In Baldur's Gate 3, players may find themselves in a secret cave under Wyrm's Rock Fortress, searching for a legendary dragon said to be sleeping beneath. To reach this dragon, players must first prove their worth in four trials, much like the Trials of Shar back in Act 2.
One such trial is the Trial of Insight, which is the second trial from the left and on the other side of a bridge made of light. The setup for this puzzle is straightforward, but players of Baldur's Gate 3 may struggle because the game doesn't make it clear how to interact with the puzzle pieces.
How To Solve The Chamber Of Justice Puzzle in Baldur's Gate 3
The Chamber of Justice is the least straightforward of the four Wyrmway BG3 puzzles – follow this guide to clear the shadow and make the right choice.
Updated on February 28, 2026, by Nahda Nabiilah: The Chamber of Insight is simultaneously the trickiest and easiest trial to complete in BG3. When you enter it for the first time and read all the books to find out more about the counselors, the next time Tav enters in another playthrough, they can immediately attack the correct one to complete the trial. Make sure to double-check because attacking the wrong one leads to unfavorable results.
How To Solve The Trial Of Insight In BG3 (Baldur's Gate 3)
If you want the straightforward solution, the right answer to the Trial of Insight in BG3 is Suelto. Simply attack the figure's shadow to successfully pass the trial.
If you hit someone else other than Suelto, you will fail the trial and initiate a fight. Even if you pass the other trials, you'll be fighting enemies from the other trial's areas, so if you wish to avoid this, make sure to hit the right person.
How To Read The Trial Of Insight Books In BG3
Just like the other trials, players should speak to the statue of Balduran first to learn the premise: there are three people with opinions on what to do after a war has ended. One person's opinions are more harmful than the other two, and the party must strike them down. If the party chooses the right person, they'll pass the Trial of Insight.
The three individuals to choose from are in the back of the cave, and they appear as red illusions. Players can read their names, but they can't speak to them. Instead, players must read the three books that are flying around in the cave, each of which was written by one of the three illusions.
The trouble is that the party can't read the books while they're flying around, and dealing damage to them causes them to explode and become unreadable. You can try and catch up to the book by interacting with it and passing a DC 15 Sleight of Hand check to read the book. However, failing to do so means you can't re-roll with the same character.
Another easier solution is to enter turn-based mode and have a character try to throw the book. Successfully throwing the book appears to do nothing, but once players leave turn-based mode or let a round elapse, the book will fall to the ground and become readable.
Which Person Should Players Choose?
The three books players need to read are Stedd's The Virtues of Union, Suelto's The Ethic of War, and Amaps' Memoirs. Stedd suggests that smaller nations should join themselves to larger ones when the larger ones threaten to invade. Suelto argues that surrendering kingdoms must be burned to the ground and all its citizens slaughtered. Amaps reminisces about helping to pass laws against discrimination and poor working conditions.
Regardless of the player's personal views, it's clear that Suelto has the most violent and destructive opinion out of the three. With this in mind, players should attack the Suelto illusion. Doing so will please the statue of Balduran, and the party will pass the Trial of Insight.
Ensuring Wyll is in the party will help greatly, as the Warlock will offer insight on all the counselors and then provide you with the answers. Similar to how Gale helps with the Chamber of Strategy by giving you advice on how to win the lanceboard.
Kill Stedd, Amaps, or Suelto In BG3?
Here's the full overview of Stedd's, Suelto's, and Amaps' books in BG3:
|
Book Title |
Stedd's Virtues of Unions |
|---|---|
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Summary |
An advisory text suggesting that when powerful forces attack, union is the most appropriate goal. |
|
Content |
The Virtues of Unions by Alwin Stedd It is quite obvious that larger kingdoms offer benefits to all peoples within. As a kingdom grows, so does its fields, its populace, and its economy. A few charred corpses is a worthy sacrifice, if a dragon offers to share its hoard, after all. So, too, should you seek union, however imperfect, should a powerful kingdom march its army on your borders. Some friction is inevitable, of course: citizens' rights might erode, for instance, but such lesser issues will be sanded down by the march of time. Such is the price of peace. |
|
Book Title |
Suelto's Ethics of War |
|---|---|
|
Summary |
A treatise by Cristina Suelto proposing harsh retaliation against political adversaries. |
|
Content |
The Ethics of War by Cristina Suelto My colleague Amaps proposes fair rules of engagement in times of war - and forgiveness upon victory. Are we to spare our enemies, then, once they have fallen to our might? Are we to put all hatred behind us when surrender is offered? Indeed not. For what shall we do, once our opponent gathers new armies and masses them once again along our borders? We shall wage another war, and count the lives snuffed out by our own magnanimity. Once an enemy kingdom is conquered, it must be razed to the ground. Only then can we be free of its spectre. |
|
Book Title |
Amaps' Memoirs |
|---|---|
|
Summary |
The reflections of Paul Amaps, a halfling humanist whose writings advised fair and peaceful ends to vicious conflicts. |
|
Content |
My life has been a long succession of pleasures: to see my town take to my ideas and cease legal discrimination of local orcs, to see my fights against horrid living conditions in city factories take off, to have the chance to see a new generation take to these ideas of a better, kinder, fairer, intelligent world and run with it to new reaches of the continent. It was not a life without struggle, however, and I shall regret its failures. My old friend Suelto comes to mind, who adopted such cruel ideologies later in life. I will forever console myself in the idea that such a brilliant mind would only conceive such theories under the strain of exile, and the promise of reinstatement, as she ultimately was. |
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OpenCritic Reviews
- Top Critic Avg: 96/100 Critics Rec: 97%
- Released
- August 3, 2023
- ESRB
- Mature 17+ / Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
- Developer(s)
- Larian Studios
- Publisher(s)
- Larian Studios
- Genre(s)
- RPG