Joey Brown
Editor
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474articles
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251News
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368Features
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1Reviews
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6Deals
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About Joey Brown
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry legends like John Romero, Jennifer Hale, and countless indie game innovators.
Industry Focus
Interviewing indie and AAA game developers and the performers that voice interesting characters, reporting on impactful game updates, and diving into obscure lore.
Favorite Games
Star Wars: Knights of the Old Republic, Mass Effect, Hollow Knight, Half-Life 2, Dark Souls, Death Stranding, Dead Space.
Proudest Gaming Achievement
Somehow beat the final boss of Elden Ring on the first attempt without prior knowledge of its mechanics. Also, countless WoW mounts and transmogs that took embarrassingly long to collect.
Latest
Digital Extremes Devs On Establishing Soulframe's Identity: "It's Not Just Warframe With Swords"
Game Rant interviews Digital Extremes' Megan Everett and Sarah Asselin about how Soulframe sets itself apart from its predecessor, Warframe.
How Soulframe Is Shaping Its Identity Through Player Input
Game Rant sits down with Digital Extremes' Megan Everett and Sarah Asselin to discuss the major role of player feedback in shaping Soulframe.
How Soulframe Is Warframe’s Spiritual Opposite
Game Rant chats with Digital Extremes' Megan Everett and Sarah Asselin about how Soulframe sets itself apart from its predecessor.
Interview: The Expanse: Osiris Reborn Dev Talks Companions, Character Builds, and More
Game Rant sits down with Owlcat Games' Creative Director to discuss the studio's upcoming third-person action RPG, The Expanse: Osiris Reborn.
How Owlcat Shifted from CRPGs to Third-Person Shooters with The Expanse: Osiris Reborn
Game Rant speaks with Owlcat Games about how the studio managed to shift to a third-person shooter with The Expanse: Osiris Reborn.
How The Expanse: Osiris Reborn Is Like Dark Souls, but Not in the Way You Think
In an interview with Game Rant, Owlcat Games' Creative Director Alexander Mishulin compares the game's approach to weaponry with that of Dark Souls.
Warframe: Everything Revealed at TennoCon 2025
Game Rant takes a look at all the Warframe-related announcements made at Digital Extremes' TennoCon 2025.
Soulframe: Everything Revealed at TennoCon 2025
Game Rant takes a look at everything revealed in Digital Extremes' TennoCon, including some major news for Soulframe fans hoping to play.
Interview: Blind Descent Developer Talks Survival Beneath Mars
Game Rant sits down with the CEO of Pokuch to discuss Blind Descent, the studio's upcoming survival crafting game set on subterranean Mars.
Blind Descent CEO Talks Mutations and Dungeons
Game Rant chats with the CEO of Pokuch about Blind Descent's game-changing mutation abilities and the dungeons where they're found.
Blind Descent Developer Talks Survival on Mars
Game Rant chats with the CEO of Pokuch to discuss what Blind Descent's Mars setting means for its various survival and crafting mechanics.
Why Diablo Immortal's Druid Is Its Most Versatile Class Yet
Game Rant speaks with Diablo Immortal developers about the upcoming Druid class and how it can adopt a wide range of playstyles.
Why Diablo Immortal's Druid Isn't a Carbon Copy
Game Rant speaks with Diablo Immortal developers about how the new Druid class differs from its previous appearances throughout the series.
Interview: Diablo Immortal’s Druid Class Is ‘Trying So Many New Things'
Game Rant chats with Diablo Immortal developers about the new Druid class, a versatile hybrid that can transform into various animal forms.
Interview: How Riftbound Bridges the Gap Between TCG Fans and League of Legends Diehards
Game Rant chats with game director Dave Guskin to talk everything Riftbound, from its inception to card design and its unfolding meta.
Interview: Mecha BREAK Producer Talks Major Changes Based on Beta Feedback
Game Rant chats with Mecha BREAK executive producer Kris Kwok to discuss the game's changes since open beta, content arriving after launch, and more.
Riftbound Developer Discusses the League of Legends TCG's Most Unique Qualities
Game Rant chats with Riftbound game director Dave Guskin about the aspects of the game that stand out from contemporary TCGs.
How Mecha Break Is Improving by Listening to Players
Mecha BREAK executive producer Kris Kwok details the major changes the game has made based on feedback from the recent open beta.
Riftbound League of Legends TCG Card Reveal [EXCLUSIVE]
Game Rant provides an exclusive first look at three cards from Riftbound, Riot Games' upcoming League of Legends trading card game.
How Mecha BREAK Approaches Striker Balance and Map Design
Game Rant speaks with Mecha BREAK executive producer Kris Kwok about Amazing Seasun Games' approach to game balance and level design.