage, like a Monk’s Empowered Strikes, allow characters to substitute Force damage for their attacks. Additionally, many monsters that previously had magical weapons now deal force damage.
Radiant is another extremely powerful damage type. The few creatures who are resistant or immune to it are Celestials, who are less likely to show up in combat compared to Fiends or Undead. To make things even better, there are a few creatures, like Shadows and Shadow Demons, who are actually vulnerable to it. D&D classes like Paladins, Clerics, and Druids have many Radiant spells at their disposal, but even Sorcerers, Wizards, and Warlocks have several.
Of the elemental damage types, Thunder is by far the safest option. With only one more resistance and two more immunities than Radiant, Thunder spells will almost always deal full damage – except for Earth Elementals, who will take double. The only downsides to Thunder damage are its comparatively few spells, and the fact that the Silence spell is an easy way to gain immunity to it.
Acid, Cold, Fire, Lightning, and Thunder are classified as elemental damage types in D&D due to their presence in spells like Elemental Weapon and feats like Elemental Adept.
A-Tier: Reliable Damage Types That Work in Most Situations
- Acid
- Bludgeoning
- Psychic
Acid is the silver medalist of elemental damage types, with only incorporeal Undead, Slaadi, Oozes, Black and Copper Dragons, and a handful of Constructs and Fiends having any protection against it. Regrettably, it suffers from the same problem as Thunder by having comparably few spells that deal the damage type, despite there being more creatures with resistances and immunities than those in S-Tier.
In the Dungeons and Dragons 2024 update, the physical damage types – Bludgeoning, Piercing, and Slashing – became much stronger. The removal of the magic tag for weapons means full physical damage immunity is extremely rare, and only around 30 are resistant to each. Even so, Bludgeoning remains the safest option among them. Not only does it have the most spells that deal Bludgeoning out of the three, but no creatures are immune to it. What's more, Skeletons, some of the most prolific types of Undead in D&D, are vulnerable to Bludgeoning damage.
Psychic damage is an incredibly powerful option, too. In general, the only creatures resistant or immune to it are most Constructs, psionic Aberrations in D&D like Mind Flayers, and certain types of Dragons. Most Psychic spells rely on Intelligence Saving Throws, which is a weakness for many creatures. However, powerful spellcasters can use Mind Blank in order to gain immunity to this damage type, meaning Psychic wielders might want to pack Dispel Magic just in case.
B-Tier: Solid Damage Types With Situational Weaknesses
- Necrotic
- Lightning
- Piercing
- Slashing
Necrotic damage is only a little less reliable than Acid, especially against most Undead and many Celestials. While there are many Necrotic spells, it is not an elemental damage type, making it harder to find ways to bypass resistance. Luckily, D&D subclasses like the new Pestilence Cleric and the Undead Warlock can bypass Necrotic resistance, meaning it jumps up to A-Tier for characters with those abilities.
The elemental damage bronze medalist is Lightning. Only creatures like Blue and Bronze Dragons, Storm Giants, and a handful of other creatures are immune, but a fair number are resistant, including most Fiends and incorporeal Undead. That said, this makes Lightning a fantastic choice for Elemental Adept – a feat that lets the character ignore resistance to an elemental damage type – especially given the shocking number of powerful spells that deal the damage.
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Both Piercing and Slashing are solid enough that they could have been in A-Tier. However, Black Puddings and Ochre Jellies are immune to Slashing damage, and only Rakshasa are vulnerable to Piercing damage, making them slightly less versatile picks than Bludgeoning. Piercing and Slashing also have fewer spells available than Bludgeoning, but physical damage is most often dealt through weapons in Dungeons and Dragons anyway. Despite this, Piercing and Slashing are still solid picks, even if Bludgeoning is usually the safer bet.
C-Tier: Common Damage Types With Many Weaknesses
- Cold
- Fire
With a whopping 75 creatures resistant to it, Coldis the damage type with the most creatures resistant to it in Dungeons and Dragons 5e. This makes it somewhat unreliable, especially since many of its spells rely on Constitution Saving Throws, so large and powerful creatures will often succeed at them. That said, only 24 creatures are immune to it; as an elemental damage type, this means Cold is the best option for Elemental Adept. Using this feat, Cold damage becomes as good as its A-Tier counterparts.
Fire damage is not quite so lucky. 51 creatures resist it, making it the second-best pick for Elemental Adept, after Cold. Unfortunately, 55 creatures, including nearly every Dungeons and Dragons Devil, Fire Elementals, some Constructs, and Gold, Brass, and Red Dragons are completely immune, making Fire pretty unreliable in these situations. Its saving graces come in that Fire has the most spells that use it and creatures vulnerable to it than any other damage type.
D-Tier: The Most Unreliable Damage Type in D&D
- Poison
Poison damage is by far the weakest option in the game. Less than two dozen creatures are resistant to Poison, including Assassins, Succubi, and Badgers, but a massive 150 creatures are immune to it. Nearly every single Construct, Elemental, Fiend, and Undead creature is unaffected by this damage, and there are currently no official ways to completely ignore immunities. Combined with its few spell options, and the fact that most Poison effects in D&D are Constitution Saving Throws, fans should not rely on Poison as their primary damage type.