Big Walk is packed with puzzles that sometimes leave players standing around wondering what they are supposed to do next. While many of the game's challenges can be figured out with a little experimenting, some are much less obvious. Most puzzles depend on communication, listening, and understanding clues that seem meaningless at first. If a puzzle has left the group wandering around with no idea what to do next, this guide covers some of the hardest puzzles in Big Walk.
Since puzzle difficulty is subjective, a challenge that we found particularly difficult or frustrating may feel relatively easy to other players. This list reflects the puzzles that stood out to us during our playthrough rather than an objective ranking of difficulty. The Purple Gourd puzzles have also not been included in this guide.
Colored Pegs Puzzle
The Wooden Colored Pegs Puzzle looks intimidating at first because there are 36 pegs to find, but there is no specific order for placing them. There are four colors, with nine pegs of each.
Green pegs are found around cliffs, rocks, and boulders. Yellow pegs are near bushes, trees, and other vegetation. Red pegs are concentrated around the main circular structure, including some on elevated beams. Blue pegs can be found around the bridge, including along its supporting beams.
The biggest thing to remember is that there should be nine of every color. Once all 36 are placed, press the red button beside the structure to release the red gourd.
The good news is that there is no specific order for placing the pegs. Each peg can be inserted into any open slot, so there is no need to work out a particular sequence before getting started.
3259, 1883, 3231, 1976 Coordinates Puzzle
The 3259, 1883, 3231, 1976 Coordinates Puzzle is one of those Big Walk challenges that looks completely cryptic until the coordinate system starts making sense. It uses two sets of coordinates to guide players to a locked gourd box and its switch.
Take the GPS box near the wooden sign and use it to track the coordinates. The first location leads to a large boulder beside a small river, near the big green bridge in the northeastern part of the island. The gourd box sits on top of the boulder. The switch is nearby, hidden behind a rock closer to the large green shed.
This is a timed puzzle, so one player should wait beside the gourd box while another goes to activate the switch. Once the switch is pressed, the player at the box can collect the gourd.
Without paying attention to the GPS system, it is easy to spend a long time wandering around looking for something that does not appear to have an obvious connection to the sign.
4166, 1899 Puzzle




The 4166, 1899 puzzle is another coordinate challenge. Understanding these numbers is much easier after unlocking the map room by completing the Red Tower.
The coordinates lead to the southern part of the island, near the railroad. A destroyed train is the easiest landmark for confirming the location. Search around the nearby rock formations for a hidden button. One player needs to hold this button while another waits at the original locked box containing the reward.
Once the button is held, the box opens and the waiting player can collect the item. What makes this puzzle frustrating is that the original clue gives very little context. This is probably one of the more challenging puzzles for groups that have not yet explored the map room.
Microphone Puzzle




The Microphone Puzzle is found inside the red and white dome south of a radio station and west of the Yellow Tower. Six microphones surround a green chair.
One player sits in the chair and wears the headphones while another tests the microphones. Speak from roughly the same distance at each station, so the listener has a consistent comparison.
The player in the chair needs to identify which microphone produces the correct directional audio. Once the correct one is identified, press its button to increase the green progress meter. The correct microphone changes between rounds, so there is no fixed sequence to memorize.
This puzzle can be surprisingly difficult because normal proximity voice chat can make the audio confusing. The listener needs to focus on the sound coming through the headphones rather than simply listening for another player's voice.
Sound Booth




The Sound Booth Puzzle is a communication challenge found around 1265, 3195, close to the Microphone Puzzle. It’s arguably one of the most communication-heavy challenges in Big Walk. It requires players to listen to different sounds, remember them, and then communicate what they heard to another player.
Once in the right area, split the players between the two rooms. One player should remain in the main puzzle area. The other should go through the door into the back room containing the reference sound booths.
The back room contains booths with speakers already installed. Each one produces a different sound or melody. The player inside needs to listen to one booth and describe the sound to the player in the main area.
You can use the intercom on the glass panel to communicate with your partner.
This puzzle is challenging because describing a melody or strange sound to another person is surprisingly difficult.
Blue Signal Puzzle




The Blue Signal Puzzle looks simple at first, but its surprisingly easy to mess up. The puzzle comprises multiple facing different directions, making it difficult to tell what they are for at first.
Start by flipping the switch on the green platform. The signals will then display faces. Players need to spread out around the area and count every face shown by the signals.
Once the total has been counted, enter the number into the nearby number counter. Entering the correct number completes the puzzle and provides the collectible.
The main problem is simply counting accurately. With signals facing different directions and multiple players moving around, it is easy to accidentally count a face twice or miss one completely.
Yellow Stand Puzzle
The Yellow Stand Puzzle is a memory game, which makes it more annoying than challenging. Players encounter a blue circle filled with yellow stands, each topped with a white sphere and equipped with a button. The goal is to select the stands containing green orbs. Each correct choice lets the sequence continue, but selecting a stand without a green orb resets the puzzle.
The trick is to remember which stands contained green objects. Since the puzzle resets after a wrong selection, players need to gradually learn the correct locations and repeat the sequence until every green orb has been identified.
This can become especially tedious when players are forced to start over after making a single mistake.




Image: House House, Panic via Game Rant
Image: House House, Panic via Game Rant








